Difference between revisions of "Master Blaster (3.5e Feat)"

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|prereqs=[[BAB]] +3, [[SRD:Combat Casting|Combat Casting]], ability to cast 1st level arcane spells
 
|prereqs=[[BAB]] +3, [[SRD:Combat Casting|Combat Casting]], ability to cast 1st level arcane spells
 
|prereq_feat1=Combat Casting
 
|prereq_feat1=Combat Casting
|benefit=Upon taking this feat, choose a class that does not progress or grant spells. Whenever you cast a spell that deals damage to a foe, you may add 1d6 damage to the total damage dealt for every level you have in that class. The maximum number of dice that may be added is equal to your HD minus your effective CL for the spells being cast. This extra damage can only effect a single creature once per spell.
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|benefit=Upon taking this feat, choose a class that does not progress or grant spells. Whenever you cast a spell that deals damage whose number of damage dice scales with caster level (such as [[SRD:Fireball|Fireball]] or [[SRD:Polar_Ray|Polar Ray]] spells), you may add an additional number of damage dice to the total damage dealt for every level you have in that class. The maximum number of dice that may be added is equal to your HD minus your effective CL for the spells being cast (still capped by the maximum normal number of dice that the spell could deal due to high caster level).
|special=This feat may be taken multiple times, each time choosing a different class. At level 8 the 1d6 grows to 1d8, and at level 13 it once again grows to 1d10.
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|special=This feat may be taken multiple times, each time choosing a different class.
 
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Latest revision as of 22:52, 3 October 2014

Homebrew.png
Author: Ghostwheel (talk)
Date Created: June 23, 2011
Status: Complete
Editing: Clarity edits only please
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Master Blaster [Fighter] Prerequisites: BAB +3, Combat Casting, ability to cast 1st level arcane spellsBenefit: Upon taking this feat, choose a class that does not progress or grant spells. Whenever you cast a spell that deals damage whose number of damage dice scales with caster level (such as Fireball or Polar Ray spells), you may add an additional number of damage dice to the total damage dealt for every level you have in that class. The maximum number of dice that may be added is equal to your HD minus your effective CL for the spells being cast (still capped by the maximum normal number of dice that the spell could deal due to high caster level). Special: This feat may be taken multiple times, each time choosing a different class.



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Ghostwheel's Homebrew (311 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteBAB +3 +, Combat Casting + and ability to cast 1st level arcane spells +
Rated ByEiji-kun +
RatingRating Pending +
SummaryThrough intense training you know how to lend your blasting spells even more firepower despite the fact that you haven't focused on them entirely. +
TitleMaster Blaster +
TypeFighter +