Difference between revisions of "SRD:Improved Familiar"

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m (Electricity isn't actually a subtype. SRD is in error?)
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<div class="supplement">
 
 
{{OGL Top}}
 
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===Improved Familiar [General]===
 
  
This [[SRD:Feats|feat]] allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.
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<onlyinclude>{{3.5e Feat
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|name=Improved Familiar
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|summary=This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.
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|prereqs=Ability to acquire a new [[SRD:Familiars|familiar]], compatible alignment, sufficiently high level (see below).
 +
|benefit=When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).
  
=====Prerequisites=====
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{{:SRD:Improved Familiar/table1}}
 
 
Ability to acquire a new [[SRD:Familiars|familiar]], compatible alignment, sufficiently high level (see below).
 
 
 
=====Benefit=====
 
 
 
When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).
 
 
 
{| class="zebra d20" cellspacing="0" cellpadding="0"
 
|-
 
! style="text-align: left;" | Familiar || Alignment || Arcane Spellcaster Level
 
|-
 
| style="text-align: left;" | [[SRD:Shocker Lizard|Shocker lizard]] || [[SRD:Neutral|Neutral]] || 5th
 
|-
 
| style="text-align: left;" | [[SRD:Stirge|Stirge]] || [[SRD:Neutral|Neutral]] || 5th
 
|-
 
| style="text-align: left;" | [[SRD:Formian|Formian worker]] || [[SRD:Lawful Neutral|Lawful neutral]] || 7th
 
|-
 
| style="text-align: left;" | [[SRD:Imp|Imp]] || [[SRD:Lawful Evil|Lawful evil]] || 7th
 
|-
 
| style="text-align: left;" | [[SRD:Pseudodragon|Pseudodragon]] || [[SRD:Neutral Good|Neutral good]] || 7th
 
|-
 
| style="text-align: left;" | [[SRD:Quasit|Quasit]] || [[SRD:Chaotic Evil|Chaotic evil]] || 7th
 
|}
 
  
 
Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature’s type is something other than [[SRD:Animal Type|animal]], its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
 
Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature’s type is something other than [[SRD:Animal Type|animal]], its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
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The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master’s alignment the only possible categorization. For instance, improved familiars could be assigned by the master’s creature type or subtype, as shown below.
 
The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master’s alignment the only possible categorization. For instance, improved familiars could be assigned by the master’s creature type or subtype, as shown below.
  
{| class="zebra d20" cellspacing="0" cellpadding="0"
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{{:SRD:Improved Familiar/table2}}
|-
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}}</onlyinclude>
! style="text-align: left;" | Familiar || Type/Subtype || Arcane Spellcaster Level
+
 
|-
 
| style="text-align: left;" | [[SRD:Celestial Creature|Celestial]] [[SRD:Hawk|hawk]]<sup>1</sup> || [[SRD:Good Subtype|Good]] || 3rd
 
|-
 
| style="text-align: left;" | [[SRD:Fiendish Creature|Fiendish]] [[SRD:Snake|Tiny viper snake]]<sup>2</sup> || [[SRD:Evil Subtype|Evil]] || 3rd
 
|-
 
| style="text-align: left;" | [[SRD:Air Elemental|Air elemental, Small]] || [[SRD:Air Subtype|Air]] || 5th
 
|-
 
| style="text-align: left;" | [[SRD:Earth Elemental|Earth elemental, Small]] || [[SRD:Earth Subtype|Earth]] || 5th
 
|-
 
| style="text-align: left;" | [[SRD:Fire Elemental|Fire elemental, Small]] || [[SRD:Fire Subtype|Fire]] || 5th
 
|-
 
| style="text-align: left;" | [[SRD:Lizard|Shocker lizard]] || Electricity || 5th
 
|-
 
| style="text-align: left;" | [[SRD:Water Elemental|Water elemental, Small]] || [[SRD:Water Subtype|Water]] || 5th
 
|-
 
| style="text-align: left;" | [[SRD:Homunculus|Homunculus]]<sup>3</sup> || [[SRD:Undead Type|Undead]] || 7th
 
|-
 
| style="text-align: left;" | [[SRD:Ice Mephit|Ice mephit]] || [[SRD:Cold Subtype|Cold]] || 7th
 
|-
 
| class="foot" colspan="3" |
 
# Or other [[SRD:Celestial Creature|celestial animal]] from the standard [[SRD:Familiars|familiar list]].
 
# Or other [[SRD:Fiendish Creature|fiendish animal]] from the standard [[SRD:Familiars|familiar list]].
 
# The master must first create the homunculus, substituting ichor or another part of the master’s body for blood if necessary.
 
|}
 
  
 
{{SRD Feat Footer}}
 
{{SRD Feat Footer}}
[[Category:General Feat|{{BASEPAGENAME}}]]
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[[Category:3.5e|{{BASEPAGENAME}}]]
[[Category:Magic|{{BASEPAGENAME}}]]
 
[[Category:Familiar Feat|{{BASEPAGENAME}}]]
 
</div>
 

Latest revision as of 02:30, 7 February 2011

This material is published under the OGL


Improved Familiar [General] Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).Benefit: When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).

Familiar Alignment Arcane Spellcaster Level
Shocker lizard Neutral 5th
Stirge Neutral 5th
Formian worker Lawful neutral 7th
Imp Lawful evil 7th
Pseudodragon Neutral good 7th
Quasit Chaotic evil 7th

Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).

The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master’s alignment the only possible categorization. For instance, improved familiars could be assigned by the master’s creature type or subtype, as shown below.

Familiar Type/Subtype Arcane Spellcaster Level
Celestial hawk1 Good 3rd
Fiendish Tiny viper snake2 Evil 3rd
Air elemental, Small Air 5th
Earth elemental, Small Earth 5th
Fire elemental, Small Fire 5th
Shocker lizard Electricity 5th
Water elemental, Small Water 5th
Homunculus3 Undead 7th
Ice mephit Cold 7th
  1. Or other celestial animal from the standard familiar list.
  2. Or other fiendish animal from the standard familiar list.
  3. The master must first create the homunculus, substituting ichor or another part of the master’s body for blood if necessary.




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Facts about "Improved Familiar"
PrerequisiteAbility to acquire a new familiar +, compatible alignment + and sufficiently high level (see below). +
SummaryThis feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar. +
TitleImproved Familiar +
TypeGeneral +