Difference between revisions of "Occult (3.5e Equipment)"

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(My maths seem fine, comments welcomed.)
 
(Undo revision 286735 by 96.55.66.215 (talk) An odd edit, but clearly not intended by author. Reverting for now.)
 
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==Occult==
 
==Occult==
[[Summary::An occult weapon is attuned to a creature's magical abilities rather than their abilities.]] An occult weapon does not add any ability score to attack or damage. When wielding an occult weapon you add 3/4 (rounded down) of your highest caster level to your attack roll and deal an extra 1d6 magic damage per 3 point of caster level you have. Items that increase your caster level do not increase an occult weapon attack and damage.  
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[[Summary::An Occult weapon draw it powers from strange unseen forces and is only particularly useful in the hand of an enlightened user.]] An occult weapon never suffer from miss chance from attacking creatures in the [[Dark Insight (3.5e Variant Rule)|Warped Plane]]. If the wielder possess a  [[Dark Insight (3.5e Variant Rule)|Dark Insight]] score of 5 or higher she gain a +2 insight bonus to all attacks made with an Occult Weapon.
  
Strong transmutation; CL 15th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]]; Price: [[Cost::+2]].
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If the wielder possess a [[Dark Insight (3.5e Variant Rule)|Dark Insight]] score she may charge the weapon as a swift action, dealing an additional 2d6 magic damage with each strike but also taking a single points of [[Mindbreak (3.5e Variant Rule)|madness]] with each attack. The extra damage damage dealt with the charged weapon increase by 1d6 per 2 points of  [[Dark Insight (3.5e Variant Rule)|Dark Insight]] the character has, to a maximum of the wielder's CR or ECL (whichever is applicable) in d6s. If you [[Mindbreak (3.5e Variant Rule)|mindbreak]] as a result of using this weapon you release a burst of energy, dealing half of the amount of damage you took during the mindbreak to all other creatures in a 10 feet emanation from you (you still  take all the normal penalty from the mindbreak). The buff last until the wielder dismiss it as a free action or until the wielder mindbreak.
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Strong Divination; CL 15th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[Dark Scholar's Insight (3.5e Spell)|''dark scholar's insight'']]; Price: [[Cost::+3]].
 
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Latest revision as of 21:19, 11 March 2018

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Author: Leziad (talk)
Date Created: 9 June 2014
Status: Finished
Editing: Clarity edits only please
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Occult[edit]

An Occult weapon draw it powers from strange unseen forces and is only particularly useful in the hand of an enlightened user. An occult weapon never suffer from miss chance from attacking creatures in the Warped Plane. If the wielder possess a Dark Insight score of 5 or higher she gain a +2 insight bonus to all attacks made with an Occult Weapon.

If the wielder possess a Dark Insight score she may charge the weapon as a swift action, dealing an additional 2d6 magic damage with each strike but also taking a single points of madness with each attack. The extra damage damage dealt with the charged weapon increase by 1d6 per 2 points of Dark Insight the character has, to a maximum of the wielder's CR or ECL (whichever is applicable) in d6s. If you mindbreak as a result of using this weapon you release a burst of energy, dealing half of the amount of damage you took during the mindbreak to all other creatures in a 10 feet emanation from you (you still take all the normal penalty from the mindbreak). The buff last until the wielder dismiss it as a free action or until the wielder mindbreak.

Strong Divination; CL 15th; Craft Magic Arms and Armor, dark scholar's insight; Price: +3.



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Leziad's Homebrew (4495 Articles)
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AuthorLeziad +
Cost+3 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryAn Occult weapon draw it powers from strange unseen forces and is only particularly useful in the hand of an enlightened user. +
TitleOccult +