Difference between revisions of "Ravages of Nature (3.5e Feat)"
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|prereqs=Must be able to cast spells from the druid spell list. | |prereqs=Must be able to cast spells from the druid spell list. | ||
|fluff= | |fluff= | ||
− | |benefit=Whenever you cast a druid spell which deals non-energy damage (acid, cold, electricity, fire and sonic), you deal one extra damage for every die of damage you deal. | + | |benefit=Whenever you cast a druid spell which deals non-energy damage (acid, cold, electricity, fire and sonic), increases that spell's DC by 1 and you deal one extra damage for every die of damage you deal. |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= |
Latest revision as of 20:04, 29 July 2024
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Ravages of Nature [General]
Prerequisites: Must be able to cast spells from the druid spell list.Benefit: Whenever you cast a druid spell which deals non-energy damage (acid, cold, electricity, fire and sonic), increases that spell's DC by 1 and you deal one extra damage for every die of damage you deal.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Facts about "Ravages of Nature (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Must be able to cast spells from the druid spell list. + |
Rating | Undiscussed + |
Summary | You deal additional damage with damaging druid spells which deal non-energy spells. + |
Title | Ravages of Nature + |
Type | General + |