Difference between revisions of "SRD:Summon Nature's Ally VI"

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| subschool=Summoning
 
| subschool=Summoning
 
| desc=Air, Chaotic, Earth, Evil, Fire, Good, Lawful, or Water, (see text)
 
| desc=Air, Chaotic, Earth, Evil, Fire, Good, Lawful, or Water, (see text)
| lvl=[[SRD:Druid Spell List|Drd]] 6
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| lvl=Druid 6
 
| comp=V, S, DF
 
| comp=V, S, DF
 
| casttime=1 [[SRD:Round|round]]
 
| casttime=1 [[SRD:Round|round]]

Latest revision as of 06:22, 10 April 2011

This material is published under the OGL


Summon Nature's Ally VI
Conjuration (Summoning) [Air, Chaotic, Earth, Evil, Fire, Good, Lawful, or Water, (see text)]
Level: Druid 6
Components: V, S, DF
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon nature’s ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.


Summon Nature’s Ally

1st Level

2nd Level

3rd Level

4th Level

5th Level

6th Level

*Can’t cast irresistible dance

7th Level

*Can’t cast irresistible dance

8th Level

9th Level

*Can cast irresistible dance

  1. May be summoned only into an aquatic or watery environment.




Back to Main PageSystem Reference DocumentSpells

ComponentV +, S + and DF +
DescriptorAir +, Chaotic +, Earth +, Evil +, Fire +, Good +, Lawful +, Water + and (see text) +
LevelDruid 6 +
RangeOther +
SchoolConjuration +
SubschoolSummoning +
TitleSummon Nature's Ally VI +