Difference between revisions of "Academy Graduate (3.5e Alternate Class Feature)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
 
(3 intermediate revisions by 2 users not shown)
Line 10: Line 10:
 
|class=Cavalier
 
|class=Cavalier
 
|level=1st-20th
 
|level=1st-20th
|replaces=Armor and Weapon Proficiency, Mount, Tactician, Cavalier's Charge, Expert Trainer, Banner, Greater Tactician, Greater Banner, Mighty Charge, Master Tactician, Supreme Charge
+
|replaces=Armor and Weapon Proficiency, Mount, Tactician, Cavalier's Charge, Challenge, Expert Trainer, Banner, Greater Tactician, Greater Banner, Mighty Charge, Master Tactician, Supreme Charge
 
|benefit=An Academy Graduate receive the following class features:
 
|benefit=An Academy Graduate receive the following class features:
  
 
'''Armor and Weapon Proficiency:''' An academy graduate is proficient with all simple and martial weapons as well as one exotic melee weapon and one ranged weapon of her choice. She is proficient with light and medium as well as light and heavy shield.
 
'''Armor and Weapon Proficiency:''' An academy graduate is proficient with all simple and martial weapons as well as one exotic melee weapon and one ranged weapon of her choice. She is proficient with light and medium as well as light and heavy shield.
  
'''Academy Training {{Ex}}:''' An academy graduate may use her [[Intelligence]] instead of her [[Charisma]] for any Cavalier's class features. She also possesses a good [[Will]] save instead a good [[Fortitude]] save. An academy graduates add all [[Intelligence]]-based skill as class skill and gain 2 additional skill points per level.
+
This alters the cavalier's normal proficiency.
  
'''Maneuvers:''' An academy graduate gain maneuvers known, maneuver readied and stance known as a [[Scoundrel (3.5e Class)|Scoundrel]]. She has access to Iron Heart discipline, White Raven discipline and one more discipline of their choice. She may recover a single maneuver as a move action, she cannot a used a recovered maneuver until the start of her next turn.
+
'''Academy Training {{Ex}}:''' An academy graduate may use her [[Intelligence]] instead of her [[Charisma]] for any Cavalier's class features. She also possesses a good [[Will]] save instead of a good [[Fortitude]] save. An academy graduates add all [[Intelligence]]-based skill as class skill.
  
'''Bonus Teamwork Feat {{Ex}}:''' At 1st level an academy graduate gains a bonus Teamwork feat she meets the prerequisites of. At 3rd level and each 3 levels she gains a new Teamwork feat she meets the prerequisite of. As standard action a number of times per day equal to her [[Intelligence]] modifier, an academy graduate can change the latest feat she received from this ability for another Teamwork feat she meets the prerequisite of.
+
'''Maneuvers:''' An academy graduate gains maneuvers known, maneuver readied and stance known as a Warblade<sup>ToB</sup>. She has access to Iron Heart discipline, White Raven discipline and one more discipline of their choice. Unlike most initiators, an academy graduate prepares her maneuver every day, choosing a number of maneuvers she qualifies for equal to her number of maneuvers known and having the ability to initiate them through the day as normal.
  
'''Limited Challenge {{Ex}}:''' An Academy Graduate only deals half her class level in damage (minimum 1) when she uses her challenge class features. At 4th level she adds her full cavalier level to damage but does not gain an additional use of the ability. After this point the challenge ability scales normally, gaining an additional use at 7th and every 3 levels thereafter and etc.
+
She may recover a single maneuver as a move action, she cannot use a recovered maneuver until the start of her next turn.  
  
'''Tactical Aura {{Ex}}:''' An academy graduate can grant one teamwork feat she has to all allies within 30 feet of her. She can change which feat she grants as a swift action. Her allies do not meet the prerequisite of the feat. This ability counts as Tactician for the purpose of meeting prerequisites, any item or feat which improves the range of Tactician also improves the range of Tactical Aura.
+
This ability replaces challenge and mount.
  
'''Flexible Education {{Ex}}:''' An 2nd level academy graduate ignore the [[SRD:Combat Expertise|Combat Expertise]] and [[SRD:Point Blank Shot|Point Blank Shot]] prerequisite when selecting [Teamwork] feat. Additionally, she may signal with her weapon as a standard action. If she does she count as having made a ranged attack against an opponent within 60 feet for the purpose of [Teamwork] feat.  
+
'''Bonus Teamwork Feat {{Ex}}:''' At 1st level an academy graduate gains a bonus Teamwork feat she meets the prerequisites of. At 3rd level and each 3 levels she gains a new Teamwork feat she meets the prerequisite of. As standard action a number of times per day equal to her [[Intelligence]] modifier, an academy graduate can change the latest feat she received from this ability for another Teamwork feat she meets the prerequisite of.  An academy graduate ignores the [[SRD:Combat Expertise|Combat Expertise]] and [[SRD:Point Blank Shot|Point Blank Shot]] prerequisite when selecting [Teamwork] feat.  
  
