Difference between revisions of "Slow Time (3.5e Feat)"

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(Created page with "{{author |author_name=Leziad |date_created=13th June 2014 |status=Finished |balance=Very High }} <onlyinclude>{{3.5e Feat |name=Slow Time |types=Combat Form |summary=In a mom...")
 
(Time stop for fighter now, with a little bonus.)
 
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|types=Combat Form
 
|types=Combat Form
 
|summary=In a moment of truth everything seem to slow down to a crawl except you. Bullet time in dnd.
 
|summary=In a moment of truth everything seem to slow down to a crawl except you. Bullet time in dnd.
|prereqs=Bab 8+, Combat Focus, [[Intensified Reflexes (3.5e Feat)|Intensified Reflexes]]
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|prereqs=Bab 15+, Combat Focus, [[Intensified Reflexes (3.5e Feat)|Intensified Reflexes]] and 2 more combat form feats.
|fluff=<!-- Any non-mechanical flavor you want to show -->
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|fluff=
|benefit=As a swift action you may greatly intensify the effect of your combat focus, until the start of your next turn you are [[SRD:Haste|''hasted'']] while all other creatures are [[SRD:Slow|''slowed'']] (including allies). At the start of your next turn you combat focus is automatically expended. You may use this feat only once per encounter.
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|benefit=As a standard action while you maintain combat focus you can replicate the effect of [[SRD:Time Stop|''time stop'']] except the duration is always 3 rounds. While under the time stop you are [[SRD:Slow|''slowed'']], this effect bypass immunity and is not suppressed by [[SRD:Haste|''haste'']]. Unlike a normal time stop you may still attack or affect objects, although doing so immediately end the effect (before the attack is resolved). If you attack attack it is automatically a confirmed critical hit if it hit. At the end of the time stop your combat focus is expended. If you have 8 or more combat form feat extend the time stop duration to 4 rounds. If you have 12 or more combat form feats you are not [[SRD:Slow|''slowed'']] during the time stop.
|example=If you have 6 or more combat form feats you remain hasted for 2 additional rounds, your combat focus is expended at the end of your haste instead of at the start of your next turn.
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Latest revision as of 18:17, 14 June 2014

Homebrew.png
Author: Leziad (talk)
Date Created: 13th June 2014
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
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Slow Time [Combat Form] Prerequisites: Bab 15+, Combat Focus, Intensified Reflexes and 2 more combat form feats.Benefit: As a standard action while you maintain combat focus you can replicate the effect of time stop except the duration is always 3 rounds. While under the time stop you are slowed, this effect bypass immunity and is not suppressed by haste. Unlike a normal time stop you may still attack or affect objects, although doing so immediately end the effect (before the attack is resolved). If you attack attack it is automatically a confirmed critical hit if it hit. At the end of the time stop your combat focus is expended. If you have 8 or more combat form feat extend the time stop duration to 4 rounds. If you have 12 or more combat form feats you are not slowed during the time stop.



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Facts about "Slow Time (3.5e Feat)"
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab 15+ +, Combat Focus + and Intensified Reflexes and 2 more combat form feats. +
RatingUnrated +
SummaryIn a moment of truth everything seem to slow down to a crawl except you. Bullet time in dnd. +
TitleSlow Time +
TypeCombat Form +