Difference between revisions of "Rod of the Shadowmaster (3.5e Equipment)"

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(Created page with '{{author |author_name=Eiji-kun |date_created=4-10-10 |adopter= |date_adopted= |status=Complete |editing=Mechanical changes on Talk please. }} {{3.5e Magic Item |name=Rod of the…')
 
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While weidling the rod, any shadow conjuration or evocation spell you cast (and its varients) have their reality increased by 20% on a failed save.  However each time you use the rod in this method your own reality decreases by 5%.  The effect is subtle, as if someone desaturated your color and messed with the contrast slightly, and the user never notices it, for he always seems normal to himself.  When you are partly unreal, you enjoy a miss chance equal to your unreality, and also have a failure chance to perform anything equal to the same amount.  The effect is similar to ''[[SRD:Blink|blink]]'', in that when you fail, you have briefly phased into the plane of shadows, and thus your attack or spell slips into the wrong plane.
 
While weidling the rod, any shadow conjuration or evocation spell you cast (and its varients) have their reality increased by 20% on a failed save.  However each time you use the rod in this method your own reality decreases by 5%.  The effect is subtle, as if someone desaturated your color and messed with the contrast slightly, and the user never notices it, for he always seems normal to himself.  When you are partly unreal, you enjoy a miss chance equal to your unreality, and also have a failure chance to perform anything equal to the same amount.  The effect is similar to ''[[SRD:Blink|blink]]'', in that when you fail, you have briefly phased into the plane of shadows, and thus your attack or spell slips into the wrong plane.
  
You naturally recover 5% unreality per day, and the effects cannot be healed magically by anything short of ''[[SRD:Limited Wish|limited wish]]'', ''[[SRD:Wish|wish]]'', or ''[[SRD:Miracle|miracle]]''.  If you exceed 50% unreality (55% or more), you must make a DC 20 [[Will]] save.  On a failure, you transform into a [[SRD:Shadow|shadow]] (or a [[SRD:Shadow|greater shadow]] if you had more than 9 or more HD) and become an NPC.  For every 5% you exceed, the saving DC goes up by +1.  At 100% unreality, you transform without a save.
+
You naturally recover 5% unreality per day, and the effects cannot be healed magically.  If you exceed 50% unreality (55% or more), you must make a DC 20 [[Will]] save.  On a failure, you transform into a [[SRD:Shadow|shadow]] (or a [[SRD:Shadow|greater shadow]] if you had more than 9 or more HD) and become an NPC.  For every 5% you exceed, the saving DC goes up by +1.  At 100% unreality, you transform without a save.
  
 
The rod has an addictive effect on its user.  Even when aware of the problem at hand, any time he has any amount of unreality to his name, he must succeed on a [[Will]] save DC 20 to resist any attempts at discarding the rod from his person.
 
The rod has an addictive effect on its user.  Even when aware of the problem at hand, any time he has any amount of unreality to his name, he must succeed on a [[Will]] save DC 20 to resist any attempts at discarding the rod from his person.

Revision as of 03:35, 11 April 2010

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 4-10-10
Status: Complete
Editing: Mechanical changes on Talk please.
 Ratings for this homebrew:
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 1 users liked it (3/4).
 1 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

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Rod of the Shadowmaster
Price: 37,000 gp
Body Slot: Held
Caster Level: 9
Aura: Moderate; (DC 19) Illusion
Activation: See Text
Weight:

Crafted from what seems to be darkness itself, this rod may feel real and have a cold, metallic texture, but it is visually blacker than the blackest black, reflecting not an iota of light at all. At it's head its smooth shaft breaks into a chaotic mess of tentacles which if you stare at it too long, seems to move of their own violation. Prized by shadowcraft mages all over, the rod is both boon and bane. This rod makes your shadow magic more real, but it comes at the cost of your own reality.

While weidling the rod, any shadow conjuration or evocation spell you cast (and its varients) have their reality increased by 20% on a failed save. However each time you use the rod in this method your own reality decreases by 5%. The effect is subtle, as if someone desaturated your color and messed with the contrast slightly, and the user never notices it, for he always seems normal to himself. When you are partly unreal, you enjoy a miss chance equal to your unreality, and also have a failure chance to perform anything equal to the same amount. The effect is similar to blink, in that when you fail, you have briefly phased into the plane of shadows, and thus your attack or spell slips into the wrong plane.

You naturally recover 5% unreality per day, and the effects cannot be healed magically. If you exceed 50% unreality (55% or more), you must make a DC 20 Will save. On a failure, you transform into a shadow (or a greater shadow if you had more than 9 or more HD) and become an NPC. For every 5% you exceed, the saving DC goes up by +1. At 100% unreality, you transform without a save.

The rod has an addictive effect on its user. Even when aware of the problem at hand, any time he has any amount of unreality to his name, he must succeed on a Will save DC 20 to resist any attempts at discarding the rod from his person.



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AuthorEiji-kun +
Body SlotHeld +
Cost13,000 gp +
Identifier3.5e Equipment +
Rated ByFoxwarrior + and Havvy +
RatingRating Pending +
SummaryThis rod makes your shadow magic more real, but it comes at the cost of your own reality. +
TitleRod of the Shadowmaster +