Difference between revisions of "Cold Rage (3.5e Feat)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=12th December 2017
 
|date_created=12th December 2017
|status=Finished
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|balance=Moderate
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|balance=High}}
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<onlyinclude>{{3.5e Feat
 
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|prereqs=Rage 1/Day
 
|prereqs=Rage 1/Day
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=Your rage burns cold, allowing you to retain some control over your actions and even granting you superior clarity, although you still suffer from heightened aggressiveness. While raging, you are no longer restricted from using skills that take a full-round action or more to complete. You may attempt tasks with these skills that take longer; however, you suffer a −4 penalty while doing so. While raging you become immune to fear-effect and the bonus granted to Will save while raging increase by 2.  
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|benefit=Your rage burns cold, allowing you to retain some control over your actions and even granting you superior clarity, although you still suffer from heightened aggressiveness. While raging, you reduce your penalty to AC by 1 and you are no longer restricted from using skills that take a full-round action or more to complete. You may attempt tasks with these skills that take longer; however, you suffer a −8 penalty while doing so. You may also perform tasks which require concentration, such as casting spells or using magic items, although with the same 1 round restriction.  
  
You may now use your [[Wisdom]] instead of your [[Constitution]] to determine the duration of your rage (or number of rounds of rage per day if using pathfinder) if better.
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Additionally you become immune to [fear]-effects while raging, any [fear]-effect you suffered from previously are suppressed while you rage and their duration elapses as normal during that time. If you do not attack or move toward an opponent during a turn, it does not count against the limit of your rage.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
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Latest revision as of 17:01, 10 August 2021

Homebrew.png
Author: Leziad (talk)
Date Created: 12th December 2017
Status: Complete
Editing: Clarity edits only please
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ArticleUndiscussed.png
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Cold Rage [Fury] Prerequisites: Rage 1/DayBenefit: Your rage burns cold, allowing you to retain some control over your actions and even granting you superior clarity, although you still suffer from heightened aggressiveness. While raging, you reduce your penalty to AC by 1 and you are no longer restricted from using skills that take a full-round action or more to complete. You may attempt tasks with these skills that take longer; however, you suffer a −8 penalty while doing so. You may also perform tasks which require concentration, such as casting spells or using magic items, although with the same 1 round restriction.

Additionally you become immune to [fear]-effects while raging, any [fear]-effect you suffered from previously are suppressed while you rage and their duration elapses as normal during that time. If you do not attack or move toward an opponent during a turn, it does not count against the limit of your rage.



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Facts about "Cold Rage (3.5e Feat)"
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteRage 1/Day +
RatingUndiscussed +
SummaryYour rage burns cold, allowing you to act much more rationally and granting you superior battle clarity. +
TitleCold Rage +
TypeFury +