Difference between revisions of "Draculus (3.5e Template)"

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''{{Anchor|Alternate Form}} ([[Su]]):'' As a standard action, a draculus may take the form of a [[SRD:Bat|bat]], [[SRD:Wolf|wolf]], or [[SRD:Rat|rat]] at will.
 
''{{Anchor|Alternate Form}} ([[Su]]):'' As a standard action, a draculus may take the form of a [[SRD:Bat|bat]], [[SRD:Wolf|wolf]], or [[SRD:Rat|rat]] at will.
  
''Charming Gaze/Voice {{Su}}:'' As a standard action a draculus can replicate the effect of [[SRD:Charm Person|''charm person'']], however it work on [[SRD:Animal Type|animal]], [[SRD:Giant Type|giant]], [[SRD:Monstrous Humanoid Type|monstrous humanoid]] and [[SRD:Native Subtype|native]] [[SRD:Outsider Type|outsider]] in addition to [[SRD:Humanoid Type|humanoid]]. In order to function the target need to be at least either able to see or hear the draculus.  
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''Hypnotizing Gaze/Voice {{Su}}:'' As a standard action a draculus can hypnotize someone with a gaze or the sound of her voice, as a standard action she may replicate the effect of [[Hypnotism, Greater (3.5e Spell)|''greater hypnotism'']]. A creature who save is immune to further attempts to hypnotize them for 1 hour.
  
''Vampiric Bite {{Ex}}:'' A draculus gain a [[Feral Strike (3.5e Variant Rule)|bite feral strike]], each successful hit made with it deal 2 point of [[Bleedout (3.5e Condition)|bleedout]] damage or 4 point of [[Bleedout (3.5e Condition)|bleedout]] damage on a natural 20. A draculus may always decide to deal non-lethal damage with her vampire bite.
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As a full-round action you may target up to one creature per 2 HD you have.
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''Vampiric Bite {{Ex}}:'' A draculus gain a [[Feral Strike (3.5e Variant Rule)|bite feral strike]], each successful hit made with it deal 2 point of [[Bleedout (3.5e Condition)|bleedout]] damage or 4 point of [[Bleedout (3.5e Condition)|bleed]] damage on a natural 20. A draculus may always decide to deal non-lethal damage with her vampire bite. Once per round she may also deliver automatic [[Bleedout (3.5e Condition)|bleedout]] if she bite a helpless, pinned or willing creature.
  
 
{{3.5e Mundane Weapon
 
{{3.5e Mundane Weapon
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'''Special Qualities''': A draculus receive the following special qualities:
 
'''Special Qualities''': A draculus receive the following special qualities:
  
''Blood Drain:'' When a draculus deliver a successful [[Bleedout (3.5e Condition)|bleedout]] with her bite she immediately heal 5 hit points for each point of [[constitution]] her target has (or had).  
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''Blood Drain {{Ex}}:'' When a draculus deliver a successful [[Bleedout (3.5e Condition)|bleedout]] with her bite she immediately heal an amount equal to the damage taken during the [[Bleedout (3.5e Condition)|bleedout]].  
  
''Damage Reduction:'' A draculus has 5 + half her hit dice in damage reduction/silver. A [[SRD:Holy|holy]] weapon ignore her damage reduction, a silver [[SRD:Holy|holy]] deal 50% more damage.
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''Damage Reduction {{Ex}}:'' A draculus has 5 + half her hit dice in damage reduction/good or silver. A silver [[SRD:Holy|holy]] weapon deal 50% more damage to a Draculus.
  
