Difference between revisions of "Bodyguard (5e Spell)"

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(Created page with " {{author |author_name=Zhenra-Khal |date_created=2-23-2023 |status=First Draft |editing=Don't edit without discussion. Unauthorized edits will be reverted. }} <onlyinclude>{{...")
 
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|summary=A defensive spell for a school of magic that is criminally underdeveloped at lower levels.
 
|summary=A defensive spell for a school of magic that is criminally underdeveloped at lower levels.
 
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|fluff=<!-- nonplagerized fluff -->
|rules=You instinctively animate one Large or smaller corpse that you can see within range for the duration of the spell, interposing it between yourself and incoming harm. The corpse moves up to 30ft to any unoccupied space of your choice within 5ft of you.
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|rules=You instinctively animate one Large or smaller corpse that you can see within range for the duration of the spell, interposing it between yourself and incoming harm. The corpse must be of a creature that has been dead no more than 24 hours, and moves up to 30ft to any unoccupied space of your choice within 5ft of you.
  
 
While the corpse remains animated, each time you are targeted by an attack from an attacker you can see, or forced to make a Strength or Dexterity saving throw by a source you can see (Including against the attack or save that triggered the spell), you may roll 1d4, and add the number rolled as a bonus to either the result of that saving throw, or to your AC against that attack.  
 
While the corpse remains animated, each time you are targeted by an attack from an attacker you can see, or forced to make a Strength or Dexterity saving throw by a source you can see (Including against the attack or save that triggered the spell), you may roll 1d4, and add the number rolled as a bonus to either the result of that saving throw, or to your AC against that attack.  

Revision as of 18:24, 23 February 2023


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Author: Zhenra-Khal (talk)
Date Created: 2-23-2023
Status: First Draft
Editing: Don't edit without discussion. Unauthorized edits will be reverted.
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5e Spell Bodyguard
1st-level necromancy
Casting Time: 1 Reaction, taken in response to being targeted by an attack made by an attacker you can see, or forced to make a Strength or Dexterity saving throw by a source you can see.
Range: Self (30ft Radius)
Components: V, S, M (A small piece of bone, broken and consumed as part of the spell.)
Duration: 1 Round
Casters: Cleric, Sorcerer, Warlock, Wizard

You instinctively animate one Large or smaller corpse that you can see within range for the duration of the spell, interposing it between yourself and incoming harm. The corpse must be of a creature that has been dead no more than 24 hours, and moves up to 30ft to any unoccupied space of your choice within 5ft of you.

While the corpse remains animated, each time you are targeted by an attack from an attacker you can see, or forced to make a Strength or Dexterity saving throw by a source you can see (Including against the attack or save that triggered the spell), you may roll 1d4, and add the number rolled as a bonus to either the result of that saving throw, or to your AC against that attack.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the die you roll improves - You may add 1d6 to your AC and relevant saves if cast with a 2nd-level slot, 1d8 for a 3rd-level slot, 1d10 for a 4th-level slot, or 1d12 for a slot of 5th level or higher.





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Facts about "Bodyguard (5e Spell)"
Action TypeOther +
AuthorZhenra-Khal +
Canontrue +
CasterCleric +, Sorcerer +, Warlock + and Wizard +
ComponentV +, S + and M +
Consumable Componentstrue +
Identifier5e Spell +
Level1 +
RangeSelf (30ft Radius) +
RatingUndiscussed +
Scalabletrue +
SchoolNecromancy +
SummaryA defensive spell for a school of magic that is criminally underdeveloped at lower levels.

+
TitleBodyguard +