'''Clear Head {{Ex}}:''' An academy graduate of 3rd level is capable of keeping her head clear and retain perfect clarity over the battlefield. She no longer takes a penalty to her AC during a challenge.
+
'''Tactical Aura {{Ex}}:''' An academy graduate can grant one teamwork feat she has to all allies within 30 feet of her. She can change which feat she grants as a swift action. Her allies do not need to meet the prerequisite of the feat. This ability counts as Tactician for the purpose of meeting prerequisites, any item or feat which improves the range of Tactician also improves the range of Tactical Aura.
  
'''Graduation's Honor {{Ex}}:''' A 5th level academy graduate is capable of showing her competence and education by displaying her graduation honor, often in the form of a special banner, cape, badge or pairs of epaulets . As long as she wears or displays her honors, allies within 30 feet who can see her gain a +2 morale bonus on saving throws against fear effects and a +1 morale bonus attack roll against the creature the academy graduate challenged. The Academy Graduate does not gain the bonus to attack from her own honor. This counts as Cavalier's Banner for all intent and purpose.
+
This ability replaces tactician.
 +
 
 +
'''Clear Head {{Ex}}:''' An academy graduate of 3rd level is capable of keeping her head clear and retaining perfect clarity over the battlefield. She adds her [[Intelligence]] bonus to her [[Will]] saving throw.
 +
 
 +
This ability replaces the cavalier's charge.
 +
 
 +
'''Expert Order {{Ex}}:''' At 4th level, an academy graduate gains the [https://www.d20pfsrd.com/feats/general-feats/combat-advice/ Combat Advice] feat as a bonus feat. Additionally when she uses combat advice, she also grants the affected ally her Order's challenge bonus, as long as she kept her edict in the last 24 hours.
 +
 
 +
This ability replaces Expert Trainer.
 +
 
 +
'''Graduation's Honor {{Ex}}:''' A 5th level academy graduate is capable of showing her competence and education by displaying her graduation honor, often in the form of a special banner, cape, badge or pairs of epaulets . This counts as Cavalier's Banner for all other intents and purposes.
  
 
At 10th level and every 5 levels thereafter, the bonuses increase by 1.
 
At 10th level and every 5 levels thereafter, the bonuses increase by 1.
  
'''Tactical Genius {{Ex}}:''' At 9th level, an academy graduate may grant two Teamwork feat through her Tactical Aura class. She can change one or both feats as swift action.
+
This ability alters a cavalier's banner.
 +
 
 +
'''Tactical Genius {{Ex}}:''' At 9th level, an academy graduate may grant two Teamwork feat through her Tactical Aura class feature. She can change one or both feats as swift action. At 17th level she may grant three teamwork feat instead.
 +
 
 +
This ability replaces greater tactician and master tactician.
 +
 
 +
'''Quick Order {{Ex}}:''' An 11th level academy graduate is able to command one of her allies within 30 feet as a standard action, granting that ally a move or standard action. If the ally chooses a standard action, they become [[SRD:Staggered|Staggered]] next round ignoring immunities.
 +
 
 +
This ability replaces mighty charge.
  
'''Quick Order {{Ex}}:''' An 11th level Academy Graduate is able to command one of her allies within 30 feet as a standard action, granting that ally a move or standard action. This causes the ally to become [[SRD:Staggered|Staggered]] next round ignoring immunities. She may signal her weapon (see flexible education) with the same action as using this ability.
+
'''Legendary Tactician {{Ex}}:''' At 20th level the academy graduate grants any number of Teamwork feat she knows to her allies with her Tactical Aura ability. She can change which feats she grants as a free action.
  
'''Greater Honor {{Ex}}:''' At 14th level, an academy graduate can display her honors as a standard action to fill her allies with vigor. This functions as the Greater Banner ability of a cavalier.
+
This ability replaces supreme charge.
  
'''Legendary Tactician {{Ex}}:''' At 20th level the academy graduate grants any number of Teamwork feat she knows to her allies with her Tactical Aura ability. She can change which feats she grants as a free action.}}
+
'''Path of War Changes:''' if using Path of War the following changes are suggested:
 +
* The academy graduate  use maneuver known, maneuver readied, stance known and max maneuver level as the [https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/classes/abilities-for-other-classes/#TOC-Non-martial-class-initiating-archetype-progression  Table: Archetype Maneuver Progression].
 +
* The academy graduate's initiation modifier is [[Intelligence]].
 +
* The academy graduate has access to Golden Lion, Piercing Thunder, Tempest Gale and one of their choices.
 +
* The academy graduate gain gambits as a warlord of their level, they recover their maneuver as a warlord.}}
  
 
----
 
----

Latest revision as of 07:11, 18 December 2023

Homebrew.png
Author: Leziad (talk)
Date Created: 6th February 2020
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Academy Graduate

An academy graduate has been trained at a reputable military academy and exceeded in tactical and weapon training. They eschew the uses of mounts and glorious charges to focus on commanding and inspiring their troops. Through superior training she has learned how to use martial maneuvers and has a superior grasp on tactics.

