Difference between revisions of "Mastermind Rogue (3.5e Alternate Class Feature)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 10: Line 10:
 
|class=Rogue
 
|class=Rogue
 
|level=1st to 20th
 
|level=1st to 20th
|replaces=A Mastermind's Base Attack Bonus drop to Low (as a [[SRD:Wizard|Wizard]]), her Sneak Attack deal d4s instead of d6s and Evasion
+
|replaces=A Mastermind's Base Attack Bonus drop to Low (as a [[SRD:Wizard|Wizard]]), her Sneak Attack deal d4s instead of d6s and she lose Evasion
 
|benefit=A Mastermind receive the following class features:
 
|benefit=A Mastermind receive the following class features:
 
}}
 
}}

Revision as of 07:37, 9 February 2016

Homebrew.png
Author: Leziad (talk)
Date Created: 8th February 2016
Status: Finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Mastermind

A Mastermind is a rogue who use deception, manipulation and planning to win the fight. They possess uncanny abilities to deceive and manipulate outside of combat, granting them great social agility. The Mastermind need a high Intelligence to plan and grant herself non-negligible skill bonuses, however it also has an inherent problem with MAD. Both a high Dexterity and Charisma scores are highly beneficial to her in combat and out. This makes the Mastermind tricky to play, especially given that she sacrifice combat effectiveness for skills.

Class: Rogue

Level: 1st to 20th

Replaces: A Mastermind's Base Attack Bonus drop to Low (as a Wizard), her Sneak Attack deal d4s instead of d6s and she lose Evasion

Benefit: A Mastermind receive the following class features:


Deceive: The 1st Mastermind know how to words her lies, making anyone she successfully used Bluff against one step friendlier towards her than normal, although it become one step less friendly than it originally was (so usually two step less friendly) if it discover the deception.

Sweet Talker: A 1st level Mastermind either receive the Negotiator or Persuasive feat as a bonus feat at 1st level, at 5th level she receive the other.

Mastermind Skills: A 2nd level mastermind add her Intelligence bonus to Bluff, Diplomacy, Disguise and Sense Motive checks in addition to the original ability modifier. The bonus granted by Mastermind Skill cannot be higher than 1/3rd of her class level or the skill's original ability bonus (whichever is higher).

Seduction: A 2nd level Mastermind gain seduce to learn ability.

Expert Manipulator: A 3rd level Mastermind gain Expert Manipulator as a bonus feat, even if shes does not meet the prerequisites. If she already possesses it, she may instead select another feat that she meet the prerequisite for.

Flexible Plan: When a 4th level Mastermind ready an action, she does not need to specify the condition under which she will take her readied action.

At 8th level she does not she do not need to specify the action she is readying.

Quick Counter: A 6th level Mastermind gain the Quick Counter feat as a bonus feat, even if she does not meet the prerequisites. If she already possesses it, she may instead select another feat that she meet the prerequisite for.

Improved Delay: A 7th level Mastermind may delay her action in one round without compromising her Initiative in the next round.



Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Leziad's Homebrew (4525 Articles)
Leziadv
AuthorLeziad +
ClassRogue +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryA Mastermind is a rogue who use deception,
A Mastermind is a rogue who use deception, manipulation and planning to win the fight. They possess uncanny abilities to deceive and manipulate outside of combat, granting them great social agility. The Mastermind need a high Intelligence to plan and grant herself non-negligible skill bonuses, however it also has an inherent problem with MAD. Both a high Dexterity and Charisma scores are highly beneficial to her in combat and out. This makes the Mastermind tricky to play, especially given that she sacrifice combat effectiveness for skills.
sacrifice combat effectiveness for skills. +
TitleMastermind Rogue +