Difference between revisions of "Evolved Cadaver (3.5e Feat)"

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(Created page with "{{author |author_name=Leziad |date_created=23rd April 2018 |status=Unsure About |balance=High}} <onlyinclude>{{3.5e Feat |name=Evolved Cadaver |types=Undead |summary=This fea...")
 
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* '''Character Level 1st''': You gain the benefits of the [[Masterwork Body (3.5e Feat)|Masterwork Body]] feat and gain 2 additional hit point per HDs. This does not stack with the bonus of being created in a [[SRD:Desecrate|''desecrated'']] zone or the bonus from the Corpsecrafter<sup>LM</sup> feat.
 
* '''Character Level 1st''': You gain the benefits of the [[Masterwork Body (3.5e Feat)|Masterwork Body]] feat and gain 2 additional hit point per HDs. This does not stack with the bonus of being created in a [[SRD:Desecrate|''desecrated'']] zone or the bonus from the Corpsecrafter<sup>LM</sup> feat.
 
* '''Character Level 5th''': You gain a +4 Enhancement bonus to [[Strength]] and DR 5 bypassed by either bludgeoning, piercing or slashing damage.
 
* '''Character Level 5th''': You gain a +4 Enhancement bonus to [[Strength]] and DR 5 bypassed by either bludgeoning, piercing or slashing damage.
* '''Character Level 10th''': You gain Fast Healing 1, this fast healing is suppressed while under direct sunlight, being within 30 ft of a [[SRD:Holy Symbol|holy symbol]] or within a [[SRD:Consecrate|consecrated]] zone.
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* '''Character Level 10th''': You gain Fast Healing 3, this fast healing is suppressed while under direct sunlight, being within 30 ft of a [[SRD:Holy Symbol|holy symbol]] or within a [[SRD:Consecrate|consecrated]] zone.
 
* '''Character Level 15th''': Unless slain by positive energy, a [[SRD:Holy|holy]] weapon, inside a [[SRD:Consecrate|consecrated]] zone, while being turned or have your body destroyed, you are not destroyed when brought to 0 hit point. Instead you fall inert for 1 minute, after which you are raised at 1 hit points.
 
* '''Character Level 15th''': Unless slain by positive energy, a [[SRD:Holy|holy]] weapon, inside a [[SRD:Consecrate|consecrated]] zone, while being turned or have your body destroyed, you are not destroyed when brought to 0 hit point. Instead you fall inert for 1 minute, after which you are raised at 1 hit points.
 
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Revision as of 04:44, 24 April 2018

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Author: Leziad (talk)
Date Created: 23rd April 2018
Status: Unsure About
Editing: Clarity edits only please
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Evolved Cadaver [Undead] You were either made by a master corpsecrafter or are from an ancient lineage of undeath, either way you are much stronger and more resilient than other undead of your type.Prerequisites: Must be a Corporeal UndeadBenefit: The benefits of this feat is based on your character level:

  • Character Level 1st: You gain the benefits of the Masterwork Body feat and gain 2 additional hit point per HDs. This does not stack with the bonus of being created in a desecrated zone or the bonus from the CorpsecrafterLM feat.
  • Character Level 5th: You gain a +4 Enhancement bonus to Strength and DR 5 bypassed by either bludgeoning, piercing or slashing damage.
  • Character Level 10th: You gain Fast Healing 3, this fast healing is suppressed while under direct sunlight, being within 30 ft of a holy symbol or within a consecrated zone.
  • Character Level 15th: Unless slain by positive energy, a holy weapon, inside a consecrated zone, while being turned or have your body destroyed, you are not destroyed when brought to 0 hit point. Instead you fall inert for 1 minute, after which you are raised at 1 hit points.

Special: This feat count as Corpse Toughness for the purpose of prerequisites. If used on a creature this feat use CR rather than character level.



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Leziad's Homebrew (4519 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMust be a Corporeal Undead +
RatingUndiscussed +
SummaryYou are stronger and more resilient than most undeads. +
TitleEvolved Cadaver +
TypeUndead + and Archetype +