Difference between revisions of "Ravages of Nature (3.5e Feat)"

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|prereqs=Must be able to cast spells from the druid spell list.
 
|prereqs=Must be able to cast spells from the druid spell list.
 
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|fluff=
|benefit=Whenever you cast a druid spell which deals non-energy damage (acid, cold, electricity, fire and sonic) , you deal one extra damage for every die of damage you deal.  
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|benefit=Whenever you cast a druid spell which deals non-energy damage (acid, cold, electricity, fire and sonic), increases that spell's DC by 1 and you deal one extra damage for every die of damage you deal.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
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Latest revision as of 20:04, 29 July 2024

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Author: Leziad (talk)
Date Created: July 23rd, 2024
Status: Complete
Editing: Clarity edits only please
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Ravages of Nature [General] Prerequisites: Must be able to cast spells from the druid spell list.Benefit: Whenever you cast a druid spell which deals non-energy damage (acid, cold, electricity, fire and sonic), increases that spell's DC by 1 and you deal one extra damage for every die of damage you deal.



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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMust be able to cast spells from the druid spell list. +
RatingUndiscussed +
SummaryYou deal additional damage with damaging druid spells which deal non-energy spells. +
TitleRavages of Nature +
TypeGeneral +