Difference between revisions of "Cool Mastermind (3.5e Alternate Class Feature)"
Line 14: | Line 14: | ||
|benefit=A Cool Mastermind gain the following class features: | |benefit=A Cool Mastermind gain the following class features: | ||
− | '''Luck Pool:''' A Cool Mastermind is complete control of her destiny, which by that that they are extremely lucky. She gain her [[Charisma]] modifier in luck points, which may be spent to improve any d20 roll she make, costing 1 point for each +1 she add to the roll. She may only add up to +5 to a single roll. This pool refresh at the rate of 1 points each 10 minutes, up to Cool Mastermind's [[Charisma]] bonus. | + | '''Luck Pool:''' A Cool Mastermind is complete control of her destiny, which by that that they are extremely lucky. She gain her [[Charisma]] modifier in luck points, which may be spent to improve any d20 roll she make, costing 1 point for each +1 she add to the roll. She may only add up to +5 to a single roll. This pool refresh at the rate of 1 points each 10 minutes, up to Cool Mastermind's [[Charisma]] bonus. This bonus is a luck bonus. |
A Cool Mastermind may 'burn' one of her luck point for the day, reducing her maximum pool by 1 until she next rest to effectively increase the result of the dice by 1. This can negate a natural 1, or make a roll a natural 20. This does not trigger any weapon special effects that normally trigger upon a natural 20 (such as a vorpal weapon). | A Cool Mastermind may 'burn' one of her luck point for the day, reducing her maximum pool by 1 until she next rest to effectively increase the result of the dice by 1. This can negate a natural 1, or make a roll a natural 20. This does not trigger any weapon special effects that normally trigger upon a natural 20 (such as a vorpal weapon). |
Revision as of 21:22, 10 December 2018
| |||||||||
Rate this article Discuss this article |
Cool Mastermind
The Cool Mastermind is an extremely capable manipulator with a tendency to pull quick one. They however do not possess any alchemical abilities, simply relying on their moxie to get their job done.
Class: Investigator
Prerequisites: Charisma 15
Level: 1st-20th
Replaces: Alchemy, Poison Lore, Poison Resistance, Swift Alchemy
Benefit: A Cool Mastermind gain the following class features:
Luck Pool: A Cool Mastermind is complete control of her destiny, which by that that they are extremely lucky. She gain her Charisma modifier in luck points, which may be spent to improve any d20 roll she make, costing 1 point for each +1 she add to the roll. She may only add up to +5 to a single roll. This pool refresh at the rate of 1 points each 10 minutes, up to Cool Mastermind's Charisma bonus. This bonus is a luck bonus.
A Cool Mastermind may 'burn' one of her luck point for the day, reducing her maximum pool by 1 until she next rest to effectively increase the result of the dice by 1. This can negate a natural 1, or make a roll a natural 20. This does not trigger any weapon special effects that normally trigger upon a natural 20 (such as a vorpal weapon).
Tactful Mannerism (Ex): A Cool Mastermind add her Intelligence bonus to Bluff, Diplomacy, Disguise and Sense Motive checks in addition to the original ability modifier, to a maximum of her class level.
Plot Armor (Ex): A Cool Mastermind of 2nd level or higher add her Charisma bonus as an insight bonus to her AC as long as she wear light or no armor, it is limited by armor's max dexterity bonus if any.
Flexible Plan (Ex): When a 4th level Cool Mastermind ready an action, she does not need to specify the condition under which she will take her readied action.
At 8th level she does not she do not need to specify the action she is readying.
Improved Delay (Ex): A 7th level Cool Mastermind may delay her action in one round without compromising her Initiative in the next round.
Back to Main Page → 3.5e Homebrew → Character Options → Alternate Class Features
Leziadv |
---|
Author | Leziad + |
Class | Investigator + |
Identifier | 3.5e Alternate Class Feature + |
Rating | Undiscussed + |
Summary | The Cool Mastermind is an extremely capable manipulator with a tendency to pull quick one. They however do not possess any alchemical abilities, simply relying on their moxie to get their job done. + |
Title | Cool Mastermind + |