3.5e Beguiler Spells

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This page contains the homebrew class spell list for the Beguiler class. For the full SRD spell list, please see the class description.

Beguiler Spells

0th-Level Beguiler Spells

Azore's Invisible Ink: This spell renders nonmagical writing invisible for the duration of the spell.

Azore's Speaking Tome: Targeted book or scroll reads its contents aloud.

Azore's Trick Candle: This spell alters a small source of flame so that it resists being put out.

Witch's Warts: A nasty spell, that makes the target grow gross warts on their face and body, making it hideous to most.


1st-Level Beguiler Spells

Naked Invisibility: As the invisibility spell, but only affects your body.

Nostrum: A fake curative spell, as real as the subject believes it to be.

Paranoia Haunt: Cause a creature to be treated as being flanked, and render them more susceptible to further fear effects.

White Noise: Reduce stress and cover noises.


2nd-Level Beguiler Spells

Dyfen's Violent Flashback: You cause a creature to experience extremely realistic flashbacks, possibly wasting his or her action.

Furtive Shadow: You infuse your shadow with a semblance of life, making it your temporary assistant.

Hypnotic Light: You create hypnotic lights, allowing you to enthrall your target.

Mindslash: Enhance your attacks with mesmeric energy, dealing additional damage and increasing the reach of your attacks.

Nostrum: A fake curative spell, as real as the subject believes it to be.


3rd-Level Beguiler Spells

Bestow Flaw: If you can't find an exploitable flaw in your enemy, then give them one.

Hypnotism, Greater: A more powerful version of hypnotism.

Nostrum: A fake curative spell, as real as the subject believes it to be.

Uncontrolled Mentality: Render yourself immune (and then resistant) to mind-affecting effects, but drive yourself mad in the process.


4th-Level Beguiler Spells

Insidious Suggestion: Like suggestion but much more subtle and insidious.

Neutrality: Suppress effects based on alignment on the target.

Nostrum: A fake curative spell, as real as the subject believes it to be.


5th-Level Beguiler Spells

Call from Afar: Send a phantasmal figure to draw a target towards you.

Dyfen's Oneiric Daemon: Create a horrible dream construct to torment a foe and deal very real wounds.

Mind Fog, Variant: A fog which eat away mental resistance.

Sensory Deprivation: You cause the target to lose its ability to perceive the world.


6th-Level Beguiler Spells

Braveheart: Provides a morale bonus to attack rolls, save DCs, and damage rolls.

Nostrum: A fake curative spell, as real as the subject believes it to be.

Ur Charm Person: A powerful charm person which is derivative of the 1st ed version.


7th-Level Beguiler Spells

Incarnate Agent: Imbue a shard of your mind in another, slowly influencing them towards your benefit.


8th-Level Beguiler Spells

Braveheart, Mass: As braveheart, but affects up to one creature per caster level.

Imbue Will: You imbue a magic item with your own will, turning it into an intelligent object who seeks to do your task.

Oblivion: You cause the target to lose it ability to perceive the world and cease thinking.

Schadenfreude: You enjoy the sufferings of others so much, it has a positive effect on you.

Seed of Influence: Curse a creature to be helpless against your enchantments.


9th-Level Beguiler Spells

Sleeper Agent: Imbue a shard of your mind in another, slowly influencing them and allowing you to assume direct control.



Adding New Spells[edit]

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