Difference between revisions of "Iron Buddha (3.5e Prestige Class)"

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(Becoming an Iron Buddha)
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Revision as of 18:58, 13 April 2021


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Author: the bluez in the dungeon (talk)
Date Created: 13/4/2021
Status: WIP
Editing: Clarity edits only please
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Heavy élite warriors and horsemen, these monk-like foghters wear armor and perform incredible techniques. 10 6 Good Good Poor Good Other

"Full, Separate" is not in the list (Full, Partial, Minor, Separate, Other) of allowed values for the "Class Ability Progression" property.


Iron Buddha

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming an Iron Buddha

<-Why characters pursue this class, what other classes they typically have, and what abilities are important.->

Entry Requirements
Alignment: Any lawful.
Base Attack Bonus: +4.
Skills: Concentration 8 ranks, Ride 4 ranks.
Feats: Mounted Combat,

or Mounted Combat, Scaling,

or Mounted Combat, Variant.

Special: Must have the Steel Sage alternate class feature.

Table: The Iron Buddha

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Monk Abilities, Mounted Sage
2nd +2 +3 +0 +3 Bonus Feat
3rd +3 +3 +1 +3 <-class features gained at this level->
4th +4 +4 +1 +4 Bonus Feat
5th +5 +4 +1 +4 <-class features gained at this level->
6th +6 +5 +2 +5 Bonus Feat
7th +7 +5 +2 +5 <-class features gained at this level->
8th +8 +6 +2 +6 Bonus Feat
9th +9 +6 +3 +6 <-class features gained at this level->
10th +10 +7 +3 +7 Bonus Feat

Class Skills (4 + Int modifier per level.)
Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (religion) (Int), Listen (Wis), Martial Lore (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis).

Class Features

All of the following are class features of the iron buddha.

Weapons and Armors proficiency: An iron buddha gains proficiency with all martial weapons and three exotic weapons of its choosing.

Monk Abilities: Your iron buddha and monk levels stack for the purpose of determining its unarmed damage, flurry of blows, stunning strike's uses and DC and wholeness of the body feature. If you use my version of the monk, at each class level, you gain a progression equal to that of the monk for ki techniques and ki points. Your iron buddha's levels count as monk's levels for any prerequisite and scaling feature from feats.

Mounted Sage (Ex): Starting from 1st level, an iron buddha adds its Wisdom modifier to Ride checks. At level 3rd it adds the same modifier to combat maneuvers done while mounted or by its mount (such as trampling a foe).

Bonus Feat: Starting at level 2nd and at each subsequent even level, an iron buddha gains an extra fighter feat, monk feat or feat that has Improved Unarmed Strike as a prerequisites, if it meets its requirements.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information, including any differences in the class feature at epic levels->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non-epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.->





Back to Main Page3.5e HomebrewClassesPrestige Classes

the bluez in the dungeon's Homebrew (786 Articles)
the bluez in the dungeonv
Authorthe bluez in the dungeon +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level6 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAutohypnosis +, Balance +, Bluff +, Concentration +, Craft +, Diplomacy +, Handle Animal +, Heal +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Profession +, Ride +, Sense Motive + and Spot +
Skill Points4 +
SummaryHeavy élite warriors and horsemen, these monk-like foghters wear armor and perform incredible techniques. +
TitleIron Buddha +
Will Save ProgressionGood +