Difference between revisions of "SRD5:Races"

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{{ambiguous|term=5e Races}}
 
{{ambiguous|term=5e Races}}
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{{5esrd}}
 
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==Racial Traits==
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The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races.
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====Ability Score Increase====
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Every race increases one or more of a character’s {{srd5lc|Ability Score}}s.
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===Age===
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The age entry notes the age when a member of the race is considered an adult, as well as the race’s expected lifespan. This information can help you decide how old your character is at the start of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For example, if you play a young or very old character, your age could explain a particularly low Strength or {{SRD5|Constitution}} score, while advanced age could account for a high {{SRD5|Intelligence}} or {{SRD5|Wisdom}}.
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===Alignment===
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Most races have tendencies toward certain {{srd5lc|Alignment}}s, described in this entry. These are not binding for player characters, but considering why your {{srd5lc|Dwarf}} is {{srd5lc|Chaotic}}, for example, in defiance of {{srd5lc|Lawful}} dwarf society can help you better define your character.
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===Size===
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Characters of most races are {{SRD5|Medium}}, a {{srd5lc|Size}} category including creatures that are roughly 4 to 8 feet tall. Members of a few races are {{SRD5|Small}} (between 2 and 4 feet tall), which means that certain rules of the game affect them differently. The most important of these rules is  that Small characters have trouble wielding {{srd5lc|Heavy Weapon}}s, as explained in “{{SRD5|Weapon}}s<!--Equipment-->.”
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===Speed===
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Your {{srd5lc|Speed}} determines how far you can {{srd5lc|Move}} when traveling ( “{{SRD5|Adventuring}}”) and fighting (“{{SRD5|Combat}}”).
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===Languages===
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By virtue of your race, your character can speak, read, and write certain {{srd5lc|Language}}s.
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===Subraces===
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Some races have subraces. Members of a subrace have the traits of the parent race in addition to the traits specified for their subrace. Relationships among subraces vary significantly from race to race and world to world.
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==SRD5 Race List==
 
The following are the races listed in the 5th ed. [[SRD5|SRD]].
 
The following are the races listed in the 5th ed. [[SRD5|SRD]].
 
 
{| class="column"
 
{| class="column"
 
|
 
|
 
'''<big>{{Anchor|Races and Subraces}}&nbsp;&nbsp;&nbsp;</big>'''
 
'''<big>{{Anchor|Races and Subraces}}&nbsp;&nbsp;&nbsp;</big>'''
  
* [[SRD5:Dragonborn (Race)|Dragonborn]]
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* [[SRD5:Dragonborn|Dragonborn]]
 
** Various colors
 
** Various colors
* [[SRD5:Dwarf (Race)|Dwarf]]
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* [[SRD5:Dwarf|Dwarf]]
** [[SRD5:Dwarf (Race)#Hill Dwarf|Hill Dwarf]]
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** [[SRD5:Dwarf#Hill Dwarf|Hill Dwarf]]
* [[SRD5:Elf (Race)|Elf]]
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* [[SRD5:Elf|Elf]]
** [[SRD5:Elf (Race)#High Elf|High Elf]]
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** [[SRD5:Elf#High Elf|High Elf]]
* [[SRD5:Gnome (Race)|Gnome]]
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* [[SRD5:Gnome|Gnome]]
** [[SRD5:Gnome (Race)#Rock Gnome|Rock Gnome]]
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** [[SRD5:Gnome#Rock Gnome|Rock Gnome]]
* [[SRD5:Half-Elf (Race)|Half-Elf]]
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* [[SRD5:Half-Elf|Half-Elf]]
* [[SRD5:Half-Orc (Race)|Half-Orc]]
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* [[SRD5:Half-Orc|Half-Orc]]
* [[SRD5:Halfling (Race)|Halfling]]
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* [[SRD5:Halfling|Halfling]]
** [[SRD5:Halfling (Race)#Lightfoot|Lightfoot Halfling]]
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** [[SRD5:Halfling#Lightfoot|Lightfoot Halfling]]
** [[SRD5:Halfling (Race)#Stout|Stout Halfling]]
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* [[SRD5:Human|Human]]
* [[SRD5:Human (Race)|Human]]
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* [[SRD5:Tiefling|Tiefling]]
* [[SRD5:Tiefling (Race)|Tiefling]]
 
