Difference between revisions of "Talk:Read In My Voice (3.5e Spell)"
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::Eiji-kun - Might I suggest making the duration proportionate to the host-object's fragility, so that a old, dry sheet of paper might hold the caster for a century, while a Colossal-sized adamantium monolith might only hold the caster for 1 round. | ::Eiji-kun - Might I suggest making the duration proportionate to the host-object's fragility, so that a old, dry sheet of paper might hold the caster for a century, while a Colossal-sized adamantium monolith might only hold the caster for 1 round. | ||
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+ | :::I'm not jumping in between you and Tarkis quite yet, so this will be short, but in reply to your suggestion it shouldn't be needed. The most common substance will be a stone wall (hardness 8, lots of hp) which is effectively strong enough to stand the test of time anyways. Someone purposefully seeking to use the stasis function of the spell probably will go out and buy an adamantine monolith for themselves, but its mostly overkill once you get past "wood". As a result I go in expecting the surface to stand the test of time, short of direct intervention trying to break it. Even with the adamantine, if someone wants to break it, someone will break it eventually. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 02:22, 5 December 2013 (UTC) |
Revision as of 02:22, 5 December 2013
Ratings
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Undead Knave favors this article and rated it 4 of 4! |
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I like the number of options this spell gives. |
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Spanambula favors this article and rated it 4 of 4! |
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This is the most delightful and hilarious spell I've read in a while. So many ways to have fun with this spell.... |
Spell Level
So, it's a self-targeting temporal stasis with a contingent release clause and no expensive component... at 4 levels lower? I'm honestly not sure if the contingent release part is worth raising or lowering in level, but the self-targeting drop and expensive component removal probably cancel each other out. Which still makes it seem a bit under-leveled to my mind. Can you expound upon your level decision a bit? - Tarkisflux Talk 01:46, 30 November 2013 (UTC)
- Certainly. The concept originally came to me as a cheap method of teleportation by literally sending yourself in the mail to be read by your ally afar (or pulling off the wizard-in-a-bag-of-holding-with-bottle-of-air trick). This amused me, and I recognized it to be less useful as an actual teleport, so a lower level it would be. Then I mused on other options for doing so. There's using it for immortality, but not really. Immortality you can't experience isn't really immortality much at all. Then, you could use it to escape. Being pursued? Write some graffiti on the wall, the cops will run by you without notice. This is where I decided to have the contingency and the risk of being trapped like this forever (as you don't want "on read" only, the cops will read it if its noticed and your cover is blown) while balancing it out so that you will be released somehow.
- So I figure, if it's under 5, but still a pretty good disguise-on-command, it probably should be 4. We've got greater invisibility tricks, and this seemed more potent than something found on 3rd level or below.
- Actually I didn't even think about temporal stasis while making this. Though to be fair, I think temporal stasis is a tad overleveled anyways. -- Eiji-kun (talk) 02:07, 30 November 2013 (UTC)
- I agree that it's a bit overleveled and would peg it closer to 6 myself, but I forget who agrees with what spell level around here.
- Anyway, I think the comparison between this and that is strong enough that a 2 level difference doesn't really work. Yeah, this is potentially less useful than teleport for transport (also, delayed blast fireballs + ablative blast catchers are worse for transport, yay Project Orion), but it's not a teleport variant so who cares? It being worse just means that you don't use it for those purposes most of the time. There's a lot more to this spell than transport after all, like it being a great for ambush purposes. You can load yourself up with buffs, go hide in a book or whatever, and then wait until triggered with your nigh infinite durations (if they pass while you effectively don't exist, you want to write that in I guess). There's probably a lot of other fun things to do with it too. Even if there weren't, you still need to pay for your fluff/effect budget though, and level 4 doesn't pay for "indefinite invulnerable* immortal non-existence with triggered escape clause" IMO. - Tarkisflux Talk 03:15, 30 November 2013 (UTC)
- Oooo, pre-buffed wizards. I didn't think of that at all. I could write in a clause spell durations continue to pass without you, or that spells don't come with you (after all, there is no longer a target, you don't exist). But ambush is totally something I see, the aforementioned wizard-in-a-bag.
- Tarkisflux: “the self-targeting drop and expensive component removal probably cancel each other out”
- Mantissa's Ostrich Flight seems balanced at 1st level to me. I wouldn’t add 7 levels for dumping the expensive material component, either. What am I missing?
