Elder Bolts (3.5e Spell)
Rate this article |
Discuss this article
|Level:||Dark Insight 1|
|Casting time:||1 Standard Action|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Targets:||One or More Creature|
A basic spell taught to novices in the dark lore, with a simple invocation you call a surge of eldritch energy, creating 1 bolt per 3 caster level (maximum 3 at caster level 9th) of whitish-pink energy to seek out your target. You make a ranged touch attack with each bolt, each dealing 1d4 + your spellcasting ability modifier in pure magic damage. You may have each bolt target a different creature within range. Additionally each bolts count as having the seeking and U-turn enhancement against targets with dark insight.
If cast in a 3rd level spell slot, this becomes Greater Elder Bolts. You fire 1 bolt per 2 caster level (maximum of 5 at caster level 10th).
If cast in a 6th level spell slot, this becomes Superior Elder Bolts. The number of bolts is uncapped and the range increase to Medium.
If cast in a 8th level spell slot, this becomes Ancient Elder Bolts. You fire 1 bolts per caster level (include the bonus from Superior Elder Bolts).
Madness Cost: 1