Difference between revisions of "Dimensional Transference (3.5e Spell)"
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{{3.5e Spell | {{3.5e Spell | ||
− | |name= | + | |name=Dimensional Transference |
|school=Conjuration | |school=Conjuration | ||
|subschool=Teleportation | |subschool=Teleportation |
Revision as of 21:37, 9 January 2016
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Conjuration (Teleportation) | |
Level: | Sorcerer/Wizard 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | One creature |
Duration: | 1 round/caster level |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
You make 1 portal plus another per 3 caster levels (minimum 2), all of which must be within Close Range of your position at the time the spell is cast. Each portal occupies a 5x5 space. When a creature moves over one of these portals, they are teleported to another portal of their choice out of the ones created by the spell. Movement through the portals does not count as cessation or halting of the current movement action (for example, a creature that charges through a portal is still charging when it comes out of the chosen destination portal). A Fortitude save may resist the effect, and a successful Reflex save may prevent the opponent from attacking an unintended target.
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
ThunderGod Cidv |
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Article Balance | Very High + |
Author | ThunderGod Cid + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 1 + |
Range | Touch + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
School | Conjuration + |
Subschool | Teleportation + |
Summary | The target's weapons go through portals to make attacking more or less efficient, depending on your desires. + |
Title | Dimensional Transference + |