- "indefinite invulnerable*”
- Indefinite even-more-invulnerable comes on line at 1st level. Without magic. It’s called suicide. This spell is more useful than committing suicide, but that seems appropriate.
- “immortal "
- I don’t think CR 3 cockatrices confer immortality as an attack, and am not seeing that any of the differences between this and petrification make one immortality and the other not.
- Eiji-kun: ”Perhaps if I add in a dazing clause regardless of violent removal or not”
- @Ideasmith - Mantissa's Ostrich is not balanced at 1 for a few reasons (the most glaring is "potion"), but it's also not worth an 8 or 9 slot either IMO. I might discuss it more on the spell's page later. Weaponizing and counter spell concerns aside, I'd say that just like this one the actual in-world effect of the spell is stronger than you can pull off with spells of that level, whether or not the actual functional utility of that effect is something you could more easily achieve with a dagger.
- Suicide is not indefinite invulnerability. You can't be hurt after that because you've already been hurt as much as you possibly can be, rather than being actually immune to most things. And it has a much higher cost associated with it than this, as it requires a 5+ level spell, expensive components, and potentially a level/con point to recover from. In short, it's a terrible point of comparison for this spell and yours (if for different reasons).
- And I'd call petrification immortality, though I suppose "timelessness" might be a more accurate term that we disagree less about the connotations of. Unlike this spell, you are still subject to damage while petrified and it requires a 6th level spell to recover from and you don't have control over that recovery... so I'm not seeing how that's an argument for the level of this one being lower.
- @Eiji - I think this is closer to 5 or 6 honestly, particularly given your ability to set conditions like "when read after 100 years" to send yourself forward a minimum amount of time. If you want to keep comparing with teleport, that one lets you go places with some degree of failure and this one lets you go to other times with some degree of failure (that can largely be mitigated by planning). So 5 with some anti-ambush stuff (my preference would be the "dazed or stunned for a bit" plan, so that contingencies and stuff can be employed by higher level guys), and 6 otherwise. - Tarkisflux Talk 01:11, 1 December 2013 (UTC)
- I'm considering some of your points, though before I talk about them (when I get time), the 100 years thing you can't do. Contingency requirements is based on who is reading rather then when, its not that wide. Admittedly, the language may not be entirely clear on that so I'll tighten that up now. Does this change your opinions any? -- Eiji-kun (talk) 01:39, 1 December 2013 (UTC)
- That change probably also blocks alternate formulations like putting yourself into a holiday book and escaping on the 100th read, and I'm pretty sure it blocks things like "4th generation descendant of X" as well, which makes it pretty difficult to time your release properly (unless you're using some wacky divination to describe a specific person in your future I guess). So it's much less useful for time skipping now, difficult to weaponize, will likely be difficult to ambush effectively with... I'm less inclined to go with 6 but I still think it's a bit much for 4. Could probably get there with a longer cast time though, a minute or 10. - Tarkisflux Talk 05:29, 1 December 2013 (UTC)
- Aye, which is why the trick of course would be "He who bears the Sword of Ondore" rather than "the 4th generation son of Ondore". Now, I'm fairly comfy for 4th since this is something I could see being cast in an E8 game without unbalancing effects. I'm still mulling over my anti-buff nerf and I think I'm gonna go with "spell buff durations continue and expire as normal", with the idea that you ARE text for the duration, and therefore either continue to expire or aren't a valid target anymore in the first place. I'll get back to that. Still good to see the number lowering. -- Eiji-kun (talk) 05:58, 1 December 2013 (UTC)
- @ Tarkisflux – “I might discuss it more on the spell's page later.”
- I hope so.
- ”you've already been hurt as much as you possibly can be,”
- Death is not the worst thing that can happen to a person, either in the real world or, more relevantly, in D&D. The rule preventing “Revivification against One's Will” is there for a reason.
- “it requires a 5+ level spell, expensive components, and potentially a level/con point to recover from.”
- While death is harder for your friends to get you out of, it is also harder/impossible for your enemies to get you out of. Death, as a D&D condition, has that handy ‘can’t be removed without your permission’ going for it.
- ”And I'd call petrification immortality, though I suppose "timelessness" might be a more accurate term that we disagree less about the connotations of.”
