Difference between revisions of "SRD:Genies—Jann (Race)"
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Also see the [[SRD:Janni|janni]] creature listing. | Also see the [[SRD:Janni|janni]] creature listing. | ||
− | The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]]. | + | [[Summary::The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].]] |
− | <onlyinclude>* | + | <onlyinclude>* {{Property Link|Racial Ability Adjustments|SRD:Strength|+6 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+4 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+4 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+4 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}. |
− | * | + | * {{Property Link|Type|SRD:Outsider Type|Outsider}} ({{Property Link|Subtype|SRD:Native Subtype|Native}}) |
− | * | + | * {{Property Link|Size|SRD:Medium|Medium}} size. |
* A janni’s [[SRD:Base Land Speed|base land speed]] is 30 feet. It also has a [[SRD:Fly|fly speed]] of 20 feet (perfect). | * A janni’s [[SRD:Base Land Speed|base land speed]] is 30 feet. It also has a [[SRD:Fly|fly speed]] of 20 feet (perfect). | ||
* [[SRD:Darkvision|Darkvision]] out to 60 feet. | * [[SRD:Darkvision|Darkvision]] out to 60 feet. | ||
− | * | + | * Racial Hit Dice: A janni begins with six levels of [[SRD:Outsider Type|outsider]], which provide 6d8 Hit Dice, a [[SRD:Base Attack Bonus|base attack bonus]] of +6, and base saving throw bonuses of [[SRD:Fortitude Save|Fort]] +5, [[SRD:Reflex Save|Ref]] +5, and [[SRD:Will Save|Will]] +5. |
− | * | + | * Racial Skills: A janni’s [[SRD:Outsider Type|outsider]] levels give it skill points equal to 9 × (8 + [[SRD:Intelligence|Int]] modifier). Its class skills are [[SRD:Appraise Skill|Appraise]], [[SRD:Concentration Skill|Concentration]], [[SRD:Craft Skill|Craft]] (any), [[SRD:Escape Artist Skill|Escape Artist]], [[SRD:Listen Skill|Listen]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Ride Skill|Ride]], [[SRD:Sense Motive Skill|Sense Motive]], and [[SRD:Spot Skill|Spot]]. |
− | * | + | * Racial Feats: A janni’s [[SRD:Outsider Type|outsider]] levels give it three feats. A janni receives [[SRD:Improved Initiative|Improved Initiative]] as a bonus feat. |
* +1 [[SRD:Natural Armor|natural armor]] bonus. | * +1 [[SRD:Natural Armor|natural armor]] bonus. | ||
− | * | + | * Weapon and Armor Proficiency: A janni is automatically proficient with all [[SRD:Weapons#simple weapons|simple]] and [[SRD:Weapons|martial weapons]], [[SRD:Armor|light]] and [[SRD:Armor|medium armor]], and [[SRD:Armor|shields]]. |
− | * | + | * Elemental Endurance {{Ex}}: Jann can survive on the Elemental Planes of [[SRD:Elemental Plane of Air|Air]], [[SRD:Elemental Plane of Earth|Earth]], [[SRD:Elemental Plane of Fire|Fire]], or [[SRD:Elemental Plane of Water|Water]] for up to 48 hours. Failure to return to the [[SRD:Material Plane|Material Plane]] before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the [[SRD:Material Plane|Material Plane]]. |
* [[SRD:Resistance to Energy|Resistance to fire]] 10. | * [[SRD:Resistance to Energy|Resistance to fire]] 10. | ||
* [[SRD:Telepathy|Telepathy]] 100 ft. | * [[SRD:Telepathy|Telepathy]] 100 ft. | ||
− | * | + | * Change Size {{Sp}}: Twice per day, a janni can magically change a creature’s size. This works just like an ''[[SRD:Enlarge Person|enlarge person]]'' or ''[[SRD:Reduce Person|reduce person]]'' spell (the janni chooses when using the ability), except that the ability can work on the janni. A [[SRD:Fortitude Save|Fortitude]] save negates the effect. The save DC is [[SRD:Charisma|Charisma]]-based. This is the equivalent of a 2nd-level spell. |
