Difference between revisions of "Way of the Passive Hand (5e Subclass)"

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(Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.)
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|author_name=Kasuke
 
|author_name=Kasuke
 
|date_created=4/24/19
 
|date_created=4/24/19
|status=rough draft
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}}[[Summary::<!-- a summary of the feature. this will appear on the nav page, not the article itself -->Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.
 
}}[[Summary::<!-- a summary of the feature. this will appear on the nav page, not the article itself -->Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.
 
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===Passive stance===
 
===Passive stance===
  
At 3rd level, When you take the Attack action on your turn, you enter into a Passive Stance. Until the start of your next turn, if you are attacked within your unarmed attack's range, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier + your monk level. If you can reduce the damage to 0, you may spend 1 ki point to make an immediate unarmed melee attack.
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At 3rd level, you can use a bonus action to shift into a Passive Stance. Until the start of your next turn, if you are attacked within your unarmed attack's range, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier + your monk level. If you can reduce the damage to 0, you may spend 1 ki point to make an immediate unarmed melee attack.
 
 
At 6th level, Immediately after you take the Attack action on your turn, you can spend 2 ki points to make three unarmed strikes as a bonus action. If you target a different creature with each attack, you may make four unarmed strikes instead.
 
  
 
===Equal coverage===
 
===Equal coverage===
  
additionally at level 6, When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.
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At 6th level, immediately after you take the Attack action on your turn, you can spend 2 ki points to make three unarmed strikes as a bonus action. Each extra attack cannot target a creature you have hit this turn.
  
 
===heightened movement===
 
===heightened movement===
  
At 11th, As an action, you can spend 4 ki points to cast haste on yourself, without any material components, for a duration of 2 rounds. Until the spell ends, you may spend 4 ki points to increase the duration by 2 rounds.  
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At 11th, as an action, you can spend 4 ki points to cast haste on yourself, without any material components, for a duration of 2 rounds. Until the spell ends, you may spend 4 ki points to increase the duration by 2 rounds.  
  
 
===aiding strike===
 
===aiding strike===
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{{5e Subclasses Breadcrumb}}
 
{{5e Subclasses Breadcrumb}}
 
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{{DEFAULTSORTKEY:Passive Hand Way of 5e
[[Category:5e]]
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[[Category:Main Page]]
[[Category:User]]
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[[Category:5e Homebrew]]
[[Category:Subclass]]
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[[Category:Character Options]]
[[Category:5e Monastic Traditions]]
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[[Category:5e Subclasses]]
 
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Latest revision as of 22:44, 5 August 2020


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Author: Kasuke (talk)
Date Created: 4/24/19
Status: complete
Editing: N/A
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A Bandit dashes toward the lone man, axe in hand, preparing to strike. With a quick flurry, the man pushes the Bandits arm away and lands a blow to his jawline, knocking him prone.


Passive stance[edit]

At 3rd level, you can use a bonus action to shift into a Passive Stance. Until the start of your next turn, if you are attacked within your unarmed attack's range, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier + your monk level. If you can reduce the damage to 0, you may spend 1 ki point to make an immediate unarmed melee attack.

Equal coverage[edit]

At 6th level, immediately after you take the Attack action on your turn, you can spend 2 ki points to make three unarmed strikes as a bonus action. Each extra attack cannot target a creature you have hit this turn.

heightened movement[edit]

At 11th, as an action, you can spend 4 ki points to cast haste on yourself, without any material components, for a duration of 2 rounds. Until the spell ends, you may spend 4 ki points to increase the duration by 2 rounds.

aiding strike[edit]

At 17th level, you catch a creature off guard. When a creature within 5 ft. of you is hit by a creature other than you, you can use a reaction to make an unarmed strike against them.


Back to Main Page5x5eClassesSubclasses {{DEFAULTSORTKEY:Passive Hand Way of 5e

AuthorKasuke +
Canontrue +
ClassMonk +
Identifier5e Subclass +
Rated ByGhostwheel +
RatingRating Pending +
SummaryInspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking. +
TitleWay of the Passive Hand +