Difference between revisions of "Master Manipulator (3.5e Feat)"
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''Trap of Words:'' If a creature attempts and fails to successfully to use [[SRD:Bluff Skill|Bluff]] to lie to you, you can skillfully maneuver the conversation to confuse the target or trick him into letting slip a vital clue. After succeeding on your [[SRD:Sense Motive|Sense Motive]] check, you can then engage the target in conversation for at least 1 minute. At the end of this time, make a [[SRD:Bluff Skill|Bluff]] or [[SRD:Diplomacy Skill|Diplomacy]] check opposed by the target's [[SRD:Bluff Skill|Bluff]] check. If you succeed, the target inadvertently reveals his lie and the reason behind it. | ''Trap of Words:'' If a creature attempts and fails to successfully to use [[SRD:Bluff Skill|Bluff]] to lie to you, you can skillfully maneuver the conversation to confuse the target or trick him into letting slip a vital clue. After succeeding on your [[SRD:Sense Motive|Sense Motive]] check, you can then engage the target in conversation for at least 1 minute. At the end of this time, make a [[SRD:Bluff Skill|Bluff]] or [[SRD:Diplomacy Skill|Diplomacy]] check opposed by the target's [[SRD:Bluff Skill|Bluff]] check. If you succeed, the target inadvertently reveals his lie and the reason behind it. | ||
− | ''Under Duress:'' If you are questioned under duress, such as torture or when your lie | + | ''Under Duress:'' If you are questioned under duress, such as torture or when your lie could get you killed. You may 'take 10' on [[SRD:Bluff Skill|Bluff]] checks even if such situation would make it impossible to do so. |
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Latest revision as of 22:30, 5 July 2019
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Master Manipulator [General]
Prerequisites: Deceitful or Persuasive, Bluff and Sense Motive 4 ranksBenefit: You are a conniving observer and manipulator, allowing you to know when a creature roll a 5 or below on their d20 when making a Bluff and Sense Motive. You must be within at least 30 feet of the creature and be capable of hearing and observing it. You are so skilled with Bluff that you may roll when you 'take 10', if the roll is higher than 10 treat it as the result.
Additionally this feat give you access to several abilities when bluffing:
Immediate Catch: As an immediate action you can aid an allies who is putting their feet in their mouth. If you make a Bluff check DC 15 you can allow that ally to reroll it own Bluff with a +2 bonus. This ability is usable once per day per creature.
Lie Without Lying: If you are under the effect of a zone of truth or similar ability, you are still capable of lying. Altough you take a -8 penalty to such check
Trap of Words: If a creature attempts and fails to successfully to use Bluff to lie to you, you can skillfully maneuver the conversation to confuse the target or trick him into letting slip a vital clue. After succeeding on your Sense Motive check, you can then engage the target in conversation for at least 1 minute. At the end of this time, make a Bluff or Diplomacy check opposed by the target's Bluff check. If you succeed, the target inadvertently reveals his lie and the reason behind it.
Under Duress: If you are questioned under duress, such as torture or when your lie could get you killed. You may 'take 10' on Bluff checks even if such situation would make it impossible to do so.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Deceitful or Persuasive + and Bluff and Sense Motive 4 ranks + |
Rating | Undiscussed + |
Summary | You are a master of lying by not-lying, convincing people of difficult lies and can aid your allies's bluff. + |
Title | Master Manipulator + |
Type | General + |