Difference between revisions of "Monk (One)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Martial Discipline)
(updated for UA 2023 PH Playtest 8)
Line 1: Line 1:
{{ambiguous|Monk|One D&D class}}
+
{{edition|Monk}}
{{Onepointer|UA 2023 Player's Handbook Playtest 6|playtest=true|ua=true|noncanon=true}}{{tocright}}<br clear="right" />
+
{{Onepointer|UA 2023 Player's Handbook Playtest 8|playtest=true|ua=true|noncanon=true}}
<span style="font-size:1.5em;">'''Monk'''</span> {{onelc|Class}} <ref name="ua23phpt6" /><br />
+
<span style="font-size:1.5em;">'''Monk'''</span> {{onelc|Class}} <ref name="ua23phpt8" /><br />
 
'''Class Group:''' {{One|Warrior}}<br />
 
'''Class Group:''' {{One|Warrior}}<br />
 
'''Primary Abiliy:''' {{One|Dexterity}} and {{one|Wisdom}}
 
'''Primary Abiliy:''' {{One|Dexterity}} and {{one|Wisdom}}
 
<div style="display:block; float:right; max-width: 30vw; padding:0.5em;">
 
<div style="display:block; float:right; max-width: 30vw; padding:0.5em;">
 
{{tocright}}<br clear="right" />
 
{{tocright}}<br clear="right" />
 
 
<div style="font-size: 0.9em; background: aliceblue; border:solid 1px gainsboro; border-radius: 0.5em;">
 
<div style="font-size: 0.9em; background: aliceblue; border:solid 1px gainsboro; border-radius: 0.5em;">
 
===Design Notes: Monk Updates===
 
===Design Notes: Monk Updates===
<span class="mw-customtoggle-myDivision-dnotes" style="display:inline; float:right;">&nbsp;<sup>+</sup>&nbsp;</span>Here are the main updates in this class, most of which were insprired by the {{pub|Player's Handbook (5e)}} survrey in 2021:
+
<span class="mw-customtoggle-myDivision-dnotes" style="display:inline; float:right;">&nbsp;<sup>+</sup>&nbsp;</span>Here are the main updates in this class since the last playtest version:
 
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision-dnotes">
 
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision-dnotes">
* {{iplink|Martial Arts}} starts with a d6 rather than a d4 for its Martial Arts die, and that die applies only to Unarmed Strikes, not weapons. Weapons are now enhanced by Weapon Mastery. To keep up with other classes, the Monk’s Unarmed Strikes needed this damage boost, which goes up to a d12 rather than a d10.
+
* {{iplink|Martial Arts}} sees the return of Monk Weapons, and the Martial Arts die applies to both Unarmed Strikes and Monk Weapons.
* {{iplink|Weapon Mastery}} is a new 1st-level feature, giving you new ways to use weapons.  
+
* {{iplink|Bonus Unarmed Strike}} is no longer tied to the Attack action.
* {{iplink|Martial Discipline}} (formerly Ki) gives an improved version of Step of the Wind, which now lets you take both the Disengage and the Dash action.  
+
* {{iplink|Dexterous Attacks}} now allows you to use your Dexterity Modifier in place of your Strength modifier when setting the saving throw DC of the Grapple and Push options of your Unarmed Strikes.
* {{iplink|Deflect Missiles}} has been redesigned, making it easier to use in more situations and to deal more damage on average.  
+
* ''Weapon Mastery'' is cut.
* {{iplink|Heightened Metabolism}} is a new 7th-level feature, making it easier for the Monk to regain Discipline Points and gain other benefits of a Short Rest.  
+
* {{iplink|Monk's Discipline}} (formerly ''Martial Discipline'') options have been redesigned to have options that don’t require spending Discipline Points.
* {{iplink|Stunning Strike}} can now be used only once per turn, and the stun lasts until the start of your next turn.  
+
* {{iplink|Uncanny Metabolism}} (formerly Heightened Metabolism) moves to level 2, and now regains Discipline Points when you roll Initiative as well as regaining a number of Hit Points.
* {{iplink|Empowered Strikes}} (formerly Ki-Empowered Strikes) now lets you deal Force damage.  
+
* {{iplink|Deflect Attacks}} (formerly Deflect Missiles) now also works against melee attacks, and the damage of the Reaction now includes your Dexterity modifier.
* {{iplink|Acrobatic Movement}} is the new name of Unarmored Movement improvement.  
+
* {{iplink|Stunning Strike}} now deals Force damage if the creature succeeds on the saving throw.
* {{iplink|Self-Restoration}} replaces Stillness of Mind, Purity of Body, and Timeless Body, and it allows you to remove the conditions as a Bonus Action, not an action.  
+
* {{iplink|Heightened Discipline}} is a new feature that increases the effects of Flurry of Blows, Patient Defense, and Step of the Wind.
* {{iplink|Deflect Energy}} is a new 13th-level feature, allowing you to use Deflect Missiles to deflect any type of ranged attack, including spell attacks. It replaces Tongue of the Sun and Moon, one of the lowest-rated Monk features.
+
* {{iplink|Self-Restoration}} now allows you to remove some conditions at the end of your turns.
* {{iplink|Disciplined Survivor}} was formerly called Diamond Soul.  
+
* {{iplink|Deflect Energy}} now also works against melee attacks.
* {{iplink|Superior Defense}} (formerly Empty Body) has been redesigned to not rely on spells.  
+
* Superior Defense can now be activated at the start of your turn instead of using an action or a Bonus Action.
* {{iplink|}}Perfect Discipline (formerly Perfect Self) has moved from 20th level to 15th level.  
+
* {{iplink|Perfect Discipline}} (formerly ''Perfect Self'') now gives you expended Discipline Points if you have 3 or less.
* {{iplink|Defy Death}} is a new 20th-level feature.
+
* {{iplink|Body and Mind}} is a new level 20 feature.
 
