Difference between revisions of "Damaged Psyche (3.5e Flaw)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=29th August 2019
 
|date_created=29th August 2019
|status=Finished}}
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|status=Complete}}
  
 
{{3.5e Flaw
 
{{3.5e Flaw
 
|name=Damaged Psyche
 
|name=Damaged Psyche
|summary=You have had a terrible accident which left you quite insane. If you are even able to function you are potentially dangerous to those around. You do have moments of clarity, as rare as they are.
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|summary=You suffered from a fateful accident some time ago which left you mentally scarred. You often display erratic behaviors, altered cognitive abilities and an influx of disturbing tics. They become quite apparent while under duress.
 
|prerequisite=
 
|prerequisite=
|effect=You gain a random minor and major [[Psychosis (3.5e Condition)|Psychosis]]. Whenever you rest for at least 8 hours you lose both and gain a new set determined randomly. The psychcosis gained by this flaw cannot be removed in any way. At the start of each day, there is a 5% chance you do not gain any psychosis that day.
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|effect=You take a –2 penalty on initiative check. Furthermore, when in a stressful situation you take a –2 penalty on all [[SRD:Wisdom|Wisdom]]-based and [[Charisma]]-based skill checks (except [[SRD:Intimidate Skill|Intimidate]]) and on [[Will]] save against spells with the [emotion] descriptor. Additionally Whenever you are [[SRD:Confused|confused]] if you roll ‘act normally’ you must roll again, taking the second result even if it is ‘act normally’ again.
|special=
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}}
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A character who successfully uses [[SRD:Sense Motive|Sense Motive]] to get a hunch about you learns from your behavior that you have this flaw.  
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|special=}}
  
  

Latest revision as of 02:31, 18 June 2024

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Author: Leziad (talk)
Date Created: 29th August 2019
Status: Complete
Editing: Clarity edits only please
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Damaged Psyche

You suffered from a fateful accident some time ago which left you mentally scarred. You often display erratic behaviors, altered cognitive abilities and an influx of disturbing tics. They become quite apparent while under duress.

Effect: You take a –2 penalty on initiative check. Furthermore, when in a stressful situation you take a –2 penalty on all Wisdom-based and Charisma-based skill checks (except Intimidate) and on Will save against spells with the [emotion] descriptor. Additionally Whenever you are confused if you roll ‘act normally’ you must roll again, taking the second result even if it is ‘act normally’ again.

A character who successfully uses Sense Motive to get a hunch about you learns from your behavior that you have this flaw.

Benefit: Any bonus feat for which you meet the prerequisites.




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Leziad's Homebrew (4524 Articles)
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AuthorLeziad +
Flaw GrantsAny bonus feat for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryYou suffered from a fateful accident some time ago which left you mentally scarred. You often display erratic behaviors, altered cognitive abilities and an influx of disturbing tics. They become quite apparent while under duress. +
TitleDamaged Psyche +