Difference between revisions of "Ur Charm Person (3.5e Spell)"
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|school=Enchantment | |school=Enchantment | ||
|subschool=Charm | |subschool=Charm | ||
− | |desc= | + | |desc=Evil, Mind-Affecting |
− | |lvl=Beguiler | + | |lvl=Beguiler 6, Sorcerer/Wizard 6 |
|comp=V, S | |comp=V, S | ||
|casttime=1 Standard Action | |casttime=1 Standard Action | ||
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|summary=A powerful charm person which is derivative of the 1st ed version.}} | |summary=A powerful charm person which is derivative of the 1st ed version.}} | ||
− | The power inside the [[SRD:Charm Person|''charm person'']] spell is bit a shadow of it former self, this spell entrap a creature in a powerful charm | + | The power inside the [[SRD:Charm Person|''charm person'']] spell is bit a shadow of it former self, this spell entrap a creature in a powerful charm. The creatures obey every orders and whims of the caster with the best of their abilities, usually incapable of even mild disobedience. The target is unable to harm or plot against the caster, although the caster does not know if the effect end. |
− | If the caster attempt to make a creature perform an action contrary to their nature or a suicidal order require an opposed [[Charisma]] check, if the creature succeed it is allowed a new [[Will]] save against the spell | + | If the caster attempt to make a creature perform an action contrary to their nature or a suicidal order require an opposed [[Charisma]] check, if the creature succeed it does not perform the action and is allowed a new [[Will]] save against the spell. Otherwise they will perform of the action as requested. A suicidal order grant a +4 bonus on both the check and the save. Once an order is resisted, it cannot be requested again for 24 hours. |
Unlike a domination spell, the effect is subtle and no telepathic link if created. The target is effectively under the thrall of the caster and 'willingly' obey every order, they otherwise retain their personality and agency. | Unlike a domination spell, the effect is subtle and no telepathic link if created. The target is effectively under the thrall of the caster and 'willingly' obey every order, they otherwise retain their personality and agency. | ||
− | The spell does have a flaw, | + | The spell does have a flaw, once per day the target is allowed to make a DC 20 [[Intelligence]] check as a standard action to realize they are not themselves. On a success the creature is allowed a [[Will]] save to shake off the effect, otherwise they will dismiss the feeling and continue serving the caster. The target is only entitled this check if it being actively commanded, is performing a task it wouldn't normally do or if her allegiance is question by another character. |
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[[Category:User]] | [[Category:User]] | ||
[[Category:Spell]] | [[Category:Spell]] | ||
+ | [[Category:Erotomancy]] | ||
{{Navboxes}} | {{Navboxes}} |
Latest revision as of 20:38, 15 January 2021
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Enchantment (Charm) [Evil, Mind-Affecting] | |
Level: | Beguiler 6, Sorcerer/Wizard 6 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One Humanoid Creature |
Duration: | Permanent(D) |
Saving Throw: | Will Negate |
Spell Resistance: | Yes |
The power inside the charm person spell is bit a shadow of it former self, this spell entrap a creature in a powerful charm. The creatures obey every orders and whims of the caster with the best of their abilities, usually incapable of even mild disobedience. The target is unable to harm or plot against the caster, although the caster does not know if the effect end.
If the caster attempt to make a creature perform an action contrary to their nature or a suicidal order require an opposed Charisma check, if the creature succeed it does not perform the action and is allowed a new Will save against the spell. Otherwise they will perform of the action as requested. A suicidal order grant a +4 bonus on both the check and the save. Once an order is resisted, it cannot be requested again for 24 hours.
Unlike a domination spell, the effect is subtle and no telepathic link if created. The target is effectively under the thrall of the caster and 'willingly' obey every order, they otherwise retain their personality and agency.
The spell does have a flaw, once per day the target is allowed to make a DC 20 Intelligence check as a standard action to realize they are not themselves. On a success the creature is allowed a Will save to shake off the effect, otherwise they will dismiss the feeling and continue serving the caster. The target is only entitled this check if it being actively commanded, is performing a task it wouldn't normally do or if her allegiance is question by another character.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Beguiler
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Evil + and Mind-Affecting + |
Identifier | 3.5e Spell + |
Level | Beguiler 6 + and Sorcerer/Wizard 6 + |
Range | Close + |
Rating | Undiscussed + |
School | Enchantment + |
Subschool | Charm + |
Summary | A powerful charm person which is derivative of the 1st ed version. + |
Title | Ur Charm Person + |