Divine Spears (3.5e Spell)

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Author: Leziad (talk)
Date Created: 31st October 2019
Status: Finished
Editing: Clarity edits only please
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Divine Spears
Level: Cleric 5
Components: V, S, DF
Casting time: 1 Standard Action
Range: 120-ft.
Area: 120-ft. line
Duration: Instantaneous and 1 Round
Saving Throw: Reflex Half and Partial
Spell Resistance: No
A knight falling victim to the spell.

As you cast this spell you conjure several spears of light from the ground, the spears are 7 feet high and travel in a line alongside a solid surface (usually the ground) from the caster. The spears travel alongside a solid surface, including up stairs or on a wall, but not in the air.

Those caught in the area are dealt 1d6 magic piercing damage per caster level (max of 15d6) against all creatures within the area. All caught creatures are also impaled on the spears, falling Prone and becoming Immobilized for 1 round. A successful Reflex save halves the damage and negate the impalement.

The spears are able to damage incorporeal foes as if they were Ghost Touch. The damage dealt by this spell count as aligned with your alignment for the purpose of bypass damage reduction or regeneration.

The spears last for 1 round, counting as difficult terrain as long as they remain, additionally if a creature fall upon them from a height they are dealt this spell's damage in addition to any falling damage they may receive.

Focus: A spear fragment.

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Leziad's Homebrew (4114 Articles)
Article BalanceHigh +
AuthorLeziad +
ComponentV +, S + and DF +
Identifier3.5e Spell +
LevelCleric 5 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryYou summon a row of divine spears which pierce from the ground, impaling your foes. +
TitleDivine Spears +