Difference between revisions of "Jewel/Gem Creation (3.5e Spell)"

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(Created page with " {{author |author_name=Snafusam |date_created=04-06-2013 |status=Complete |balance=Moderate }} <onlyinclude>{{3.5e Spell |name=Jewel/Gem Creation |school=Conjuration |subscho...")
 
(Just adding Gem domain, let me know if it's inappropriate)
 
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|school=Conjuration
 
|school=Conjuration
 
|subschool=Creation
 
|subschool=Creation
|lvl=[[SRD:Artifice Domain|Artifice]] 7,  [[SRD:Creation Domain|Creation]] 6,  Sorcerer/Wizard 7, Cleric 7
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|lvl=[[SRD:Artifice Domain|Artifice]] 7,  [[SRD:Creation Domain|Creation]] 6, Gem 6,  Sorcerer/Wizard 7, Cleric 7
 
|comp=V, S, M
 
|comp=V, S, M
|casttime=1 hour
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|casttime=instant
 
| range=Close (25 ft. + 5 ft./2 levels)
 
| range=Close (25 ft. + 5 ft./2 levels)
|dur=concentration(C)
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|dur=1 hour/caster level and concentration(C)(see text)
 
|tsea=e
 
|tsea=e
 
|subj=One Gem or Jewel of any gp value
 
|subj=One Gem or Jewel of any gp value
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}}
 
}}
  
''After the spell is cast the spell the caster can continue on other actions as long as concentration is maintained.''
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After the spell is cast the spell the caster can continue on other actions as long as concentration is maintained (starting DC:5).
  
You create a gem or jewel worth 1,000gp.  
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Each Hour after starting this spell -
If a gem or jewel is already present then the value is increased by 1,000gp for each hour the spell is concentrated.
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The gem or jewel created will only last for 24 hours if not in possession of the caster.  
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*You create a gem or jewel worth 1,000gp.  
An appraise, Spellcraft or spot check (DC: gp value in thousands [24000gp = 24dc]) reveals the gem has been altered, (DC x2) will reveal that the gem will dissapear after 24 hours.  
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*Increase the value of a gem or jewel by 1,000gp.
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The gem or jewel created will only last for 24 hours if not in possession of the caster, unless it has been used as a spell component such as [[SRD:Trap the Soul| Trap the Soul]].
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An appraise, Spellcraft or sense motive check (DC: gp value in thousands [24000gp = 24dc]) reveals the gem has been altered, (DC x2) will reveal that the gem will dissapear after 24 hours.  
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*Unless the gem has been used for a purpose (crushing for spell ingredients, trapping a soul, ect.)
  
 
''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''if improving a gem/jewel you must first have the starting gem/jewel.
 
''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''if improving a gem/jewel you must first have the starting gem/jewel.
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{{3.5e [[SRD:Artifice Domain|Artifice]] 7
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{{3.5e Cleric Spells Breadcrumb}}<br/>
{{3.5e [[SRD:Creation Domain|Creation]] 6
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/>
{{3.5e Cleric 7
 
{{3.5e Sorcerer/Wizard 7
 
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Spell]]
 
[[Category:Spell]]
 
{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 19:55, 18 April 2021


Homebrew.png
Author: Snafusam (talk)
Date Created: 04-06-2013
Status: Complete
Editing: Clarity edits only please
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Jewel/Gem Creation
Conjuration (Creation)
Level: Artifice 7, Creation 6, Gem 6, Sorcerer/Wizard 7, Cleric 7
Components: V, S, M
Casting time: instant
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One Gem or Jewel of any gp value
Duration: 1 hour/caster level and concentration(C)(see text)
Saving Throw: None
Spell Resistance: no

After the spell is cast the spell the caster can continue on other actions as long as concentration is maintained (starting DC:5).

Each Hour after starting this spell -

  • You create a gem or jewel worth 1,000gp.
  • Increase the value of a gem or jewel by 1,000gp.

The gem or jewel created will only last for 24 hours if not in possession of the caster, unless it has been used as a spell component such as Trap the Soul.

An appraise, Spellcraft or sense motive check (DC: gp value in thousands [24000gp = 24dc]) reveals the gem has been altered, (DC x2) will reveal that the gem will dissapear after 24 hours.

  • Unless the gem has been used for a purpose (crushing for spell ingredients, trapping a soul, ect.)

Material Component: if improving a gem/jewel you must first have the starting gem/jewel.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceModerate +
AuthorSnafusam +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelArtifice 7 +, Creation 6 +, Gem 6 +, Sorcerer/Wizard 7 + and Cleric 7 +
RangeOther +
Rated ByLuigifan18 +
RatingRating Pending +
SchoolConjuration +
SubschoolCreation +
Summarycreate jewels/gems for material components +
TitleGem Creation +