Difference between revisions of "Ruffian (5e Subclass)"
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=== Skulduggery === | === Skulduggery === | ||
− | At 3rd level, you gain proficiency with the maul, warhammer, flail and medium armor. In addition wearing medium armor doesn't impose disadvantage on your Dexterity (Stealth) checks | + | At 3rd level, you gain proficiency with the maul, warhammer, flail and medium armor. In addition wearing medium armor doesn't impose disadvantage on your Dexterity (Stealth) checks. |
=== Ruthless Ruffian === | === Ruthless Ruffian === | ||
− | Starting at 3rd level, you may now use your Sneak Attack with the maul, warhammer or flail instead of just finesse and ranged weapons. In addition you become proficient in | + | Starting at 3rd level, you may now use your Sneak Attack with the maul, warhammer or flail instead of just finesse and ranged weapons. In addition you become proficient in Strength saving throws. |
=== Streetfighter === | === Streetfighter === | ||
− | Your fighting ability has been honed by years of hard living and dirty fighting, using unsavory methods you aim to intimidate lesser foes into failure. Beginning at 9th level | + | Your fighting ability has been honed by years of hard living and dirty fighting, using unsavory methods you aim to intimidate lesser foes into failure. Beginning at 9th level when you are using a weapon in two hands and hit a creature with a melee weapon attack, you can cause that creature to have −2 penalty to attack rolls until the end of your next turn, unless the target is immune to the frightened condition. |
=== Brutal Brigand === | === Brutal Brigand === | ||
− | At 13th level, when a target is unawares and you hit them, you hit them hard. Whenever you successfully hit | + | At 13th level, when a target is unawares and you hit them, you hit them hard. Whenever you are hidden from a target and you successfully hit them with Sneak Attack with a maul, warhammer or flail the target must succeed on a Constitution saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be stunned until the end of your next turn. |
=== Shrug It Off === | === Shrug It Off === |
Revision as of 01:40, 9 May 2019
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Contents
Ruffian
While other rogues are sneaky and charismatic, you take a much more intimidating and direct approach. Bandits, highwaymen, enforcers and muggers are the ones who typically embrace this archetype. You’re adept at smashing doors and cracking skulls, but not only are you skilled at dishing out pain; you’re used to your fair share of punishment as well. You scoff at the butter knives and shivs used by other rogues and instead prefer heavier weapons better equipped to breaking bones and destroying property.
Skulduggery
At 3rd level, you gain proficiency with the maul, warhammer, flail and medium armor. In addition wearing medium armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
Ruthless Ruffian
Starting at 3rd level, you may now use your Sneak Attack with the maul, warhammer or flail instead of just finesse and ranged weapons. In addition you become proficient in Strength saving throws.
Streetfighter
Your fighting ability has been honed by years of hard living and dirty fighting, using unsavory methods you aim to intimidate lesser foes into failure. Beginning at 9th level when you are using a weapon in two hands and hit a creature with a melee weapon attack, you can cause that creature to have −2 penalty to attack rolls until the end of your next turn, unless the target is immune to the frightened condition.
Brutal Brigand
At 13th level, when a target is unawares and you hit them, you hit them hard. Whenever you are hidden from a target and you successfully hit them with Sneak Attack with a maul, warhammer or flail the target must succeed on a Constitution saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be stunned until the end of your next turn.
Shrug It Off
Starting at 17th level, you have become a survivor fit to stand on any battlefield. Once per round when you take damage from a melee attack, you can use your reaction to make a Constitution saving throw with a DC of 15. If you succeed, you take only half damage from the attack.
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