- →Reverted indentation to one colon
- I'm really not sure where you're going with this Ideasmith. While some of the individual components are available at earlier levels by finding something to do it to you (which is not the same as being able to do it yourself), the part where you come back from it is not. Those are all options where the undoing takes a higher level spell than the level of the one presented here, and this one has its own undoing built in.
- And on the cockatrice, are you suggesting that it would be ok to just let casters turn themselves to stone at level 3 because they could spend some time tracking down a cockatrice instead? Or that they should be able to die and make themselves unraisable (because death effect) at level 7 because they could have tracked down a CR 6 catoblepas? Or that they should be able to turn themselves into a bodak at level 9 because they could track down a CR 8 one? Aside from that being rather obviously biased in favor of casters despite the fact that anyone can track those down, it's outside of the current scope of spell effects at those levels. The latter is largely a matter of precedent though and could maybe work thematically (sacrifice to boost magic is a big theme after all), subject to setting considerations and setting themes. But using "a monster at this level could remove you from game in a non-stabby way before you could do similar to other people" as justification for you being able to do it to yourself with magic falls a bit flat to me without further explanation. - Tarkisflux Talk 17:56, 1 December 2013 (UTC)
- Tarkisflux - "I'm really not sure where you're going with this Ideasmith."
- That's a good question, though not worded as a question. Here's what I think the answer is: I'm attempting understand your objections to this spell, and am gaining more information about them by presenting things that fit what you say you object to.
- "the part where you come back from it is not." "and this one has its own undoing built in. "
- Since you wrote "I'm honestly not sure if the contingent release part is worth raising or lowering in level" above, I figured that the influence over what would end the spell wasn't a big deal. Since it turns out it is, I present this nerf to rope trick::
- Nerfed Rope Trick
- This spell functions as rope trick except as stated below.
- Any creature who has spent at least 10 rounds in the extradimensional space is transformed into a small figurine. They effectively cease to exist and in their place is the figurine. They remain in this state until the spell ends. As they don't exist while in figurine form, they can persist until the spell ends and do not age or hunger while in this state.
- Touching or attacking any of these figurines ends the spell violently, releasing the space's inhabitants in the nearest valid space and dealing 5d6 points of damage and dazing them for 1 round.
- This window is visible in both directions, although it still cannot be seen through. Touching the window can release the inhabitants as described below:
- Conditions on which toucher can release the inhabitants can be specified, such as the window being touched by a specific creature or any conditions based on physical description (including race, gender and appearance but not on ambiguous factors such as level, alignment, or class). Being released in this manner does not damage or daze the inhabitants. Nor does it prevent the inhabitants from returning to the extradimensional space, which will remain until the end of the spell.
- "are you suggesting that it would be ok to just let casters turn themselves to stone at level 3 because they could spend some time tracking down a cockatrice instead?"
- I put Mantissa's Beautiful Sculpture at 1st level.
- "Or that they should be able to die and make themselves unraisable (because death effect) at level 7 because they could have tracked down a CR 6 catoblepas?"
- I put Mantissa's Theft Avenger at 0th level.
- "Or that they should be able to turn themselves into a bodak at level 9 because they could track down a CR 8 one?"
- If you mean 'Would I allow a 9th level Cleric or Wizard to research a spell that killed the caster and after 3 days turned the corpse into an untemplated NPC bodak?' then -- assuming an evil party prone to random destruction, or I otherwise concluded that it wouldn't be spoiling the other players' fun -- certainly.
- I'm not saying that effects inflicted by monsters are always appropriate for an equivalent-level caster to inflict on him/her self. I'm saying that a four-level margin is ample.
- Eiji-kun - Might I suggest making the duration proportionate to the host-object's fragility, so that a old, dry sheet of paper might hold the caster for a century, while a Colossal-sized adamantium monolith might only hold the caster for 1 round.
- I'm not jumping in between you and Tarkis quite yet, so this will be short, but in reply to your suggestion it shouldn't be needed. The most common substance will be a stone wall (hardness 8, lots of hp) which is effectively strong enough to stand the test of time anyways. Someone purposefully seeking to use the stasis function of the spell probably will go out and buy an adamantine monolith for themselves, but its mostly overkill once you get past "wood". As a result I go in expecting the surface to stand the test of time, short of direct intervention trying to break it. Even with the adamantine, if someone wants to break it, someone will break it eventually. -- Eiji-kun (talk) 02:22, 5 December 2013 (UTC)