Difference between revisions of "Valentine (3.5e NPC)"

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|type=[[SRD:Elemental Type|Elemental]]
 
|type=[[SRD:Elemental Type|Elemental]]
 
|subtypes=Xenoblooded
 
|subtypes=Xenoblooded
|init=+7
+
|init=+5
 
|listen=+7|spot=+7
 
|listen=+7|spot=+7
|ac=23(10base+1Dex+2size+4armor+3deflection+4natural-1trait)|touch=15|flat=22
+
|ac=28(10base+1Dex+2size+8armor+3deflection+4natural)|touch=16|flat=27
 
|miss=20% miss chance against all attacks
 
|miss=20% miss chance against all attacks
|sr=15
+
|hp=80|hd=5d8+5d4+5d6(+12con+15trait)
|hp=65|hd=5d8+5d4+5d6(+12con)
+
|fort=+10<!--1Con+6class-1Trait+4BW-->|ref=+8<!--1Dex+3class+4BW-->|will=+30(if [[SRD:Good Hope|Good Hope]] and [[SRD:Owl's Wisdom|Owl's Wisdom]] are cast, +2 each)<!--11Wis+12class+1trait+2feat+4BW-->
|fort=+10<!--1Con+6class-1Trait+4BW-->|ref=+8<!--1Dex+3class+4BW-->|will=+26(if [[SRD:Eagle's Splendor|Eagle's Splendor]], [[SRD:Good Hope|Good Hope]] and [[SRD:Owl's Wisdom|Owl's Wisdom]] are cast, +2 each)<!--11Wis+12class+1trait+2feat+4BW-->
+
|spd=15'
|spd=20'
 
 
|space=5’
 
|space=5’
 
|reach=5’
 
|reach=5’
 
|bab=+7/+2|grp=+3
 
|bab=+7/+2|grp=+3
|melee1=+3[[SRD:Returning|Returning]]-[[SRD:Dagger|Dagger]]: 1d4+3dmg, piercing or slashing (crit 19–20/×2).
+
|melee1=+[[SRD:Dagger|Dagger]]: 1d4 piercing or slashing (crit 19–20/×2).
|ranged1=+3[[SRD:Returning|Returning]]-[[SRD:Dagger|Dagger]]: 1d4+3dmg, piercing or slashing (range 10’).
+
|ranged1=+3[[SRD:Seeking|Seeking]]-[[SRD:Longbow|Longbow]]: 1d6+3 piercing (range 100’).
|ranged2=[[SRD:Dart|Dart]]: 1d4dmg, piercing, (range 20’).
+
|cg=+4[[SRD:Chain Shirt|Chain Shirt]]
|cg=+5[[SRD:Spell Resistance (Armor Enhancement)|Spell Resistance (15)]]-[[SRD:Breastplate|Breastplate]]
 
 
|str=8<!--5+5variant-2age--->
 
|str=8<!--5+5variant-2age--->
 
|dex=12<!--9+5variant-2age-->
 
|dex=12<!--9+5variant-2age-->
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|lang=Abyssal, Auran, Celestial, Common, and Infernal
 
|lang=Abyssal, Auran, Celestial, Common, and Infernal
 
|adv=[[SRD:Druid|Druid]]
 
|adv=[[SRD:Druid|Druid]]
|cr=15
+
|cr=15}}
}}
 
 
===Common Tactics===
 
===Common Tactics===
The low hit point total of 65 at 15th level looks like a sever drawback; but noting that most abilities do not require Valentine to be in a similar area as players this issue should rarely come up. He has a 20% miss chance and an AC of 23, as well as spell resistance of 15.
+
The low hit point total of 80 at 15th level looks like a sever drawback; but noting that most abilities do not require Valentine to be in a similar area as players this issue should rarely come up. He has a 20% miss chance and an AC of 28.
 
==Class Features of Note==
 
==Class Features of Note==
 
===Druid===
 
===Druid===
 +
'''Spells/day:''' Four 1st, four 2nd, three 3rd, three 4th, and two 5th; from [[SRD:Druid Spell List|Druid Spell List]], prepared divine spellcasting.
  
