Difference between revisions of "Talk:Magician (3.5e Class)"
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== Ratings == | == Ratings == | ||
+ | {{Rating |rater=Foxwarrior | ||
+ | |rating=neutral | ||
+ | |reason=A perfectly fine alternative to a wizard/sorcerer. | ||
+ | }} | ||
{{Rating |rater=Stryker | {{Rating |rater=Stryker | ||
|rating=like | |rating=like | ||
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:: Just curious, does the class have too many skill options under the normal rules? [[User:Paleomancer|Paleomancer]] ([[User talk:Paleomancer|talk]]) 00:53, 9 October 2012 (UTC) | :: Just curious, does the class have too many skill options under the normal rules? [[User:Paleomancer|Paleomancer]] ([[User talk:Paleomancer|talk]]) 00:53, 9 October 2012 (UTC) | ||
::: There is no limit to the number of skill options under normal rules. Just skill points per level. --[[User:Havvy|Havvy]] ([[User talk:Havvy|talk]]) 01:03, 9 October 2012 (UTC) | ::: There is no limit to the number of skill options under normal rules. Just skill points per level. --[[User:Havvy|Havvy]] ([[User talk:Havvy|talk]]) 01:03, 9 October 2012 (UTC) | ||
+ | |||
+ | == arcane versatility == | ||
+ | |||
+ | So, I probably only noticed this because I've been reading a story chock full of munchkinry and rules abusing, but the phrasing of Arcane Versatility reads "a magician can cast a spell he has not prepared from his spellbook". Technically, he also didn't prepare all the spells that aren't even in his spellbook. I don't think it is supposed to allow you to cast spells you've never even encountered though. Maybe a clarification, like "The spell chosen must be one he could have prepared last time he prepared spells." or something would be in order.[[User:Transponderer|Transponderer]] ([[User talk:Transponderer|talk]]) 22:29, 3 September 2014 (UTC) | ||
+ | |||
+ | :Excellent point! A munchkin would have a field day with that... [[User:Paleomancer|Paleomancer]] ([[User talk:Paleomancer|talk]]) 22:44, 21 August 2016 (UTC) | ||
+ | |||
+ | == Arcane Versatility change == | ||
+ | |||
+ | Should I change Arcane Versatility so that it lets a magician change one of his spells known for the day to a different spell? Might be less weird than it is now, but could be more gamebreaking? Any thoughts? [[User:Paleomancer|Paleomancer]] ([[User talk:Paleomancer|talk]]) 22:51, 21 August 2016 (UTC) |
Latest revision as of 19:01, 25 May 2019
Contents
Ratings[edit]
Foxwarrior is neutral on this article and rated it 2 of 4. | |
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A perfectly fine alternative to a wizard/sorcerer. |
Stryker likes this article and rated it 3 of 4. | |
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A quick glance tells me this |
Balance Level
I know the class features aren't filled in at the moment, but judging from the summary ("an arcane spellcaster that combines the spell versatility of wizards and the spontanaeity of sorcerers") I willing to gamble and say right off the bat that this is not fighter-level. If anything, since this is getting the best of both worlds (from two already wizard-level classes, no less), this is almost definitely wizard-level if it is actually anything similar to the wizard or sorcerer. - TG Cid 19:36, July 1, 2010 (UTC)
Thanks for the correction. I've been looking at it now, and I agree that it deserves a higher rating.--Paleomancer 17:33, July 2, 2010 (UTC)
I love this[edit]
I just want to tell you how great this feat is. It really alows for some flavor. Every sorrcer should take this. Free mage hand isn't to powerfull but is really fun to play arround with. Same with prestigation. With this feat you become more than a glorified commoner who can cast spells, you have an aura of magic around you.--ParakeeTalk 16:06, 28 June 2011 (UTC)
- Are you looking at the same article I am? I don't see anywhere how to get free mage hand. --Havvy 03:08, 29 June 2011 (UTC)
- Is this a posting error, perchance? - MisterSinister 03:49, 29 June 2011 (UTC)
Specilization[edit]
Can he specialize as a wizard? That would be fun.ParakeeTalk 14:08, 17 July 2011 (UTC)
ToP Skills Complaint[edit]
The class is interesting, and a fairly good wizard replacement (aside from the sorcerer delayed progression), but I don't like the ToP skills. They get more than the class skill assignment guidelines propose and already have substantial and broad utility through their spellbooks and daily preparation. I'd suggesting cutting 3: Affability and Bluff (enchantment school) and Dowsing (divination school). - Tarkisflux Talk 22:18, 7 October 2012 (UTC)
- Duly noted and corrected. Paleomancer (talk) 00:37, 9 October 2012 (UTC)
- Just curious, does the class have too many skill options under the normal rules? Paleomancer (talk) 00:53, 9 October 2012 (UTC)
arcane versatility[edit]
So, I probably only noticed this because I've been reading a story chock full of munchkinry and rules abusing, but the phrasing of Arcane Versatility reads "a magician can cast a spell he has not prepared from his spellbook". Technically, he also didn't prepare all the spells that aren't even in his spellbook. I don't think it is supposed to allow you to cast spells you've never even encountered though. Maybe a clarification, like "The spell chosen must be one he could have prepared last time he prepared spells." or something would be in order.Transponderer (talk) 22:29, 3 September 2014 (UTC)
- Excellent point! A munchkin would have a field day with that... Paleomancer (talk) 22:44, 21 August 2016 (UTC)
Arcane Versatility change[edit]
Should I change Arcane Versatility so that it lets a magician change one of his spells known for the day to a different spell? Might be less weird than it is now, but could be more gamebreaking? Any thoughts? Paleomancer (talk) 22:51, 21 August 2016 (UTC)