Difference between revisions of "Drown (3.5e Spell)"

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Water is created inside the lungs of a single living creature that needs to breathe. The creature must immediately becomes [[SRD:Nauseated|nauseated]] and must make a Fortitude save to cough up the water. If they fail, they retain the water and remain nauseate until the beginning of your next turn, at which point the victim passes out from a lack of oxygen and falls [[SRD:Unconscious|unconscious]]. On your next turn after that, the victim drowns and dies. A successful [[SRD:Heal Skill|Heal]] check (with a DC equal to 10 plus your caster level), ''[[SRD:Restoration|restoration]]'', ''[[SRD:Heal|heal]]'', ''[[SRD:Wish|wish]]'', or ''[[SRD:Miracle|miracle]]'' spell in the intervening period saves the victim. </onlyinclude>
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Water is created inside the lungs of a single living creature that needs to breathe. The creature must immediately becomes [[SRD:Nauseated|nauseated]] and must make a Fortitude save to cough up the water. If they fail, they retain the water and remain nauseate until the beginning of your next turn, at which point the victim passes out from a lack of oxygen and falls [[SRD:Unconscious|unconscious]]. On your next turn after that, the victim drowns and dies. A successful [[SRD:Heal Skill|Heal]] check (with a DC equal to 10 plus your caster level), ''[[SRD:Restoration|restoration]]'', ''[[SRD:Heal|heal]]'', ''[[SRD:Limited Wish|limited wish]]'', ''[[SRD:Wish|wish]]'', or ''[[SRD:Miracle|miracle]]'' spell in the intervening period saves the victim and removes all negative effects of this spell. </onlyinclude>
  
 
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Revision as of 04:28, 21 December 2010

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Author: ThunderGod Cid (talk)
Date Created: December 20, 2010
Status: Complete
Editing: Clarity edits only please
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Drown
Conjuration (Creation) [Water]
Level: Sorcerer/Wizard 4, Water, 4
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft/2 levels)
Target: One living creature
Duration: 1 round per level
Saving Throw: Fortitude negates
Spell Resistance: Yes

Water is created inside the lungs of a single living creature that needs to breathe. The creature must immediately becomes nauseated and must make a Fortitude save to cough up the water. If they fail, they retain the water and remain nauseate until the beginning of your next turn, at which point the victim passes out from a lack of oxygen and falls unconscious. On your next turn after that, the victim drowns and dies. A successful Heal check (with a DC equal to 10 plus your caster level), restoration, heal, limited wish, wish, or miracle spell in the intervening period saves the victim and removes all negative effects of this spell.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric

Facts about "Drown (3.5e Spell)"
AuthorThunderGod Cid +
ComponentV + and S +
DescriptorWater +
Identifier3.5e Spell +
LevelSorcerer/Wizard 4 +, Water + and 4 +
RangeOther +
Rated ByTarkisflux +, Luigifan18 + and Foxwarrior +
RatingRating Pending +
SchoolConjuration +
SubschoolCreation +
SummaryCreate water inside the target's lungs. +
TitleDrown +