Difference between revisions of "Damnation of the Earth (3.5e Spell)"

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(Created page with "{{author |author_name=Leziad |date_created=12th November 2018 |status=Finished |balance=Very High }} <onlyinclude>{{3.5e Spell |name=Damnation of the Earth |school=Necromancy...")
 
 
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"''Their people will become like walking corpses, their flesh rotting away. Their eyes will rot in their sockets, and their tongues will rot in their mouths.''"
 
"''Their people will become like walking corpses, their flesh rotting away. Their eyes will rot in their sockets, and their tongues will rot in their mouths.''"
  
Once this terrible spell is used, all good-aligned and evil-aligned creature within it radius must make a [[Fortitude]] save or dies and have their soul spirited away into their respective afterlives. While good creatures painlessly vanish in a puff of light, destroying their body and leaving their equipment behind, evil creatures decay and morph significantly and dies in agony. This effectively instantly raise their corpses as uncontrolled [[Simple Zombie (3.5e Template)|Simple Zombies]] and they count as having been created under a [[SRD:Desecrate|''desecrate'']] effect.  
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Once this terrible spell is used, all good-aligned and evil-aligned creature within it radius must make a [[Fortitude]] save or dies and have their soul spirited away into their respective afterlives. While good creatures painlessly vanish in a puff of light, destroying their body and leaving their equipment behind.
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A much worse fate await evil creatures, who decay and morph significantly and dies in agony. This effectively instantly raise their corpses as uncontrolled [[Simple Zombie (3.5e Template)|Simple Zombies]] and they count as having been created under a [[SRD:Desecrate|''desecrate'']] effect. Any evil creatures with a CR of 10 or more instead become uncontrolled [[Malefic Corpse (3.5e Template)|Malefic Corpse]].
  
 
The caster is immune to the effect of this spell, but is unable to otherwise exclude creatures.
 
The caster is immune to the effect of this spell, but is unable to otherwise exclude creatures.

Latest revision as of 22:57, 19 March 2019

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Author: Leziad (talk)
Date Created: 12th November 2018
Status: Finished
Editing: Clarity edits only please
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Damnation of the Earth
Necromancy [Death]
Level: Cleric 9
Components: V, S, DF
Casting time: 1 Minute
Range: Long (400 ft. + 40 ft./level)
Area: 1 mile/level radius spread
Duration: Instantaneous
Saving Throw: Fortitude Negate
Spell Resistance: Yes

"Their people will become like walking corpses, their flesh rotting away. Their eyes will rot in their sockets, and their tongues will rot in their mouths."

Once this terrible spell is used, all good-aligned and evil-aligned creature within it radius must make a Fortitude save or dies and have their soul spirited away into their respective afterlives. While good creatures painlessly vanish in a puff of light, destroying their body and leaving their equipment behind.

A much worse fate await evil creatures, who decay and morph significantly and dies in agony. This effectively instantly raise their corpses as uncontrolled Simple Zombies and they count as having been created under a desecrate effect. Any evil creatures with a CR of 10 or more instead become uncontrolled Malefic Corpse.

The caster is immune to the effect of this spell, but is unable to otherwise exclude creatures.

Focus: Divine Focus



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric

Leziad's Homebrew (4524 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentV +, S + and DF +
DescriptorDeath +
Identifier3.5e Spell +
LevelCleric 9 +
RangeLong +
RatingUnrated +
SchoolNecromancy +
SummaryThrough an intense rapture, you save the soul of good-aligned creature, punish evil-aligned one and them into walking corpses. +
TitleDamnation of the Earth +