Difference between revisions of "Dimensional Transference (3.5e Spell)"
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− | Your touch causes the target’s hands/claws/appendages to be enveloped in magical energy; when an attack is made with said limbs and any melee weapon they are holding, interdimensional portals appear through which the weapons enter and come out someplace else. Where they return to this dimension depends on the target; an ally effectively gains 5 feet of bonus reach from this spell, while an opponent’s attack is redirected towards another enemy of the caster in the victim’s melee threat range. If no such creature is present, or if the caster is feeling particularly troll, the victim may be forced to attack themselves instead, their weapon of choice reappearing behind them. | + | Your touch causes the target’s hands/claws/appendages to be enveloped in magical energy; when an attack is made with said limbs and any melee weapon they are holding, interdimensional portals appear through which the weapons enter and come out someplace else. Where they return to this dimension depends on the target; an ally effectively gains 5 feet of bonus reach from this spell, while an opponent’s attack is redirected towards another enemy of the caster in the victim’s melee threat range. If no such creature is present, or if the caster is feeling particularly troll, the victim may be forced to attack themselves instead, their weapon of choice reappearing behind them. |
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+ | An enemy affected by this spell may resist its initial effect with a Fortitude save, and continue making new saves at the beginning of every round to break the effect if they so choose. When this spell affects an enemy, dealing damage with an affected weapon causes the spell's remaining duration to decrease by 1 round (this can be decreased multiple times per round). | ||
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Latest revision as of 22:01, 9 January 2016
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Conjuration (Teleportation) | |
Level: | Sorcerer/Wizard 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | One creature |
Duration: | 1 minute |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
Your touch causes the target’s hands/claws/appendages to be enveloped in magical energy; when an attack is made with said limbs and any melee weapon they are holding, interdimensional portals appear through which the weapons enter and come out someplace else. Where they return to this dimension depends on the target; an ally effectively gains 5 feet of bonus reach from this spell, while an opponent’s attack is redirected towards another enemy of the caster in the victim’s melee threat range. If no such creature is present, or if the caster is feeling particularly troll, the victim may be forced to attack themselves instead, their weapon of choice reappearing behind them.
An enemy affected by this spell may resist its initial effect with a Fortitude save, and continue making new saves at the beginning of every round to break the effect if they so choose. When this spell affects an enemy, dealing damage with an affected weapon causes the spell's remaining duration to decrease by 1 round (this can be decreased multiple times per round).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
ThunderGod Cidv |
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Article Balance | Very High + |
Author | ThunderGod Cid + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 1 + |
Range | Touch + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
School | Conjuration + |
Subschool | Teleportation + |
Summary | The target's weapons go through portals to make attacking more or less efficient, depending on your desires. + |
Title | Dimensional Transference + |