''Immortality:'' Unlike a normal undead, a draculus is not destroyed when she is brought below 0. Instead she fall inert, she does not die from mere hit point damage no matter how much is dealt. In order to kill an inert draculus she must either be staked through the heart with an oak stake, decapitated with a silver weapon or her body completly destroyued (such as being burned and then all remaining bone crushed). A [[SRD:Holy|holy]] weapon ignore this ability.
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''Immortality {{Ex}}:'' Unlike a normal undead, a draculus is not destroyed when she is brought below 0. Instead she fall inert, she does not die from mere hit point damage no matter how much is dealt. In order to kill an inert draculus she must either be staked through the heart with an oak stake, decapitated with a silver weapon or her body completely destroyed (such as being burned and then all remaining bone crushed). A [[SRD:Holy|holy]] weapon ignore this ability.
  
''Messy Death:'' When a Draculus is properly slain they either turn into dust (as per [[SRD:Disintegrate|''disintegrate'']]) if exposed to sunlight. If slain through more conventional means it instead explode violently, your body is considered destroyed and leave a horrible mess behind, the space you occupied and your natural reach is now filled with gore (treated as instantaneous [[SRD:Grease|grease]]) and count as difficult terrain until cleaned up.
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''Messy Death {{Ex}}:'' When a Draculus is properly slain they either turn into dust (as per [[SRD:Disintegrate|''disintegrate'']]) if exposed to sunlight. If slain through more conventional means it instead explode violently, your body is considered destroyed and leave a horrible mess behind, the space you occupied and your natural reach is now filled with gore (treated as instantaneous [[SRD:Grease|grease]]) and count as difficult terrain until cleaned up.
  
''[[Rapid Healing (3.5e Creature Ability)|Rapid Healing]]:'' A draculus has [[Rapid Healing (3.5e Creature Ability)|Rapid Healing]] 10.
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''[[Rapid Healing (3.5e Creature Ability)|Rapid Healing]] {{Ex}}:'' A draculus has [[Rapid Healing (3.5e Creature Ability)|Rapid Healing]] 10.
  
 
''[[SRD:Turn Resistance|Turn Resistance]] ([[SRD:Ex|Ex]]):'' A draculus has +4 [[SRD:Turn Resistance|Turn Resistance]].   
 
''[[SRD:Turn Resistance|Turn Resistance]] ([[SRD:Ex|Ex]]):'' A draculus has +4 [[SRD:Turn Resistance|Turn Resistance]].   
  
''Vulnerable to Sunlight:'' A draculus is automatically [[SRD:Dazzled|dazzled]] in natural sunlight. After 5 round of staying in continuous natural sunlight she take 2 points of [[Strength]] [[SRD:Ability Burn|Burn]], she take the ability burn every 5 continuous round she stay in sunlight. A cloak, [[SRD:Darkness|''darkness'']] spell or other form of cover that does not completely block sunlight allow her to last 15 rounds before taking any [[Strength]] [[SRD:Ability Burn|Burn]]. If her [[Strength]] is reduced to 0 or lower this way she immediately dies.
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''Vulnerable to Sunlight {{Ex}}:'' A draculus is automatically [[SRD:Dazzled|dazzled]] in natural sunlight. After 5 round of staying in continuous natural sunlight she take 2 points of [[Strength]] [[SRD:Ability Burn|Burn]], she take the ability burn every 5 continuous round she stay in sunlight. A cloak, [[SRD:Darkness|''darkness'']] spell or other form of cover that does not completely block sunlight allow her to last 15 rounds before taking any [[Strength]] [[SRD:Ability Burn|Burn]]. If her [[Strength]] is reduced to 0 or lower this way she immediately dies.
  
 
'''Challenge Rating:''' +[[CR::2]]
 
'''Challenge Rating:''' +[[CR::2]]

Latest revision as of 21:25, 10 March 2018

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Author: Leziad (talk)
Date Created: 30th September 2015
Status: Finished
Editing: Clarity edits only please
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This template is made to work with the level adjustment dice variant rule.

Draculus[edit]

Im a Dracula! Bleh!
Lord Gan, Formerly Human Draculus

A draculus is a form of vampire, some say they are a mutant breed while others claim they are a close cousin. Whatever the case is a draculus possess many abilities associated with vampires but possess very few of it crippling weaknesses (if you want to emulate the full vampire experience get the unholy bloodline flaw!).