</div><!--collapse-->
 
</div><!--collapse-->
 
</div><!--shade-->
 
</div><!--shade-->
 
</div><!--sidebar-->
 
</div><!--sidebar-->
 +
 
'''Unofficial Description:''' This class utilizes discipline and training to become a living weapon.<br clear="right" />
 
'''Unofficial Description:''' This class utilizes discipline and training to become a living weapon.<br clear="right" />
  
Line 35: Line 35:
 
|extrab=Discipline<br />Points
 
|extrab=Discipline<br />Points
 
|extrac=Unarmored<br />Movement
 
|extrac=Unarmored<br />Movement
|refs=<ref name="ua23phpt6" />
+
|refs=<ref name="ua23phpt8" />
  
|feature1={{iplink|Martial Arts}}, {{iplink|Unarmored Defense}}, {{iplink|Weapon Mastery}}
+
|feature1={{iplink|Martial Arts}}, {{iplink|Unarmored Defense}}
 
|extra1a=1d6
 
|extra1a=1d6
 
|extra1b=&mdash;
 
|extra1b=&mdash;
 
|extra1c=&mdash;
 
|extra1c=&mdash;
  
|feature2={{iplink|Martial Discipline}}, {{iplink|Unarmored Movement}}
+
|feature2={{iplink|Monk's Discipline}}, {{iplink|Unarmored Movement}}, {{iplink|Uncanny Metabolism}}
 
|extra2a=1d6
 
|extra2a=1d6
 
|extra2b=2
 
|extra2b=2
 
|extra2c= +10 ft.
 
|extra2c= +10 ft.
  
|feature3={{iplink|Deflect Missiles}}, {{iplink|Monk Subclass}}
+
|feature3={{iplink|Deflect Attacks}}, {{iplink|Monk Subclass}}
 
|extra3a=1d6
 
|extra3a=1d6
 
|extra3b=3
 
|extra3b=3
Line 67: Line 67:
 
|extra6c= +15 ft.
 
|extra6c= +15 ft.
  
|feature7={{iplink|Evasion}}, {{iplink|Heightened Metabolism}}
+
|feature7={{iplink|Evasion}}
 
|extra7a=1d8
 
|extra7a=1d8
 
|extra7b=7
 
|extra7b=7
Line 82: Line 82:
 
|extra9c= +15 ft.
 
|extra9c= +15 ft.
  
|feature10={{iplink|Self-Restoration}}
+
|feature10={{iplink|Heightened Discipline}}, {{iplink|Self-Restoration}}
 
|extra10a=1d8
 
|extra10a=1d8
 
|extra10b=10
 
|extra10b=10
Line 132: Line 132:
 
|extra19c= +30 ft.
 
|extra19c= +30 ft.
  
|feature20={{iplink|Defy Death}}
+
|feature20={{iplink|Body and Mind}}
 
|extra20a=1d12
 
|extra20a=1d12
 
|extra20b=20
 
|extra20b=20
Line 141: Line 141:
 
|name=Monk
 
|name=Monk
 
|sorttext=
 
|sorttext=
|refs=<ref name="ua23phpt6">{{Cite Pub|UA 2023 Player's Handbook Playtest 6}} Licensed: &copy; Wizards of the Coast.</ref>
+
|refs=<ref name="ua23phpt8">{{Cite Pub|UA 2023 Player's Handbook Playtest 8}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|pointer=true
 
 
|class_group=Warriors
 
|class_group=Warriors
 
|ability=Dexterity, Wisdom
 
|ability=Dexterity, Wisdom
Line 148: Line 147:
 
