Difference between revisions of "Systematized Initiation (3.5e Feat)"

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(Created page with " {{author |author_name=Kaelik |date_created=Who cares |status=Who cares |balance=High }} {{3.5e Feat |name=Systematized Initiation |types=Initator Feat |summary=The feat sta...")
 
 
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|summary=The feat standardizes Initation for a character and at higher levels gives them some benefits
 
|summary=The feat standardizes Initation for a character and at higher levels gives them some benefits
 
|benefit=This feat scales with the highest level Manuever you can Ready.
 
|benefit=This feat scales with the highest level Manuever you can Ready.
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0: The saving throws for all your maneuvers can use any ability score from any of your schools, because why on god's green earth would you track 5 different save DCs for one class.
 
0: The saving throws for all your maneuvers can use any ability score from any of your schools, because why on god's green earth would you track 5 different save DCs for one class.
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1: You can use Str and Dex interchangeably for the attack rolls and damage rolls of all strikes in all maneuvers and also just for other attacks. This counts as Brutal Throw and Weapon Finesse in case that matters.
 
1: You can use Str and Dex interchangeably for the attack rolls and damage rolls of all strikes in all maneuvers and also just for other attacks. This counts as Brutal Throw and Weapon Finesse in case that matters.
3: If you spend a Full Round Action you can reready all your manuevers, like that feat that exists in Tome of Battle.
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3: If you spend a Full Round Action you can reready all your manuevers, like that feat that exists in Tome of Battle. Also you can just switch out any manuevers for any others you could know instead at every level up.
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6: You can be in two stances at a time.
 
6: You can be in two stances at a time.
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9: Whenever you can Full Attack you can go ahead and rock out using a Strike as an attack action. You can do a different strike for each attack action. You could unload you entire maneuvers readied in one round, go to town.
 
9: Whenever you can Full Attack you can go ahead and rock out using a Strike as an attack action. You can do a different strike for each attack action. You could unload you entire maneuvers readied in one round, go to town.
  
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{{3.5e Feats Breadcrumb}}
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{{3.5e Scaling Feats Breadcrumb}}<br />
  
 
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[[Category:3.5e]]
 
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[[Category:User]]
[[Category:Feat]]
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[[Category:Scaling Feat]]
 
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Latest revision as of 02:04, 29 February 2024


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Author: Kaelik (talk)
Date Created: Who cares
Status: Who cares
Editing: Clarity edits only please
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Systematized Initiation [Initator Feat] Benefit: This feat scales with the highest level Manuever you can Ready.

0: The saving throws for all your maneuvers can use any ability score from any of your schools, because why on god's green earth would you track 5 different save DCs for one class.

1: You can use Str and Dex interchangeably for the attack rolls and damage rolls of all strikes in all maneuvers and also just for other attacks. This counts as Brutal Throw and Weapon Finesse in case that matters.

3: If you spend a Full Round Action you can reready all your manuevers, like that feat that exists in Tome of Battle. Also you can just switch out any manuevers for any others you could know instead at every level up.

6: You can be in two stances at a time.

9: Whenever you can Full Attack you can go ahead and rock out using a Strike as an attack action. You can do a different strike for each attack action. You could unload you entire maneuvers readied in one round, go to town.



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Article BalanceHigh +
AuthorKaelik +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryThe feat standardizes Initation for a character and at higher levels gives them some benefits +
TitleSystematized Initiation +
TypeInitator Feat +