Note: Despite the jokey name this is a serious rewrite of the vampire template.

Creating a Draculus[edit]

Draculus is acquired template that can be added to any humanoid, giant, monstrous humanoid or native outsider

Ability Scores: A draculus receives a +4 bonus to her Strength and a +2 bonus to her Dexterity, Intelligence and Charisma. As an undead creature, a draculus has no Constitution score.

Hit Dice: Increase all current and future Hit Dice to d12s.

Size and Type: The draculus’s type changes to undead (augmented humanoid or monstrous humanoid). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

Special Attacks: The Draculus gain all of the following special attacks.

Alternate Form (Su): As a standard action, a draculus may take the form of a bat, wolf, or rat at will.

Hypnotizing Gaze/Voice (Su): As a standard action a draculus can hypnotize someone with a gaze or the sound of her voice, as a standard action she may replicate the effect of greater hypnotism. A creature who save is immune to further attempts to hypnotize them for 1 hour.

As a full-round action you may target up to one creature per 2 HD you have.

Vampiric Bite (Ex): A draculus gain a bite feral strike, each successful hit made with it deal 2 point of bleedout damage or 4 point of bleed damage on a natural 20. A draculus may always decide to deal non-lethal damage with her vampire bite. Once per round she may also deliver automatic bleedout if she bite a helpless, pinned or willing creature.

Vampiric Bite

Unarmed Melee

Cost: — gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: x3
Weight2: — lbs
Type3: Piercing
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Special Qualities: A draculus receive the following special qualities:

Blood Drain (Ex): When a draculus deliver a successful bleedout with her bite she immediately heal an amount equal to the damage taken during the bleedout.

Damage Reduction (Ex): A draculus has 5 + half her hit dice in damage reduction/good or silver. A silver holy weapon deal 50% more damage to a Draculus.

Immortality (Ex): Unlike a normal undead, a draculus is not destroyed when she is brought below 0. Instead she fall inert, she does not die from mere hit point damage no matter how much is dealt. In order to kill an inert draculus she must either be staked through the heart with an oak stake, decapitated with a silver weapon or her body completely destroyed (such as being burned and then all remaining bone crushed). A holy weapon ignore this ability.

Messy Death (Ex): When a Draculus is properly slain they either turn into dust (as per disintegrate) if exposed to sunlight. If slain through more conventional means it instead explode violently, your body is considered destroyed and leave a horrible mess behind, the space you occupied and your natural reach is now filled with gore (treated as instantaneous grease) and count as difficult terrain until cleaned up.

Rapid Healing (Ex): A draculus has Rapid Healing 10.

Turn Resistance (Ex): A draculus has +4 Turn Resistance.

Vulnerable to Sunlight (Ex): A draculus is automatically dazzled in natural sunlight. After 5 round of staying in continuous natural sunlight she take 2 points of Strength Burn, she take the ability burn every 5 continuous round she stay in sunlight. A cloak, darkness spell or other form of cover that does not completely block sunlight allow her to last 15 rounds before taking any Strength Burn. If her Strength is reduced to 0 or lower this way she immediately dies.

Challenge Rating: +2

Level Adjustment: +2



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Leziad's Homebrew (4522 Articles)
Leziadv
AuthorLeziad +
CR2 +
ClassMelee +
Cost— gp +
Criticalx3 +
Damage1d6 +
Damage TypePiercing +
Hardness5 +
Hit Points10 +
Identifier3.5e Template +
Level Adjustment2 +
ProficiencyNone +
Range+
Rated ByLuigifan18 +
RatingRating Pending +
SizeUnarmed +
SummaryA draculus is a form of vampire, some say they are a mutant breed while others claim they are a close cousin. +
TitleDraculus +
TypeUndead +
Weight+