|hdNum=1 <!--number of hitdice per level-->
 
|hdNum=1 <!--number of hitdice per level-->
 
|saves=Strength, Dexterity
 
|saves=Strength, Dexterity
|skills={{One|Acrobatics}}, {{One|Athletics}}, {{One|History}}, {{One|Insight}}, {{One|Religion}}, and {{One|Stealth}})
+
|skills={{One|Acrobatics}}, {{One|Athletics}}, {{One|History}}, {{One|Insight}}, {{One|Religion}}, and {{One|Stealth}}
 
|skillnum=2 <!--number of skills-->
 
|skillnum=2 <!--number of skills-->
|weapons={{One|Simple Weapon}}s
+
|weapons={{One|Simple Weapon}}s, {{One|Martial Weapon}}s that have the {{One|Light Weapon|Light}} property
 
|tools=Choose one type of {{One|Artisan's Tools}} or {{One|Musical Instrument}}
 
|tools=Choose one type of {{One|Artisan's Tools}} or {{One|Musical Instrument}}
 
|armor=None
 
|armor=None
Line 156: Line 155:
 
|equipment={{One|Artisan's Tools}}, {{One|Dagger}} (5), {{One|Explorer's Pack}}, {{One|Musical Instrument}}, {{One|Spear}}, 9 {{One|GP}}
 
|equipment={{One|Artisan's Tools}}, {{One|Dagger}} (5), {{One|Explorer's Pack}}, {{One|Musical Instrument}}, {{One|Spear}}, 9 {{One|GP}}
 
|mc_ability=13+ Dexterity and Wisdom
 
|mc_ability=13+ Dexterity and Wisdom
|mc_profs=
+
|mc_profs=-
|mc_armor=
+
|mc_armor=-
 
|mc_spellslots=
 
|mc_spellslots=
 
|summary=This class utilizes discipline and training to become a living weapon.
 
|summary=This class utilizes discipline and training to become a living weapon.
|features=Martial Arts, Unarmored Defense, Weapon Mastery, Martial Discipline, Unarmored Movement, Deflect Missiles, Monk Subclass, Ability Score Improvement, Slow Fall, Extra Attack, Stunning Strike, Empowered Strikes, Evasion, Heightened Metabolism, Acrobatic Movement, Self-Restoration, Deflect Energy, Disciplined Survivor, Perfect Discipline, Superior Defense, Defy Death
+
|features=Martial Arts, Unarmored Defense, Monk's Discipline, Unarmored Movement, Uncanny Metabolism, Deflect Attacks, Monk Subclass, Ability Score Improvement, Slow Fall, Extra Attack, Stunning Strike, Empowered Strikes, Evasion, Acrobatic Movement, Heightened Discipline, Self-Restoration, Deflect Energy, Disciplined Survivor, Perfect Discipline, Superior Defense, Body and Mind
 +
|pointer=true
 
}}
 
}}
  
 
==Monk Class Features==
 
==Monk Class Features==
 +
As a Monk, you gain the following class features when you reach the specified levels in this class. These features are listed on the Monk table.
 +
 
===Martial Arts===
 
===Martial Arts===
 
''1st level''<br />
 
''1st level''<br />
'''Summary:''' Your training provides the following benefits to {{One|Unarmed Strike}} and {{One|Simple Weapon}} attacks while you aren’t wearing any {{one|Armor}} or wielding a {{One|Shield}}:  
+
'''Summary:''' <ref name="ua23phpt8" /> Your training provides the following benefits to {{One|Unarmed Strike}} and {{One|Monk Weapon}} attacks while you aren’t wearing any {{one|Armor}} or wielding a {{One|Shield}}:
* '''{{anchor|Bonus Unarmed Strike}}.''' Can make an Unarmed Strike as a {{one|Bonus Action}} when you take the {{One|Attack Action|Attack action}}.
+
* '''{{anchor|Bonus Unarmed Strike}}.''' Use {{One|Bonus Action}} to make an Unarmed Strike.
* '''{{anchor|Dexterous Attacks}}.''' Your attacks with Unarmed Strikes and Simple Weapons can use {{One|Dexterity}} for {{One|Attack Roll|attack}} and {{onelc|Damage Roll}}s. Excludes weapon with the {{One|Two-Handed}} property.
+
* '''{{anchor|Dexterous Attacks}}.''' You can use your {{One|Dexterity}} {{onelc|Modifier}} when making Unarmed Strikes or attacks with Monk Weapons. Also use your Dex mod instead of Str for {{One|Grapple}} and {{One|Shove}} options (including {{one|Save}} {{One|DC}}).
* '''{{anchor|Martial Arts Die}}.''' Your Unarmed Strikes do more damage (see Monk overview table).
+
* '''{{anchor|Martial Arts Die}}.''' Your Unarmed Strikes do damage at least equal to your Martial Arts Die (see Monk overview table).
 +
 
 +
Monk Weapons:
 +
* {{One|Simple Melee Weapon}}s
 +
* {{One|Martial Weapon}}s that have the {{One|Light Weapon|Light}} property.
  