− | * ''[[SRD:Plane Shift|Plane Shift]] | + | * ''[[SRD:Plane Shift|Plane Shift]]'' {{Sp}}: A janni can enter any of the [[SRD:Planes|elemental planes]], the [[SRD:Astral Plane|Astral Plane]], or the [[SRD:Material Plane|Material Plane]]. This ability transports the janni and up to eight other creatures, provided they all link hands with the janni. It is otherwise similar to the spell of the same name (caster level 13th). |
− | * | + | * [[SRD:Spell-Like Ability|Spell-Like Abilities]]: 3/day—''[[SRD:Invisibility (Spell)|invisibility]]'' (self only), ''[[SRD:Speak with Animals|speak with animals]]''. Caster level 12th. Once per day a janni can ''[[SRD:Create Food and Water|create food and water]]'' (caster level 7th) and can use ''[[SRD:Ethereal Jaunt|ethereal jaunt]]'' (caster level 12th) for 1 hour. The save DCs are [[SRD:Charisma|Charisma]]-based. |
− | * | + | * [[SRD:Automatic Language|Automatic Language]]: Common. |
− | * | + | * [[SRD:Bonus Language|Bonus Languages]]: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran. |
− | * | + | * [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Rogue|Rogue}}. |
+ | * [[SRD:Level Adjustment|Level Adjustment]]: +[[Level Adjustment::5]] | ||
+ | * [[SRD:Effective Character Level|Effective Character Level]]: [[Effective Character Level::11]]</onlyinclude> | ||
{{SRD Race Footer}} | {{SRD Race Footer}} |
Latest revision as of 21:21, 10 August 2012
This material is published under the OGL |
Jann[edit]
Also see the janni creature listing.
The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the Material Plane.
- +6 Strength, +4 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +2 Charisma.
- Outsider (Native)
- Medium size.
- A janni’s base land speed is 30 feet. It also has a fly speed of 20 feet (perfect).
- Darkvision out to 60 feet.
- Racial Hit Dice: A janni begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.
- Racial Skills: A janni’s outsider levels give it skill points equal to 9 × (8 + Int modifier). Its class skills are Appraise, Concentration, Craft (any), Escape Artist, Listen, Move Silently, Ride, Sense Motive, and Spot.
- Racial Feats: A janni’s outsider levels give it three feats. A janni receives Improved Initiative as a bonus feat.
- +1 natural armor bonus.
- Weapon and Armor Proficiency: A janni is automatically proficient with all simple and martial weapons, light and medium armor, and shields.
- Elemental Endurance (Ex): Jann can survive on the Elemental Planes of Air, Earth, Fire, or Water for up to 48 hours. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.
- Resistance to fire 10.
- Telepathy 100 ft.
- Change Size (Sp): Twice per day, a janni can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
- Plane Shift (Sp): A janni can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the janni and up to eight other creatures, provided they all link hands with the janni. It is otherwise similar to the spell of the same name (caster level 13th).
- Spell-Like Abilities: 3/day—invisibility (self only), speak with animals. Caster level 12th. Once per day a janni can create food and water (caster level 7th) and can use ethereal jaunt (caster level 12th) for 1 hour. The save DCs are Charisma-based.
- Automatic Language: Common.
- Bonus Languages: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran.
- Favored Class: Rogue.
- Level Adjustment: +5
- Effective Character Level: 11
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Facts about "Genies—Jann (Race)"
Effective Character Level | 11 + |
Favored Class | Rogue + |
Identifier | Race + |
Level Adjustment | 5 + |
Racial Ability Adjustments | +6 Strength +, +4 Dexterity +, +2 Constitution +, +4 Intelligence +, +4 Wisdom + and +2 Charisma + |
Size | Medium + |
Subtype | Native + |
Summary | The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the Material Plane. + |
Title | Genies—Jann + |
Type | Outsider + |