Difference between revisions of "Drown (3.5e Spell)"
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− | Water is created inside the lungs of a single living creature that needs to breathe. The creature must immediately becomes [[SRD:Nauseated|nauseated]] and must make a Fortitude save to cough up the water. If they fail, they retain the water and remain nauseate until the beginning of your next turn, at which point the victim passes out from a lack of oxygen and falls [[SRD:Unconscious|unconscious]]. On your next turn after that, the victim drowns and dies. A successful [[SRD:Heal Skill|Heal]] check (with a DC opposing your caster level | + | Water is created inside the lungs of a single living creature that needs to breathe. The creature must immediately becomes [[SRD:Nauseated|nauseated]] and must make a Fortitude save to cough up the water. If they fail, they retain the water and remain nauseate until the beginning of your next turn, at which point the victim passes out from a lack of oxygen and falls [[SRD:Unconscious|unconscious]]. On your next turn after that, the victim drowns and dies. A successful [[SRD:Heal Skill|Heal]] check (with a DC opposing your caster level), ''[[SRD:Restoration|restoration]]'', ''[[SRD:Heal|heal]]'', ''[[SRD:Wish|wish]]'', or ''[[SRD:Miracle|miracle]]'' spell in the intervening period saves the victim. </onlyinclude> |
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Revision as of 04:27, 21 December 2010
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Conjuration (Creation) [Water] | |
Level: | Sorcerer/Wizard 4, Water, 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft/2 levels) |
Target: | One living creature |
Duration: | 1 round per level |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
Water is created inside the lungs of a single living creature that needs to breathe. The creature must immediately becomes nauseated and must make a Fortitude save to cough up the water. If they fail, they retain the water and remain nauseate until the beginning of your next turn, at which point the victim passes out from a lack of oxygen and falls unconscious. On your next turn after that, the victim drowns and dies. A successful Heal check (with a DC opposing your caster level), restoration, heal, wish, or miracle spell in the intervening period saves the victim.
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Author | ThunderGod Cid + |
Component | V + and S + |
Descriptor | Water + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 4 +, Water + and 4 + |
Range | Other + |
Rated By | Tarkisflux +, Luigifan18 + and Foxwarrior + |
Rating | Rating Pending + |
School | Conjuration + |
Subschool | Creation + |
Summary | Create water inside the target's lungs. + |
Title | Drown + |