Difference between revisions of "Attunement Staff (3.5e Equipment)"
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An attunement staff is essentially an empty staff, a spellcaster can imbue spell into the staff and cast them using the staff's own charge. Without any spell imbued into it it is simply a +1/+0 [[SRD:Quarterstaff|quarterstaff]]. Imbuing a spell into the staff is merely a matter of casting said spell into the staff. Once done, it is a known spell for the staff. A spell may be forgotten from the staff as a standard action. Spells cast from the staff use up a number of charges equal to 1/2 its spell level (round down, minimum 1). The number of total spell level and the maximum spell level that can be imbued to an attainment depend on it type (going from Novice to Archmage). You must still pay any XP or expensive material component from the imbued into the staff. | An attunement staff is essentially an empty staff, a spellcaster can imbue spell into the staff and cast them using the staff's own charge. Without any spell imbued into it it is simply a +1/+0 [[SRD:Quarterstaff|quarterstaff]]. Imbuing a spell into the staff is merely a matter of casting said spell into the staff. Once done, it is a known spell for the staff. A spell may be forgotten from the staff as a standard action. Spells cast from the staff use up a number of charges equal to 1/2 its spell level (round down, minimum 1). The number of total spell level and the maximum spell level that can be imbued to an attainment depend on it type (going from Novice to Archmage). You must still pay any XP or expensive material component from the imbued into the staff. | ||
− | A attunement staff of Apprentice level or higher can use a special attack, as an attack action you may make an melee touch attack with the staff. The attack use the character highest mental ability modifier to determine the attack bonus instead of it [[SRD:Strength|strength]]. The attack deal damage based it on it level plus the wielder's highest mental ability score. The attack is still available even if the staff is depleted of charges. | + | A attunement staff of Apprentice level or higher can use a special attack, as an attack action you may make an melee touch attack with the staff. The attack use the character highest mental ability modifier to determine the attack bonus instead of it [[SRD:Strength|strength]]. The attack deal damage based it on it level plus the wielder's highest mental ability score. The attack is still available even if the staff is depleted of charges. |
− | Lower level staff can upgraded to a higher level staff, recharging 10 charges. Like stereotypical staff it has 50 charges, unlike normal staff it can be recharged by spending 1/5th of it value, restoring 10 charges. | + | Lower level staff can upgraded to a higher level staff, recharging 10 charges. Like stereotypical staff it has 50 charges, unlike normal staff it can be recharged by spending 1/5th of it value, restoring 10 charges. An attunement staff is only usable by the creature that first imbued spell into it (not even use magic device can bypass this restriction), in order for a new user to use the staff he must perform a 8 hours ritual which remove every spell known inside the staff. |
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− | Prerequisites: [[SRD:Craft Staff|Craft Staff]], [[SRD:Limited Wish| | + | |
+ | === Extra Customization === | ||
+ | |||
+ | It is possible to add extra abilities to your attunement staff at the listed price, you may only have 2 extra ability plus one additional per staff level above novice (to a maximum five at archmagi). You may only take a particular upgrade once unless noted otherwise. | ||
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+ | '''Arcane Bolt:''' You may use the special staff attack as a ranged touch attack within 30 ft. You may take this special ability twice, increasing the range to 60 ft. on the second iteration. ''Cost: 1000 gp'' | ||
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+ | '''Detect Magic:''' The user can use [[SRD:Read Magic|''read magic'']] and [[SRD:Detect Magic|''detect magic'']] as supernatural ability at will. ''Cost: 500 gp'' | ||