 
|}
 
|}
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{{SRD5end}}
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<div style="display:block; border:solid 1px gainsboro; border-radius:0.5em; background:#eedd99;">
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==Design Note: Changes to Racial Traits==
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{{blockref|In 2020, the book {{pub|Tasha's Cauldron of Everything}} introduced the option to customize several of your character’s racial traits, specifically the Ability Score Increase trait, the Language trait, and traits that give skill, armor, weapon, or tool proficiencies. 
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 +
Following in that book’s footsteps, the race options <!--in this article and-->in future D&D books lack the Ability Score Increase trait, the Language trait, the Alignment trait, and any other trait that is purely cultural. Racial traits henceforth reflect only the physical or magical realities of being a player character who’s a member of a particular lineage. Such traits include things like darkvision, a breath weapon (as in the dragonborn), or innate magical ability (as in the forest gnome). Such traits don’t include cultural characteristics, like language or training with a weapon or a tool, and the traits also don’t include an alignment suggestion, since alignment is a choice for each individual, not a characteristic shared by a lineage.
  
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Finally, going forward, the term “race” in D&D refers only to the suite of game features used by player characters. Said features don’t have any bearing on monsters and NPCs who are members of the same species or lineage, since monsters and NPCs in D&D don’t rely on race or class to function. Moreover, DMs are empowered to customize the features of the creatures in their game as they wish.|<ref name="ua21gl">{{Cite Pub|UA 2021 Gothic Lineages}}</ref>}}</div>
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==Sources and Notes==
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:* {{Cite Pub|SRD-OGL v5.1}}
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<references />
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''For a full list of 5th edition races and subraces, official and unofficial, see '''[[Race (disambiguation)]]'''''.
 
{{SRD5 Footer}}
 
{{SRD5 Footer}}
 
[[Category: 5e]]
 
[[Category: 5e]]
 
[[Category:Navigation]]
 
[[Category:Navigation]]

Latest revision as of 19:16, 7 February 2021

Disambiguation.png This article is about 5e Races
For other uses of 5e Races, see 5e Races (disambiguation).
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Racial Traits[edit]

The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races.

Ability Score Increase[edit]

Every race increases one or more of a character’s ability scores.

Age[edit]

The age entry notes the age when a member of the race is considered an adult, as well as the race’s expected lifespan. This information can help you decide how old your character is at the start of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For example, if you play a young or very old character, your age could explain a particularly low Strength or Constitution score, while advanced age could account for a high Intelligence or Wisdom.

Alignment[edit]

Most races have tendencies toward certain alignments, described in this entry. These are not binding for player characters, but considering why your dwarf is chaotic, for example, in defiance of lawful dwarf society can help you better define your character.

Size[edit]

Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules of the game affect them differently. The most important of these rules is that Small characters have trouble wielding heavy weapons, as explained in “Weapons.”

Speed[edit]

Your speed determines how far you can move when traveling ( “Adventuring”) and fighting (“Combat”).

Languages[edit]

By virtue of your race, your character can speak, read, and write certain languages.

Subraces[edit]

Some races have subraces. Members of a subrace have the traits of the parent race in addition to the traits specified for their subrace. Relationships among subraces vary significantly from race to race and world to world.

SRD5 Race List[edit]

The following are the races listed in the 5th ed. SRD.

Races and Subraces   

End of the SRD5 material

Design Note: Changes to Racial Traits[edit]

 [1] 
In 2020, the book Tasha's Cauldron of Everything introduced the option to customize several of your character’s racial traits, specifically the Ability Score Increase trait, the Language trait, and traits that give skill, armor, weapon, or tool proficiencies.

Following in that book’s footsteps, the race options in future D&D books lack the Ability Score Increase trait, the Language trait, the Alignment trait, and any other trait that is purely cultural. Racial traits henceforth reflect only the physical or magical realities of being a player character who’s a member of a particular lineage. Such traits include things like darkvision, a breath weapon (as in the dragonborn), or innate magical ability (as in the forest gnome). Such traits don’t include cultural characteristics, like language or training with a weapon or a tool, and the traits also don’t include an alignment suggestion, since alignment is a choice for each individual, not a characteristic shared by a lineage.

Finally, going forward, the term “race” in D&D refers only to the suite of game features used by player characters. Said features don’t have any bearing on monsters and NPCs who are members of the same species or lineage, since monsters and NPCs in D&D don’t rely on race or class to function. Moreover, DMs are empowered to customize the features of the creatures in their game as they wish.

Sources and Notes[edit]

For a full list of 5th edition races and subraces, official and unofficial, see Race (disambiguation).


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Facts about "Races"
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
TitleRaces +