Difference between revisions of "Moon Madness (3.5e Disease)"
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− | '''Infection Type:''' contact | + | '''Infection Type:''' contact, but this disease is only contatious under fullmoon. |
'''Cycle:'''1 Lunar cycle/3 days, You must save versus Moon Madness at the start and end of each fullmoon. | '''Cycle:'''1 Lunar cycle/3 days, You must save versus Moon Madness at the start and end of each fullmoon. | ||
− | This works in that way that you start in stage 1 of the disease and first time you are touched by the natural light from the fullmoon you must save or enter stage 2. When the fullmoon are over (usual 3 days) you must save agein and if for some reason you ends in a even stage outside of fullmoon you instead are in Stage 3. | + | This works in that way that you start in stage 1 of the disease and first time you are touched by the natural light from the fullmoon you must save or enter stage 2. When the fullmoon are over (usual 3 days) you must save agein and if for some reason you ends in a even numbered stage outside of fullmoon you instead are in Stage 3. |
'''Stage 1:''' | '''Stage 1:''' |
Revision as of 23:02, 29 May 2012
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Infection: | ingested |
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DC: | 17 |
Incubation : | 1 week 1 |
Damage : | Special2 3 |
- After the incubations period you only save againt this disease every full moon.
- you become Fatigued around after short periods of exercise every time you take any action other than rest for more than 1 hour you become Fatigued
- When ever you see the full moon you lose your mind and belive you are a predator out to hunt and kill. Your Intelligence drops to 3 (if higher) you become chaotic evil and gain +2 bonus to Strength and Constitution. While under the full moon, you can't be Fatigued.
Created by a circle of Druids who felt that the city people had lost respect for nature and needed a lesson
Druids Special: This disease is added to the list of diseases druids can chose from when casting Contagion.
Better Disease Implementation (3.5e Variant Rule)
Moon Madness | contact, 1 Lunar cycle/3 days cycle | |||||||||||||||||||
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The lunar cyclus draws out the worst in you | ||||||||||||||||||||
You are cured. | ⇐ | You easely becomes Fatigued | ⇔ | You rage when woundet under moonlight | ⇔ | Your head is filled with strange thoughts and signs -2 to intelligence. | ⇔ | You become a chaotic evil predator out to hunt and kill, under the fullmoon. | ⇔ | You are returned to stage 3. |
Infection Type: contact, but this disease is only contatious under fullmoon.
Cycle:1 Lunar cycle/3 days, You must save versus Moon Madness at the start and end of each fullmoon. This works in that way that you start in stage 1 of the disease and first time you are touched by the natural light from the fullmoon you must save or enter stage 2. When the fullmoon are over (usual 3 days) you must save agein and if for some reason you ends in a even numbered stage outside of fullmoon you instead are in Stage 3.
Stage 1:
Your soul seems to use a lot of your energy to battle your basis instincs
When ever you use a Full-Round Actions you become Fatigued
Stage 2:
You feel the strenght in letting the beast out
When ever you are woundet you enter a Rage just like a Barbarian except you enters it as a free action when woundet and you can't end it prematurely, it even becoms a Greater Rage if the diseased victim have 11 or more HD and a Mighty Rage if the victim have 20 or more HD. Also when in the natural light from the moon the victim is immune to Fatigued
Stage 3:
You feel the beast lurking in the cornors of your mind, always trying to take control
When ever you roll a saving throw you automatical becomes Shaken as the beast battles for control.
Stage 4:
The beast runs wild
You lose your mind and belive you are a predator out to hunt and kill. Your Intelligence drops to 3 (if higher) you become chaotic evil and you crave blood. Also when in the natural light from the fullmoon the victim is immune to fear, Shaken,frightened and panicked.
Stage 5:
The fullmoon wanes
There is no real stage 5 if you fail your save in stage 4 instead return to stage 3.
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