Difference between revisions of "Academy Graduate (3.5e Alternate Class Feature)"

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'''Clear Head {{Ex}}:''' An academy graduate of 3rd level is capable of keeping her head clear and retain perfect clarity over the battlefield. She no longer takes a penalty to her AC during a challenge.
 
'''Clear Head {{Ex}}:''' An academy graduate of 3rd level is capable of keeping her head clear and retain perfect clarity over the battlefield. She no longer takes a penalty to her AC during a challenge.
  
'''Graduation's Honor {{Ex}}:''' A 5th level academy graduate is capable of showing her competence and education by displaying her graduation honor, often in the form of a special banner, cape, badge or pairs of epaulets . As long as she wears or displays her honors, allies within 30 feet who can see her gain a +2 morale bonus on saving throws against fear effects and a +1 morale bonus attack roll against the creature the academy graduate challenged. This counts as Cavalier's Banner for all intent and purpose.
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'''Graduation's Honor {{Ex}}:''' A 5th level academy graduate is capable of showing her competence and education by displaying her graduation honor, often in the form of a special banner, cape, badge or pairs of epaulets . As long as she wears or displays her honors, allies within 30 feet who can see her gain a +2 morale bonus on saving throws against fear effects and a +1 morale bonus attack roll against the creature the academy graduate challenged. The Academy Graduate does not gain the bonus to attack from her own honor. This counts as Cavalier's Banner for all intent and purpose.
  
 
At 10th level and every 5 levels thereafter, the bonuses increase by 1.
 
At 10th level and every 5 levels thereafter, the bonuses increase by 1.

Revision as of 03:19, 14 March 2021

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Author: Leziad (talk)
Date Created: 6th February 2020
Status: Complete
Editing: Clarity edits only please
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Academy Graduate

An academy graduate has been trained at a reputable military academy and exceeded in tactical and weapon training. They eschew the uses of mounts and glorious charges to focus on commanding and inspiring their troops. Through superior training she has learned how to use martial maneuvers and has a superior grasp on tactics.

Class: Cavalier

Level: 1st-20th

Replaces: Armor and Weapon Proficiency, Mount, Tactician, Cavalier's Charge, Expert Trainer, Banner, Greater Tactician, Greater Banner, Mighty Charge, Master Tactician, Supreme Charge

Benefit: An Academy Graduate receive the following class features:

Armor and Weapon Proficiency: An academy graduate is proficient with all simple and martial weapons as well as one exotic melee weapon and one ranged weapon of her choice. She is proficient with light and medium as well as light and heavy shield.

Academy Training (Ex): An academy graduate may use her Intelligence instead of her Charisma for any Cavalier's class features. She also possesses a good Will save instead a good Fortitude save.

Maneuvers: An academy graduate gain maneuvers known, maneuver readied and stance known as a Scoundrel. She has access to Iron Heart discipline, White Raven discipline and one more discipline of their choice. She may recover a single maneuver as a move action, she cannot a used a recovered maneuver until the start of her next turn.

Bonus Teamwork Feat (Ex): At 1st level an academy graduate gains a bonus Teamwork feat she meets the prerequisites of. At 3rd level and each 3 levels she gains a new Teamwork feat she meets the prerequisite of. As standard action a number of times per day equal to her Intelligence modifier, an academy graduate can change the latest feat she received from this ability for another Teamwork feat she meets the prerequisite of.

Limited Challenge (Ex): An Academy Graduate only deals half her class level in damage (minimum 1) when she uses her challenge class features. At 4th level she adds her full cavalier level to damage but does not gain an additional use of the ability. After this point the challenge ability scales normally, gaining an additional use at 7th and every 3 levels thereafter and etc.

Tactical Aura (Ex): An academy graduate can grant one teamwork feat she has to all allies within 30 feet of her. She can change which feat she grants as a swift action. Her allies do not meet the prerequisite of the feat. This ability counts as Tactician for the purpose of meeting prerequisites, any item or feat which improves the range of Tactician also improves the range of Tactical Aura.

Flexible Education (Ex): An 2nd level academy graduate ignore the Combat Expertise and Point Blank Shot prerequisite when selecting [Teamwork] feat. Additionally, she may signal with her weapon as a standard action. If she does she count as having made a ranged attack against an opponent within 60 feet for the purpose of [Teamwork] feat.

Clear Head (Ex): An academy graduate of 3rd level is capable of keeping her head clear and retain perfect clarity over the battlefield. She no longer takes a penalty to her AC during a challenge.

Graduation's Honor (Ex): A 5th level academy graduate is capable of showing her competence and education by displaying her graduation honor, often in the form of a special banner, cape, badge or pairs of epaulets . As long as she wears or displays her honors, allies within 30 feet who can see her gain a +2 morale bonus on saving throws against fear effects and a +1 morale bonus attack roll against the creature the academy graduate challenged. The Academy Graduate does not gain the bonus to attack from her own honor. This counts as Cavalier's Banner for all intent and purpose.

At 10th level and every 5 levels thereafter, the bonuses increase by 1.

Tactical Genius (Ex): At 9th level, an academy graduate may grant two Teamwork feat through her Tactical Aura class. She can change one or both feats as swift action.

Quick Order (Ex): An 11th level Academy Graduate is able to command one of her allies within 30 feet as a standard action, granting that ally a move or standard action. This causes the ally to become Staggered next round ignoring immunities. She may signal her weapon (see flexible education) with the same action as using this ability.

At 14th level the Academy Graduate can use this ability as a full-round action to affect any number of allies within 30 feet.

Legendary Tactician (Ex): At 20th level the academy graduate grants any number of Teamwork feat she knows to her allies with her Tactical Aura ability. She can change which feats she grants as a free action.



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Leziad's Homebrew (4527 Articles)
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AuthorLeziad +
ClassCavalier +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryAn academy graduate has been trained at a
An academy graduate has been trained at a reputable military academy and exceeded in tactical and weapon training. They eschew the uses of mounts and glorious charges to focus on commanding and inspiring their troops. Through superior training she has learned how to use martial maneuvers and has a superior grasp on tactics.
uvers and has a superior grasp on tactics. +
TitleAcademy Graduate +