 
===Dream Lord===
 
===Dream Lord===
 +
'''Spells/day:''' Four 1st, four 2nd, three 3rd, three 4th, and two 5th; from [[Dream Lord (3.5e Prestige Class)/Lord Spell List|Lord Spell List]], prepared arcane spellcasting.
  
'''Spells/day:''' nine 2nd, nine 3rd, nine 4th, eight 5th and five 6th.
 
 
2nd:
 
* [[SRD:Touch of Idiocy|Touch of Idiocy]]: Subject takes 1d6 points of [[SRD:Intelligence|Int]], [[SRD:Wisdom|Wis]], and [[SRD:Charisma|Cha]] damage.
 
* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.
 
* [[SRD:Hypnotic Pattern|Hypnotic Pattern]]: Fascinates (2d4 + level) [[SRD:Hit Dice|HD]] of creatures.
 
* [[SRD:Ghoul Touch|Ghoul Touch]]: [[SRD:Paralyzed|Paralyzes]] one subject, which exudes stench that makes those nearby sickened.
 
* [[SRD:Eagle's Splendor|Eagle's Splendor]]: Subject gains +4 to [[SRD:Charisma|Cha]] for 1 min./level.
 
* [[SRD:Disguise Self|Disguise Self]]: Changes your appearance.
 
* [[SRD:Darkness|Darkness]]: 20-ft. radius of supernatural shadow.
 
* [[SRD:Calm Emotions|Calm Emotions]]: Calms creatures, negating emotion effects.
 
 
3rd:
 
* [[SRD:Tongues|Tongues]]: Speak any language.
 
* [[SRD:Telepathic Bond|Telepathic Bond]]: Link lets allies communicate.
 
* [[SRD:Suggestion|Suggestion]]: Compels subject to follow stated course of action.
 
* [[Sibling Rivalry (3.5e Spell)]]: Target grows jealous of allies and attacks them.
 
* [[SRD:Good Hope|Good Hope]]<sup>1</sup>: Subjects gain +2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks.
 
* [[Feather (3.5e Spell)]]: Lightens the target's load.
 
 
4th:
 
* [[SRD:Mark of Justice|Mark of Justice]]: Designates action that will trigger ''curse'' on subject.
 
* [[SRD:Illusory Wall|Illusory Wall]]: Wall, floor, or ceiling looks real, but anything can pass through.
 
* [[SRD:Hallucinatory Terrain|Hallucinatory Terrain]]: Makes one type of terrain appear like another (field into forest, or the like).
 
* [[SRD:Fear (Spell)|Fear]]: Subjects within cone flee for 1 [[SRD:Round|round]]/level.
 
* [[SRD:Confusion|Confusion]]: Subjects behave oddly for 1 [[SRD:Round|round]]/level.
 
* [[SRD:Charm Monster|Charm Monster]]: Makes monster believe it is your ally.
 
 
5th:
 
* [[SRD:Symbol of Pain|Symbol of Pain]]: Triggered rune wracks nearby creatures with pain.
 
* [[SRD:Seeming|Seeming]]<sup>1</sup>: Changes appearance of one person per two levels.
 
* [[Phantasmal Assassin (3.5e Spell)]]<sup>1</sup>: Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information.
 
* [[SRD:Persistent Image|Persistent Image]]: As ''major image'', but no concentration required.
 
* [[SRD:Mind Fog|Mind Fog]]: Subjects in fog get –10 to [[SRD:Wisdom|Wis]] and [[SRD:Saving Throw|Will]] checks.
 
 
6th:
 
* [[SRD:Repulsion|Repulsion]]: Creatures can’t approach you.
 
* [[Morality Test (3.5e Spell)]]: The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.
 
* [[SRD:Mislead|Mislead]]: Turns you [[SRD:Invisible|invisible]] and creates illusory double.
 
 
===Ghost===
 
===Ghost===
 +
'''Spells/day:''' Six 1st, six 2nd, four 3rd; from [[Ghost (3.5e Prestige Class)#Ghost Spells|Ghost Spell List]], spontaneous arcane spellcasting.
  
