Difference between revisions of "Poisondusk (5e Subrace)"

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=== Poisondusk ===
 
=== Poisondusk ===
 
{{5e Subrace Traits
 
{{5e Subrace Traits
|race= Lizardfolk - Gr7mm (5e Race)
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|race= Lizardfolk - Gr7mm
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|raceNS=u
  
 
|abilityscores= Your Dexterity score increases by 1.
 
|abilityscores= Your Dexterity score increases by 1.
 +
|abilitynote= <!--blank, note such as Choice of-->
 +
|str= <!-- +1, +2, etc. -->
 +
|dex=+1
 +
|con=
 +
|int=
 +
|wis=
 +
|cha=
 +
|age= <!--description of the lifespan of your race-->
 +
|size= <!--size of your race (small, medium, large)-->
 +
|sizedesc= <!--description of size-->
 +
|speed= <!--Your base walking speed is __ feet (25 or 30)-->
 +
|alignment= <!--The alignment your race leans toward-->
 +
|darkvisionfluff= <!--Description/reason for darkvision in your race (if it has darkvision)-->
 +
|darkvisiondist= <!--number of feet that your darkvision is effective-->
 +
|darkvisioncolor= <!--colors of darkvision-->
  
 
|trait1name= Size
 
|trait1name= Size
|trait1desc= Poisondusks stand tall at around 3'4" at minimum and weigh around 60 to 70 pounds on average. Your size is small.
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|trait1desc= Poisondusks stand tall at around 3'4" and weigh around 60 to 70 pounds on average. Your size is small.
  
 
|trait2name= Speed
 
|trait2name= Speed
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|trait4name= Personal Venom
 
|trait4name= Personal Venom
|trait4desc= You naturally produce your own venom that you are immune to. You can poison a creature with your venom with your bite attack or by injuring them with a weapon coated in your saliva. You must finish a long rest use your venom as an attack again, but can still use it to coat your weapons with.Your venoms save DC equals 8 + Constitution modifier + your proficiency bonus. A creature hit with an attack that is poisoned by you venom must succeed on a Constitution saving throw or be poisoned for 1 minute and take 1d4 points of poison damage. A poisoned creature receives an additional Constitution saving throw at the end of each of its turns, success ends the poisoned condition.  
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|trait4desc= You naturally produce your own venom that you are immune to. You can poison a creature with your venom with your bite attack or by injuring them with a weapon coated in your saliva. You must finish a long rest use your venom again. The venom dries out and becomes inert after one minute of being applied to a weapon. Your venoms save DC equals 8 + Constitution modifier + your proficiency bonus. A creature hit with an attack that is poisoned by you venom must succeed on a Constitution saving throw or be poisoned for 1 minute and take 1d4 points of poison damage. A poisoned creature receives an additional Constitution saving throw at the end of each of its turns, success ends the poisoned condition. Crafty poisondusk’s have been known to preserve their own venom.
 
 
|trait4name= Venom Perfection
 
|trait5desc= Crafty poisondusk’s have been known to preserve their own venom, making it more potent and effective when used.They can either put some of their saliva into a small container such as a bottle or not use their venom in their bite attack for a certain amount of time.Either way, they can preserve it for a max of 4 days, each day increasing the duration by one minute and the damage to another hit dice.With the bite attack, once they use it after preserving it, it goes back to it's original potency.It can go up to a maximum of 1d12 posion damage for 4 minutes.
 
  
 
|trait5name= Natural Chameleon
 
|trait5name= Natural Chameleon

Latest revision as of 18:50, 1 July 2018

The small venomous and cunning variant of the Lizardfolk (5e Homebrew Race)

Poisondusk[edit]

' is a subrace of Lizardfolk - Gr7mm

Ability Score Increase: Dexterity +1
 
Size. Poisondusks stand tall at around 3'4" and weigh around 60 to 70 pounds on average. Your size is small. 
Speed. Your base walking speed is 30 feet. 
Natural Weapon - Bite. You are proficient with your bite, which is a melee weapon that deals 1d4 piercing damage. You may use your dexterity or strength scores when determining attack and damage rolls with this attack. 
Personal Venom. You naturally produce your own venom that you are immune to. You can poison a creature with your venom with your bite attack or by injuring them with a weapon coated in your saliva. You must finish a long rest use your venom again. The venom dries out and becomes inert after one minute of being applied to a weapon. Your venoms save DC equals 8 + Constitution modifier + your proficiency bonus. A creature hit with an attack that is poisoned by you venom must succeed on a Constitution saving throw or be poisoned for 1 minute and take 1d4 points of poison damage. A poisoned creature receives an additional Constitution saving throw at the end of each of its turns, success ends the poisoned condition. Crafty poisondusk’s have been known to preserve their own venom. 
Natural Chameleon. When not wearing armor or robes or other coverings you can hide even while only lightly obscured. As a bonus action you gain advantage on your next Stealth check made until the end of your next turn. 
Ambush Predator. You have proficiency in the Stealth skill. When you deal damage to a creature that you are hidden from, you deal an additional 1d4 points of damage. 
Jungle Blooded. You have advantage on saves against poisons and the poisoned condition. You have resistance to poison damage.



AuthorGr7mm Bobb +
Canontrue +
Dexterity+1 +
FeaturesSize +, Speed +, Natural Weapon - Bite +, Personal Venom +, Natural Chameleon +, Ambush Predator + and Jungle Blooded +
RaceLizardfolk - Gr7mm +
Subrace Ability ModsDex +1 +
Subrace FeaturesSize +, Speed +, Natural Weapon - Bite +, Personal Venom +, Natural Chameleon +, Ambush Predator + and Jungle Blooded +
SummaryThe small venomous and cunning variant of the lizardfolk. +