Class: Cavalier

Level: 1st-20th

Replaces: Armor and Weapon Proficiency, Mount, Tactician, Cavalier's Charge, Challenge, Expert Trainer, Banner, Greater Tactician, Greater Banner, Mighty Charge, Master Tactician, Supreme Charge

Benefit: An Academy Graduate receive the following class features:

Armor and Weapon Proficiency: An academy graduate is proficient with all simple and martial weapons as well as one exotic melee weapon and one ranged weapon of her choice. She is proficient with light and medium as well as light and heavy shield.

This alters the cavalier's normal proficiency.

Academy Training (Ex): An academy graduate may use her Intelligence instead of her Charisma for any Cavalier's class features. She also possesses a good Will save instead of a good Fortitude save. An academy graduates add all Intelligence-based skill as class skill.

Maneuvers: An academy graduate gains maneuvers known, maneuver readied and stance known as a WarbladeToB. She has access to Iron Heart discipline, White Raven discipline and one more discipline of their choice. Unlike most initiators, an academy graduate prepares her maneuver every day, choosing a number of maneuvers she qualifies for equal to her number of maneuvers known and having the ability to initiate them through the day as normal.

She may recover a single maneuver as a move action, she cannot use a recovered maneuver until the start of her next turn.

This ability replaces challenge and mount.

Bonus Teamwork Feat (Ex): At 1st level an academy graduate gains a bonus Teamwork feat she meets the prerequisites of. At 3rd level and each 3 levels she gains a new Teamwork feat she meets the prerequisite of. As standard action a number of times per day equal to her Intelligence modifier, an academy graduate can change the latest feat she received from this ability for another Teamwork feat she meets the prerequisite of. An academy graduate ignores the Combat Expertise and Point Blank Shot prerequisite when selecting [Teamwork] feat.

Tactical Aura (Ex): An academy graduate can grant one teamwork feat she has to all allies within 30 feet of her. She can change which feat she grants as a swift action. Her allies do not need to meet the prerequisite of the feat. This ability counts as Tactician for the purpose of meeting prerequisites, any item or feat which improves the range of Tactician also improves the range of Tactical Aura.

This ability replaces tactician.

Clear Head (Ex): An academy graduate of 3rd level is capable of keeping her head clear and retaining perfect clarity over the battlefield. She adds her Intelligence bonus to her Will saving throw.

This ability replaces the cavalier's charge.

Expert Order (Ex): At 4th level, an academy graduate gains the Combat Advice feat as a bonus feat. Additionally when she uses combat advice, she also grants the affected ally her Order's challenge bonus, as long as she kept her edict in the last 24 hours.

This ability replaces Expert Trainer.

Graduation's Honor (Ex): A 5th level academy graduate is capable of showing her competence and education by displaying her graduation honor, often in the form of a special banner, cape, badge or pairs of epaulets . This counts as Cavalier's Banner for all other intents and purposes.

At 10th level and every 5 levels thereafter, the bonuses increase by 1.

This ability alters a cavalier's banner.

Tactical Genius (Ex): At 9th level, an academy graduate may grant two Teamwork feat through her Tactical Aura class feature. She can change one or both feats as swift action. At 17th level she may grant three teamwork feat instead.

This ability replaces greater tactician and master tactician.

Quick Order (Ex): An 11th level academy graduate is able to command one of her allies within 30 feet as a standard action, granting that ally a move or standard action. If the ally chooses a standard action, they become Staggered next round ignoring immunities.

This ability replaces mighty charge.

Legendary Tactician (Ex): At 20th level the academy graduate grants any number of Teamwork feat she knows to her allies with her Tactical Aura ability. She can change which feats she grants as a free action.

This ability replaces supreme charge.

Path of War Changes: if using Path of War the following changes are suggested:

  • The academy graduate use maneuver known, maneuver readied, stance known and max maneuver level as the Table: Archetype Maneuver Progression.
  • The academy graduate's initiation modifier is Intelligence.
  • The academy graduate has access to Golden Lion, Piercing Thunder, Tempest Gale and one of their choices.
  • The academy graduate gain gambits as a warlord of their level, they recover their maneuver as a warlord.



Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Leziad's Homebrew (4527 Articles)
Leziadv
AuthorLeziad +
ClassCavalier +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryAn academy graduate has been trained at a
An academy graduate has been trained at a reputable military academy and exceeded in tactical and weapon training. They eschew the uses of mounts and glorious charges to focus on commanding and inspiring their troops. Through superior training she has learned how to use martial maneuvers and has a superior grasp on tactics.
uvers and has a superior grasp on tactics. +
TitleAcademy Graduate +