Difference between revisions of "Divine Spears (3.5e Spell)"
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Revision as of 21:13, 31 October 2019
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Evocation | |
Level: | Cleric 5 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | 120-ft. |
Area: | 120-ft. line |
Duration: | Instantaneous and 1 Round |
Saving Throw: | Reflex Half and Partial |
Spell Resistance: | No |
As you cast this spell you conjure several spears of light from the ground, the spears are 7 feet high and travel in a line alongside a solid surface (usually the ground) from the caster. The spears travel alongside a solid surface, including up stairs or on a wall, but not in the air.
Those caught in the area are dealt 1d6 magic piercing damage per caster level (max of 15d6) against all creatures within the area. All caught creatures are also impaled on the spears, falling Prone and becoming Immobilized for 1 round. A successful Reflex save halves the damage and negate the impalement.
The spear are able to damage incorporeal foes as if they were Ghost Touch, although they do not risk impalement. The damage dealt by this spell count as aligned with your alignment for the purpose of bypass damage reduction or regeneration.
The spears last for 1 round, counting as difficult terrain as long as they remain, additionally if a creature fall upon them from a height they are dealt this spell's damage in addition to any falling damage they may receive.
Focus: A spear fragment.
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