Difference between revisions of "Publication:Dungeonscape"
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|system=Dungeons and Dragons 3.5e | |system=Dungeons and Dragons 3.5e | ||
|url=http://www.wizards.com/default.asp?x=dnd/ps/20070305a | |url=http://www.wizards.com/default.asp?x=dnd/ps/20070305a | ||
− | |image= | + | |image=Dungeonscape.jpg |
|abbreviation=Du | |abbreviation=Du | ||
|publisher=Wizards of the Coast | |publisher=Wizards of the Coast | ||
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==Table of Contents== | ==Table of Contents== | ||
− | { | + | {| class="d20 zebra" style="text-align:left;" |
|- | |- | ||
! Chapter 1: The Dungeon as Enemy !! 5 | ! Chapter 1: The Dungeon as Enemy !! 5 | ||
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! Chapter 5: Dungeon Encounters !! 93 | ! Chapter 5: Dungeon Encounters !! 93 | ||
|- | |- | ||
− | | Why Dungeons are Different | + | | Why Dungeons are Different || 93 |
|- | |- | ||
| Combat Encounters || 94 | | Combat Encounters || 94 | ||
Line 106: | Line 106: | ||
| Finishing Touches || 153 | | Finishing Touches || 153 | ||
|} | |} | ||
+ | |||
+ | ==Character Options== | ||
+ | |||
+ | ===Feats=== | ||
+ | |||
+ | {| class="d20 zebra" style="text-align:left;" | ||
+ | |- | ||
+ | ! Name !! Summary !! Pg | ||
+ | |- | ||
+ | | Combat Tinkering || +4 bonus on Centraction when using Disable Device or Open Lock; +4 bonus when quickening Disable Device or Open Lock || 44 | ||
+ | |- | ||
+ | | Gnome Tunnel Acrobatics || Gain benefits in combat (see feat description) || 44 | ||
+ | |- | ||
+ | | Hammer and Piton || Drive pitons into Large foe and climb him || 45 | ||
+ | |- | ||
+ | | Quick Reconnoiter || Make Spot and Listen checks as free action; +2 bonus on initiative checks || 46 | ||
+ | |- | ||
+ | | Trap Engineer || Bonuses when dealing with traps after the first || 46 | ||
+ | |- | ||
+ | | Trap Sensitivity || Sense mechanical traps as you sense secret doors || 46 | ||
+ | |- | ||
+ | | Tunnel Fighting || No penalty on attacks or to AC while squeezing || 46 | ||
+ | |- | ||
+ | | Undermountain Tactics || Gain benefits in combat (see feat description) || 46 | ||
+ | |- | ||
+ | | Weapon and Torch || Burn and dazzle foes with lit torch || 47 | ||
+ | |} | ||
+ | |||
+ | ===Teamwork Benefits=== | ||
+ | |||
+ | Dungeonscape adds two new teamwork benefits{{cite|DMG23}} to the game, Climbing Squad for climbing benefits and Search Team for allowing the party to use the leader's search result on all squares searched. | ||
+ | |||
+ | ==Monsters== | ||
+ | |||
+ | ''Numbers in parenthesis after entry denote page number.'' | ||
+ | |||
+ | <big>A</big>—Ascomoid (105)<br /> | ||
+ | <big>R</big>—Rot Grub Swarm (106) | ||
Latest revision as of 06:24, 4 September 2011
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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Table of Contents[edit]
Chapter 1: The Dungeon as Enemy | 5 |
---|---|
Dungeon Challenges | 5 |
Standard Class Options | 8 |
New Standard Class: Factotum | 14 |
Dungeon Terrain | 20 |
Chapter 2: Tools of the Trade | 29 |
Packing Tips | 29 |
Equipment | 30 |
Magic Items | 37 |
Adventuring Kits | 42 |
Chapter 3: Character Options | 44 |
New Feats | 44 |
Dungeon Teamwork | 47 |
Prestige Classes | 48 |
Dungeoneering Guilds | 57 |
Sample Guilds | 58 |
Chapter 4: Dungeon Design | 63 |
Advantages of the Dungeon | 63 |
Functions of Dungeons | 66 |
Making Dungeons | 71 |
Dungeon Themes | 78 |
Dungeon Rooms | 84 |
Dungeons in Play | 91 |
Chapter 5: Dungeon Encounters | 93 |
Why Dungeons are Different | 93 |
Combat Encounters | 94 |
The Encounter Template | 96 |
Stock Encounter Templates | 100 |
Alternative Monster Feats | 103 |
New Monsters | 105 |
New Prestige Class: Dungeon Lord | 108 |
New Templates | 111 |
Chapter 6: Traps | 117 |
Trap Strategy | 117 |
Encounter Traps | 120 |
Creating Encounter Traps | 125 |
New Standard Traps | 128 |
Hazards | 139 |
Chapter 7: Dungeon Features | 141 |
Creating Dungeon Terrain | 141 |
Other Dungeon Features | 148 |
Finishing Touches | 153 |
Character Options[edit]
Feats[edit]
Name | Summary | Pg |
---|---|---|
Combat Tinkering | +4 bonus on Centraction when using Disable Device or Open Lock; +4 bonus when quickening Disable Device or Open Lock | 44 |
Gnome Tunnel Acrobatics | Gain benefits in combat (see feat description) | 44 |
Hammer and Piton | Drive pitons into Large foe and climb him | 45 |
Quick Reconnoiter | Make Spot and Listen checks as free action; +2 bonus on initiative checks | 46 |
Trap Engineer | Bonuses when dealing with traps after the first | 46 |
Trap Sensitivity | Sense mechanical traps as you sense secret doors | 46 |
Tunnel Fighting | No penalty on attacks or to AC while squeezing | 46 |
Undermountain Tactics | Gain benefits in combat (see feat description) | 46 |
Weapon and Torch | Burn and dazzle foes with lit torch | 47 |
Teamwork Benefits[edit]
Dungeonscape adds two new teamwork benefitsDMG2 to the game, Climbing Squad for climbing benefits and Search Team for allowing the party to use the leader's search result on all squares searched.
Monsters[edit]
Numbers in parenthesis after entry denote page number.
A—Ascomoid (105)
R—Rot Grub Swarm (106)
Back to Main Page → Publication List → 3.5e Publications
Abbreviation | Du + |
Author | Jason Bulmahn + and Rich Burlew + |
ISBN | 978-0-7869-4118-6 + |
Item Code | 956847200 + |
Media Type | Hardcover + |
Page Count | 160 + |
Publication Date | February 2007 + |
Publisher | Wizards of the Coast + |
System | Dungeons and Dragons 3.5e + |
Title | Dungeonscape + |