Difference between revisions of "SRD5:Harpy"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (5esrd tag)
Line 6: Line 6:
 
|type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
 
|type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
 
|swarm= <!--If swarm, size of individual creature in swarm-->
 
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype= <!--Elf, Goblinoid, etc.-->
+
|subtype=Harpy <!--Elf, Goblinoid, etc.-->
 
|align=Chaotic Evil <!--Lawful Good, Chaotic Evil-->
 
|align=Chaotic Evil <!--Lawful Good, Chaotic Evil-->
 
|ac=11 <!--armor class-->
 
|ac=11 <!--armor class-->

Revision as of 19:18, 18 July 2019

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Harpy.
Aldrovandi-0337.jpg
By Jean-Baptiste Coriolan (University of Oklahoma) [Public domain], via Wikimedia Commons
Public Domain image
Image is not part of the SRD
Harpy
Medium Monstrosity (Harpies), Chaotic Evil
Armor Class: 11
Hit Points: 38 (7d8+7)
Speed: 20 ft., fly 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 7 (-2) 10 (+0) 13 (+1)
Skills: Athletics +5, Perception +2
Damage Resistances: fire
Senses: passive Perception 10
Languages: Common
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Actions

Multiattack. The harpy makes two attacks: one with its claws and one with its club.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 6 (2d4+1) slashing damage.

Club. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 3 (1d4+1) bludgeoning damage.

Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this harpy’s song for the next 24 hours.



Unofficial Description

A harpy appears as a human size bird with the head of a human.

The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


Back to Main PageSRD5Monster

Facts about "Harpy"
AlignmentChaotic Evil +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval1 +
Canontrue +
Challenge Rating1 +
Creature NameHarpy +
Experience Points200 +
Features{{{feature1}}} +, Multiattack +, Claws +, Club + and Luring Song +
HabitatCoastal +, Forest +, Hill + and Mountain +
Hit Dice7d8+7 +
Hit Points38 +
NameHarpy +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeMedium +
SortTextHarpy AAA Common +
SubtypeHarpy +
SummaryBird-like monster with a humanoid-type head. +
TypeMonstrosity +