Difference between revisions of "Traceur (3.5e Feat)"
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|fluff=You jump from building to building, in alleyway to rooftop and whatever. | |fluff=You jump from building to building, in alleyway to rooftop and whatever. | ||
− | |benefit=Archetype Feats grant benefits based on | + | |benefit=Archetype Feats grant benefits based on Character Level: |
− | * ''' | + | * '''Character Level 1st''': You always count as having a running start when jumping and you can hop up (see the Jump skill description) onto any object shorter than your height without a Jump check and get up from prone as a free action without provoking an attack of opportunity. You gain automatic full ranks in [[SRD:Balance Skill|Balance]], [[SRD:Climb Skill|Climb]] and [[SRD:Tumble Skill|Tumble]] and they are always class skill for you, if you had ranks in those skill they are reimbursed. |
− | * ''' | + | * '''Character Level 3rd''': You gain the ability to automatically make the first 10 feet of any [[SRD:Climb Skill|Climb]], [[SRD:Tumble Skill|Tumble]] or [[SRD:Jump Skill|Jump]] at your full movement speed and without the need to roll. You may do so even multiple times in the same movement, although any consecutive movement more than 10 feet require her to make the checks and slow down as appropriated. |
− | * ''' | + | * '''Character Level 8th''': You may perform any move action as a swift action, however when doing so the distance you would travel is halved. You may move at your full speed when using the [[Dash (3.5e Feat)|Dash]] feat. This does not affect move action which does not include movement. |
− | * ''' | + | * '''Character Level 15th''': You no longer provoke any attacks of opportunity from movement, whenever you move you increase the distance you by 5 feet per level or up to twice it original distance (even 5-feet steps), whichever is lower. |
|example= | |example= | ||
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Revision as of 20:39, 25 October 2018
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Traceur [Archetype]
You jump from building to building, in alleyway to rooftop and whatever.Benefit: Archetype Feats grant benefits based on Character Level:
- Character Level 1st: You always count as having a running start when jumping and you can hop up (see the Jump skill description) onto any object shorter than your height without a Jump check and get up from prone as a free action without provoking an attack of opportunity. You gain automatic full ranks in Balance, Climb and Tumble and they are always class skill for you, if you had ranks in those skill they are reimbursed.
- Character Level 3rd: You gain the ability to automatically make the first 10 feet of any Climb, Tumble or Jump at your full movement speed and without the need to roll. You may do so even multiple times in the same movement, although any consecutive movement more than 10 feet require her to make the checks and slow down as appropriated.
- Character Level 8th: You may perform any move action as a swift action, however when doing so the distance you would travel is halved. You may move at your full speed when using the Dash feat. This does not affect move action which does not include movement.
- Character Level 15th: You no longer provoke any attacks of opportunity from movement, whenever you move you increase the distance you by 5 feet per level or up to twice it original distance (even 5-feet steps), whichever is lower.
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Facts about "Traceur (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | You can do parkour, that what being a traceur mean. + |
Title | Traceur + |
Type | Archetype + |