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+ | '''Extra Capacity:''' Increase the total spell level of the staff by 1, you may take this special ability up to 3 times. ''Cost: 500 gp (1st), 1000 gp (2nd), 5000 gp (3rd)'' | ||
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+ | Prerequisites: [[SRD:Craft Staff|Craft Staff]], [[SRD:Limited Wish|''limited wish'']], [[SRD:Caster Level|caster level]] equal to staff twice max spell level to a minimum of 8th.<br /> | ||
Cost to Create: 2,000 gp, 160 EXP, 4 days. (Novice), 4500 gp, 360 EXP, 9 days. (Apprentice), 12,500 gp, 1000 EXP, 25 days. (Adept), 24,500 gp, 1,960 EXP, 98 days. (Master), 40,500 gp, 3,240 EXP, 81 days. (Archmagi).</onlyinclude> | Cost to Create: 2,000 gp, 160 EXP, 4 days. (Novice), 4500 gp, 360 EXP, 9 days. (Apprentice), 12,500 gp, 1000 EXP, 25 days. (Adept), 24,500 gp, 1,960 EXP, 98 days. (Master), 40,500 gp, 3,240 EXP, 81 days. (Archmagi).</onlyinclude> | ||
Revision as of 04:00, 27 August 2015
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Attunement Staff
Price: | Varies |
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Body Slot: | Held |
Caster Level: | Varies |
Aura: | Varies Universal |
Activation: | Use-activated |
Weight: | 6 lbs |
An attunement staff is essentially an empty staff, a spellcaster can imbue spell into the staff and cast them using the staff's own charge. Without any spell imbued into it it is simply a +1/+0 quarterstaff. Imbuing a spell into the staff is merely a matter of casting said spell into the staff. Once done, it is a known spell for the staff. A spell may be forgotten from the staff as a standard action. Spells cast from the staff use up a number of charges equal to 1/2 its spell level (round down, minimum 1). The number of total spell level and the maximum spell level that can be imbued to an attainment depend on it type (going from Novice to Archmage). You must still pay any XP or expensive material component from the imbued into the staff.
A attunement staff of Apprentice level or higher can use a special attack, as an attack action you may make an melee touch attack with the staff. The attack use the character highest mental ability modifier to determine the attack bonus instead of it strength. The attack deal damage based it on it level plus the wielder's highest mental ability score. The attack is still available even if the staff is depleted of charges.
Lower level staff can upgraded to a higher level staff, recharging 10 charges. Like stereotypical staff it has 50 charges, unlike normal staff it can be recharged by spending 1/5th of it value, restoring 10 charges. An attunement staff is only usable by the creature that first imbued spell into it (not even use magic device can bypass this restriction), in order for a new user to use the staff he must perform a 8 hours ritual which remove every spell known inside the staff.
Variety | Total Spell Level | Max Spell Level | Special Attack | Cost |
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Novice | 4 | 1st | — | 4,000 gp |
Apprentice | 8 | 3rd | 1d6 | 9,000 gp |
Adept | 12 | 5th | 1d8 | 25,000 gp |
Master | 16 | 7th | 1d10 | 49,000 gp |
Archmagi | 20 | 9th | 2d6 | 81,000 gp |
Extra Customization
It is possible to add extra abilities to your attunement staff at the listed price, you may only have 2 extra ability plus one additional per staff level above novice (to a maximum five at archmagi). You may only take a particular upgrade once unless noted otherwise.
Arcane Bolt: You may use the special staff attack as a ranged touch attack within 30 ft. You may take this special ability twice, increasing the range to 60 ft. on the second iteration. Cost: 1000 gp
Detect Magic: The user can use read magic and detect magic as supernatural ability at will. Cost: 500 gp
Extra Capacity: Increase the total spell level of the staff by 1, you may take this special ability up to 3 times. Cost: 500 gp (1st), 1000 gp (2nd), 5000 gp (3rd)
Prerequisites: Craft Staff, limited wish, caster level equal to staff twice max spell level to a minimum of 8th.
Cost to Create: 2,000 gp, 160 EXP, 4 days. (Novice), 4500 gp, 360 EXP, 9 days. (Apprentice), 12,500 gp, 1000 EXP, 25 days. (Adept), 24,500 gp, 1,960 EXP, 98 days. (Master), 40,500 gp, 3,240 EXP, 81 days. (Archmagi).
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