 
----
 
----
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*32 point buy
 
*32 point buy
 
*[[Publication:Unearthed Arcana/Traits/Plucky|Plucky]]: +1Will, -1Fort
 
*[[Publication:Unearthed Arcana/Traits/Plucky|Plucky]]: +1Will, -1Fort
*[[Publication:Unearthed Arcana/Traits/Aggressive|Aggressive]]: +2 initiative, -1AC
+
*[[Publication:Unearthed Arcana/Traits/Slow|Slow]]: -15 base land speed, +1HP/lvl
 
*[[Publication:Unearthed Arcana/Noncombatant|Noncombatant]]: -2 attack, bonus feat
 
*[[Publication:Unearthed Arcana/Noncombatant|Noncombatant]]: -2 attack, bonus feat
 
*[[Balanced Wealth (3.5e Variant Rule)]]
 
*[[Balanced Wealth (3.5e Variant Rule)]]
 
----
 
----
 
{{3.5e NPCs Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:NPC]]
 
{{3.5e NPCs Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:NPC]]

Revision as of 01:27, 31 March 2019

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Author: Franken Kesey (talk)
Date Created: 10/25/12
Status: Fin
Editing: In talk page.
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Valentine (Druid 5 (10 for spells), Dream Lord 5, Ghost 5)

CR 15

Life Elemental
LN Small (slight build) Elemental (Xenoblooded)
Init/Senses +5/Listen +7, Spot +7
Languages Abyssal, Auran, Celestial, Common, and Infernal
AC 28(10base+1Dex+2size+8armor+3deflection+4natural), touch 16, flat-footed 27
Miss Chance 20% miss chance against all attacks
hp 80 (5d8+5d4+5d6(+12con+15trait) HD)
Fort/Ref/Will +10/+8/+30(if Good Hope and Owl's Wisdom are cast, +2 each)
Speed 15'
Melee +Dagger: 1d4 piercing or slashing (crit 19–20/×2).
Ranged +3Seeking-Longbow: 1d6+3 piercing (range 100’).
Space/Reach 5’/5’
Base Atk/Grp +7/+2/+3
Combat Gear +4Chain Shirt
Abilities Str 8, Dex 12, Con 12, Int 18, Wis 32, Cha 28
Feats Improved Initiative, Iron Will, Reach Spell, Silent Spell, Skill Focus (concentration), Still Spell
Skills Autohypnosis+22, Balance+7, Bluff+14, Concentration+30, Diplomacy+20, Disguise+16, Gather Information+15, Handle Animal+14, Heal+15, Hide+12, Jump+5, Knowledge(arcana)+5, Knowledge(local)+9, Knowledge(nobility and royalty)+9, Listen+11, Move Silently+4, Ride+7, Search+4, Sense Motive+16, Spot+11, Tumble+8
Possessions combat gear plus Bag of Holding II

Common Tactics

The low hit point total of 80 at 15th level looks like a sever drawback; but noting that most abilities do not require Valentine to be in a similar area as players this issue should rarely come up. He has a 20% miss chance and an AC of 28.

Class Features of Note

Druid

Spells/day: Four 1st, four 2nd, three 3rd, three 4th, and two 5th; from Druid Spell List, prepared divine spellcasting.

Dream Lord

Spells/day: Four 1st, four 2nd, three 3rd, three 4th, and two 5th; from Lord Spell List, prepared arcane spellcasting.

Ghost

Spells/day: Six 1st, six 2nd, four 3rd; from Ghost Spell List, spontaneous arcane spellcasting.


Variants used for this NPC:


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Facts about "Valentine (3.5e NPC)"
AuthorFranken Kesey +
Challenge Rating15 +
Identifier3.5e NPC +
NameValentine (Druid 5 (10 for spells), Dream Lord 5, Ghost 5) +
RaceLife Elemental +
RatingUndiscussed +
SizeSmall (slight build) +
SubtypeXenoblooded +
SummaryA spectre that controls dreams. +
TitleValentine +
TypeElemental +