Difference between revisions of "Death's Arbiter (3.5e Feat)"

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(new thing)
 
(+1 LP as per Grim feats typically)
 
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|date_created=29 November 2009
 
|date_created=29 November 2009
 
|status= Complete
 
|status= Complete
|balance=Rogue
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|balance=High
 
}}
 
}}
  
{{3.5e Feat
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<onlyinclude>{{3.5e Feat
|name=Death's Apprentice
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|name=Death's Arbiter
 
|types=Grim
 
|types=Grim
 
|summary=You may absorb damage taken by an ally instantly if it would otherwise kill him.
 
|summary=You may absorb damage taken by an ally instantly if it would otherwise kill him.
 
|prereqs=[[Grim (3.5e Class)#Grim Transformation|Grim Transformation]], [[SRD:Knowledge Skill|Knowledge]] (religion) 6 ranks
 
|prereqs=[[Grim (3.5e Class)#Grim Transformation|Grim Transformation]], [[SRD:Knowledge Skill|Knowledge]] (religion) 6 ranks
|benefit=In your study of death, you have begun to be able to choose who lives and dies, but at the risk of your own well-being. When a creature dies (reduced to -10 or less for living creatures or 0 for [[SRD:Undead Type|undead]] and [[SRD:Construct Type|constructs]]) of hit point damage within 30 feet, you may as an [[SRD:Immediate Actions|immediate action]] absorb the extra damage that would have killed the creature, taking that damage yourself and leaving the creature at -9 and stable (or 1 for [[SRD:Undead Type|undead]] and [[SRD:Construct Type|constructs]]). Regardless of any immunities or resistances you may have to the damage taken by the creature, you take the full extra damage amount.
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|benefit=In your study of death, you have begun to be supernaturally able to choose who lives and dies, but at the risk of your own well-being. When a creature dies within 30 feet of you, as an [[SRD:Immediate Actions|immediate action]], you may absorb the extra damage that would have killed the creature, taking that damage yourself and leaving the creature stable 1 HP away from death. Regardless of any immunities or resistances you may have to the damage taken by the creature, you take the full arbitrated damage amount. Unwilling creatures are allowed a [[SRD:Saving Throw#Will|Will]] save (DC 10 + 1/2 your HD + your key mental ability modifier) to negate the arbitration.<br/>
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If you possess 12 or more ranks in [[SRD:Knowledge Skill|Knowledge]] (religion), you may use this ability as a [[SRD:Free Actions|free action]] even not on your turn and even arbitrate temporary [[SRD:Ability Score Loss#Ability Damage|ability damage]] and [[SRD:Energy Drain, Negative Levels, and Level Loss|level draining]].
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Additionally, your [[Grim (3.5e Class)#Grim Life Points|LP pool]] increases by 1.
 
|normal=
 
|normal=
|special=This ability only works if the target creature is willing. Forms of harm that do not involve [[SRD:Hit Points|hit points]], such as ''[[SRD:Charm Subschool|charm]] ''effects, temporary [[SRD:Ability Score Loss#Ability Damage|ability damage]] (including a reduction in [[SRD:Constitution|Constitution]]), [[SRD:Energy Drain, Negative Levels, and Level Loss|level draining]], and [[SRD:Death Effect|death effects]], are not affected by this ability.<br/>
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|special=
If the creature uses a variant system or otherwise doesn't die at the given numbers, it still stabilizes one hit point away from death as normal.
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}}</onlyinclude>
}}
 
  
  
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Feat]]
 
[[Category:Feat]]
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Latest revision as of 21:52, 19 May 2021

Homebrew.png
Author: Ganteka Future (talk)
Date Created: 29 November 2009
Status: Complete
Editing: Clarity edits only please
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Death's Arbiter [Grim] Prerequisites: Grim Transformation, Knowledge (religion) 6 ranksBenefit: In your study of death, you have begun to be supernaturally able to choose who lives and dies, but at the risk of your own well-being. When a creature dies within 30 feet of you, as an immediate action, you may absorb the extra damage that would have killed the creature, taking that damage yourself and leaving the creature stable 1 HP away from death. Regardless of any immunities or resistances you may have to the damage taken by the creature, you take the full arbitrated damage amount. Unwilling creatures are allowed a Will save (DC 10 + 1/2 your HD + your key mental ability modifier) to negate the arbitration.

If you possess 12 or more ranks in Knowledge (religion), you may use this ability as a free action even not on your turn and even arbitrate temporary ability damage and level draining.

Additionally, your LP pool increases by 1.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGrim Feats

Article BalanceHigh +
AuthorGanteka Future +
Identifier3.5e Feat +
PrerequisiteGrim Transformation + and Knowledge (religion) 6 ranks +
RatingUndiscussed +
SummaryYou may absorb damage taken by an ally instantly if it would otherwise kill him. +
TitleDeath's Arbiter +
TypeGrim +