Difference between revisions of "SRD:Shot on the Run"
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|name=Shot on the Run | |name=Shot on the Run | ||
|types= | |types= | ||
− | |summary= | + | |summary=Move before and after ranged attack. |
|prereqs=[[SRD:Dexterity|Dex]] 13, [[SRD:Dodge|Dodge]], [[SRD:Mobility|Mobility]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Base Attack Bonus|base attack bonus]] +4. | |prereqs=[[SRD:Dexterity|Dex]] 13, [[SRD:Dodge|Dodge]], [[SRD:Mobility|Mobility]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Base Attack Bonus|base attack bonus]] +4. | ||
|benefit=When using the attack action with a [[SRD:Ranged Weapon|ranged weapon]], you can move both before and after the attack, provided that your total distance moved is not greater than your speed. | |benefit=When using the attack action with a [[SRD:Ranged Weapon|ranged weapon]], you can move both before and after the attack, provided that your total distance moved is not greater than your speed. |
Revision as of 01:26, 26 February 2015
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Shot on the Run [General]
Prerequisites: Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4.Benefit: When using the attack action with a ranged weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed.
Special: A fighter may select Shot on the Run as one of his fighter bonus feats.
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Facts about "Shot on the Run"
Prerequisite | Dex 13 +, Dodge +, Mobility +, Point Blank Shot + and base attack bonus +4. + |
Summary | Move before and after ranged attack. + |
Title | Shot on the Run + |
Type | General + and Fighter + |