Difference between revisions of "Evil Ghost Possession (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
 
Line 2: Line 2:
 
|author_name=Leziad
 
|author_name=Leziad
 
|date_created=12th October 2019
 
|date_created=12th October 2019
|status=Finished
+
|status=Complete
 
|balance=Very High}}
 
|balance=Very High}}
  
Line 8: Line 8:
 
|name=Evil Ghost Possession
 
|name=Evil Ghost Possession
 
|types=
 
|types=
|summary=You turn all Enchantment (Compulsion) spells you cast into Necromancy spells.
+
|summary=You are able to turn enchantment (compulsion) spells you cast into necromancy spells.
 
|prereqs=Must be able to cast a Enchantment (Compulsion) spell of 1st level or higher
 
|prereqs=Must be able to cast a Enchantment (Compulsion) spell of 1st level or higher
|fluff=You call evil spirits, or fraction your own spirit to possess your foes rather than mind controlling them with glamour and enchantment.
+
|fluff=You call evil spirits, or fraction your own spirit to possess your foes rather than mind controlling them with glamor and enchantment.
|benefit=You treat all Enchantment (Compulsion) effect as belonging to the necromancy school. These spells are no longer mind-affecting spells, but abilities which protect against necromancy or possession applies to them.  
+
|benefit=You may cast any of your enchantment (compulsion) spells as belonging to the necromancy school with the [evil] descriptor. When cast this way, these spells are no longer mind-affecting spells, but abilities which protect against necromancy or possession apply to them.  
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|normal=
|special=
+
|special=}}
}}
 
  
  

Latest revision as of 20:13, 24 October 2023

Homebrew.png
Author: Leziad (talk)
Date Created: 12th October 2019
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Evil Ghost Possession [General] You call evil spirits, or fraction your own spirit to possess your foes rather than mind controlling them with glamor and enchantment.Prerequisites: Must be able to cast a Enchantment (Compulsion) spell of 1st level or higherBenefit: You may cast any of your enchantment (compulsion) spells as belonging to the necromancy school with the [evil] descriptor. When cast this way, these spells are no longer mind-affecting spells, but abilities which protect against necromancy or possession apply to them.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4528 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMust be able to cast a Enchantment (Compulsion) spell of 1st level or higher +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SummaryYou are able to turn enchantment (compulsion) spells you cast into necromancy spells. +
TitleEvil Ghost Possession +
TypeGeneral +