Difference between revisions of "Bodyguard (5e Spell)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with " {{author |author_name=Zhenra-Khal |date_created=2-23-2023 |status=First Draft |editing=Don't edit without discussion. Unauthorized edits will be reverted. }} <onlyinclude>{{...")
 
m
 
(One intermediate revision by the same user not shown)
Line 13: Line 13:
 
|school=Necromancy
 
|school=Necromancy
 
|ritual=<!-- true or blank -->
 
|ritual=<!-- true or blank -->
|casttime=1 Reaction, taken in response to being targeted by an attack made by an attacker you can see, or forced to make a Strength or Dexterity saving throw by a source you can see.
+
|casttime=1 Reaction, taken when a creature you can see within 30ft is targeted by an attack made by an attacker you can see, or forced to make a Strength or Dexterity saving throw by a source you can see.
|range=Self (30ft Radius)
+
|range=30ft
 
|comp=V, S, M
 
|comp=V, S, M
 
|material=A small piece of bone, broken and consumed as part of the spell.
 
|material=A small piece of bone, broken and consumed as part of the spell.
Line 23: Line 23:
 
|summary=A defensive spell for a school of magic that is criminally underdeveloped at lower levels.
 
|summary=A defensive spell for a school of magic that is criminally underdeveloped at lower levels.
 
|fluff=<!-- nonplagerized fluff -->
 
|fluff=<!-- nonplagerized fluff -->
|rules=You instinctively animate one Large or smaller corpse that you can see within range for the duration of the spell, interposing it between yourself and incoming harm. The corpse moves up to 30ft to any unoccupied space of your choice within 5ft of you.
+
|rules=You instinctively animate one Large or smaller corpse that you can see within range for the duration of the spell, interposing it between your the target creature and incoming harm. The corpse must be of a creature that has been dead no more than 24 hours, and moves up to 30ft to any unoccupied space of your choice within 5ft of the target it protects, which may be yourself.
  
While the corpse remains animated, each time you are targeted by an attack from an attacker you can see, or forced to make a Strength or Dexterity saving throw by a source you can see (Including against the attack or save that triggered the spell), you may roll 1d4, and add the number rolled as a bonus to either the result of that saving throw, or to your AC against that attack.  
+
While the corpse remains animated, each time the target of this spell is targeted by an attack from an attacker you can see, or forced to make a Strength or Dexterity saving throw by a source you can see (Including against the attack or save that triggered the spell), you may roll 1d4, and add the number rolled as a bonus to either the result of that saving throw, or to the target's AC against that attack.  
|higherlevels=When you cast this spell using a spell slot of 2nd level or higher, the die you roll improves - You may add 1d6 to your AC and relevant saves if cast with a 2nd-level slot, 1d8 for a 3rd-level slot, 1d10 for a 4th-level slot, or 1d12 for a slot of 5th level or higher.
+
|higherlevels=When you cast this spell using a spell slot of 2nd level or higher, the die you roll improves - You may add 1d6 to the target's AC and relevant saves if cast with a 2nd-level slot, 1d8 for a 3rd-level slot, 1d10 for a 4th-level slot, or 1d12 for a slot of 5th level or higher.
 
|casters= Cleric, Sorcerer, Warlock, Wizard
 
|casters= Cleric, Sorcerer, Warlock, Wizard
 
}}
 
}}

Latest revision as of 19:20, 23 February 2023


Homebrew.png
Author: Zhenra-Khal (talk)
Date Created: 2-23-2023
Status: First Draft
Editing: Don't edit without discussion. Unauthorized edits will be reverted.
ArticleUndiscussed.png
Rate this article
Discuss this article


5e Spell Bodyguard
1st-level necromancy
Casting Time: 1 Reaction, taken when a creature you can see within 30ft is targeted by an attack made by an attacker you can see, or forced to make a Strength or Dexterity saving throw by a source you can see.
Range: 30ft
Components: V, S, M (A small piece of bone, broken and consumed as part of the spell.)
Duration: 1 Round
Casters: Cleric, Sorcerer, Warlock, Wizard

You instinctively animate one Large or smaller corpse that you can see within range for the duration of the spell, interposing it between your the target creature and incoming harm. The corpse must be of a creature that has been dead no more than 24 hours, and moves up to 30ft to any unoccupied space of your choice within 5ft of the target it protects, which may be yourself.

While the corpse remains animated, each time the target of this spell is targeted by an attack from an attacker you can see, or forced to make a Strength or Dexterity saving throw by a source you can see (Including against the attack or save that triggered the spell), you may roll 1d4, and add the number rolled as a bonus to either the result of that saving throw, or to the target's AC against that attack.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the die you roll improves - You may add 1d6 to the target's AC and relevant saves if cast with a 2nd-level slot, 1d8 for a 3rd-level slot, 1d10 for a 4th-level slot, or 1d12 for a slot of 5th level or higher.





Back to Main Page5x5e5e Spells

Facts about "Bodyguard (5e Spell)"
Action TypeOther +
AuthorZhenra-Khal +
Canontrue +
CasterCleric +, Sorcerer +, Warlock + and Wizard +
ComponentV +, S + and M +
Consumable Componentstrue +
Identifier5e Spell +
Level1 +
RangeSelf (30ft Radius) +
RatingUndiscussed +
Scalabletrue +
SchoolNecromancy +
SummaryA defensive spell for a school of magic that is criminally underdeveloped at lower levels.

+
TitleBodyguard +