Difference between revisions of "Energy Eruption (3.5e Power)"
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− | This power behave as the [[Force Eruption (3.5e Power)|''force eruption'']] power, except it deal | + | This power behave as the [[Force Eruption (3.5e Power)|''force eruption'']] power, except it deal 5d6 energy damage instead of it normal damage. It otherwise possess all the same functions. |
''Cold: ''A eruption of this energy type deals +1 point of damage per die. The [[SRD:Saving Throw|saving throw]] to reduce damage from a ''cold eruption'' is a [[SRD:Saving Throw|Fortitude]] save instead of a [[SRD:Saving Throw|Reflex]] save. | ''Cold: ''A eruption of this energy type deals +1 point of damage per die. The [[SRD:Saving Throw|saving throw]] to reduce damage from a ''cold eruption'' is a [[SRD:Saving Throw|Fortitude]] save instead of a [[SRD:Saving Throw|Reflex]] save. |
Latest revision as of 18:49, 28 August 2018
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Psychokinesis [Cold, Electricity, Fire, or Sonic, (see text)] | |
Level: | Kineticist 4 |
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Display: | Visual |
Manifesting Time: | 1 standard action (see text) |
Range: | Long (400 ft. + 40 ft./level) |
Area: | Cylinder (20-ft. radius, 40 ft. high) |
Duration: | Instantaneous |
Saving Throw: | Reflex partial |
Power Resistance: | Yes |
Power Points: | 7 |
This power behave as the force eruption power, except it deal 5d6 energy damage instead of it normal damage. It otherwise possess all the same functions.
Cold: A eruption of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold eruption is a Fortitude save instead of a Reflex save.
Electricity: Manifesting a eruption of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A eruption of this energy type deals +1 point of damage per die.
Sonic: A eruption of this energy type deals –1 point of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.
Augment: You can augment this power in one or both of the following ways.
For every additional power point you spend, this power launches targets an additional 10 ft high. For each 20 feet launched, this power gains +1d6 energy damage and it’s save DC increases by 1.
For every additional power point you spend, you can increase the radius by +20 ft, and the height is always double the radius.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Descriptor | Cold +, Electricity +, Fire +, Sonic + and (see text) + |
Discipline | Psychokinesis + |
Identifier | 3.5e Power + |
Level | Kineticist 4 + |
Rating | Undiscussed + |
Summary | Create an explosion from the ground which throws targets skyward. + |
Title | Energy Eruption + |