 
===Unarmored Defense===
 
===Unarmored Defense===
 
''1st level''<br />
 
''1st level''<br />
'''Summary:''' Your unarmored {{One|AC}} is buffed by your {{One|Wisdom}} {{onelc|Modifier}}.
+
'''Summary:''' <ref name="ua23phpt8" /> Your unarmored {{One|AC}} is buffed by your {{One|Wisdom}} and {{One|Dexterity}} {{onelc|Modifier}}s.
 
 
===Weapon Mastery===
 
''1st level''<br />
 
'''Summary:''' You gain weapon {{One|Mastery}} with 2 Simple Weapons. You can choose different weapons after a {{One|Long Rest}}.
 
  
===Martial Discipline===
+
===Monk's Discipline===
 
''2nd Level''<br />
 
''2nd Level''<br />
'''Summary:''' You gain {{anchor|Discipline Point}}s to fuel Martial Disciplines (which replenish after a {{One|Rest}}). You start with the following disciplines:
+
'''Summary:''' <ref name="ua23phpt8" /> You gain {{anchor|Discipline Point}}s (see Monk table). These Discipline Points can be used for the following features below. Discipline Points are restored after a {{One|Rest}}. If a feature requires a {{onelc|Save}}, the {{One|DC}} is 8 + {{One|Proficiency Bonus}} + Wisdom {{Onelc|Modifier}}.
* '''{{anchor|Flurry of Blows}}.''' ''(1 Discipline Point)''. After an Attack action, use a Bonus Action to make two Unarmed Strikes.
+
* '''{{anchor|Flurry of Blows}}.''' Use a {{One|Bonus Action}} and 1 Discipline Point to make two Unarmed Strikes. (''Improved at 10th level, see {{iplink|Heightened Discipline}}'')
* '''{{anchor|Patient Defense}}.''' ''(1 Discipline Point)''. {{One|Dodge}} as a Bonus Action.  
+
* '''{{anchor|Patient Defense}}.''' Use Bonus Action to {{One|Disengage}}. Expend 1 Discipline Point to also {{One|Dodge}}. (''Improved at 10th level, see {{iplink|Heightened Discipline}}'')
* '''{{anchor|Step of the Wind}}.''' ''(1 Discipline Point)''. Use Bonus action to both {{One|Disengage}} and Dash. Your {{onelc|Jump}} distance is buffed for the turn.
+
* '''{{anchor|Step of the Wind}}.''' Use Bonus Action to {{One|Dash}} and improve your {{One|Jump}} distance. Expend 1 Discipline Point to also {{One|Disengage}}. (''Improved at 10th level, see {{iplink|Heightened Discipline}}'')
  
 
===Unarmored Movement===
 
===Unarmored Movement===
 
''2nd Level''<br />
 
''2nd Level''<br />
'''Summary:''' While unarmored your {{onelc|Speed}} is buffed while you are unarmored (including shields).  
+
'''Summary:''' <ref name="ua23phpt8" /> Your {{onelc|Speed}} is buffed while you are unarmored (including shields).  
  
===Deflect Missiles===
+
===Deflect Attacks===
 
''3rd Level''<br />
 
''3rd Level''<br />
'''Summary:''' When hit by a {{onelc|Ranged Attack}} that does {{One|Bludgeoning}}, {{One|Piercing}}, or {{One|Slashing}} damage, you may use your {{one|Reaction}} to reduce the damage.
+
'''Summary:''' <ref name="ua23phpt8" /> Use {{One|Reaction}} to reduce {{onebps|n}} damage from {{one|Melee Attack|melee}} and {{onelc|Ranged Attack}}s. Also give a chance to redirect some of the damage against another {{onelc|Creature}} at the cost of 1 Discipline Point. (''improves at 13th level. see {{iplink|Deflect Energy}})
 
 
If reduced to 0 damage, you can spend 1 Discipline Point to deflect it to another {{onelc|Creature}}. That creature must make Dexterity save or take damage.
 
  
 
===Monk Subclass===
 
===Monk Subclass===
 
''3rd Level'' (features at 3rd, 6th, 11th, 17th)<br />
 
''3rd Level'' (features at 3rd, 6th, 11th, 17th)<br />
'''Summary:''' You choose a Monk subclass.
+
'''Summary:''' <ref name="ua23phpt8" /> You choose a Monk subclass.
 
====List of Monk Subclasses====
 
====List of Monk Subclasses====
 
{{One Subclass List|Monk}}
 
{{One Subclass List|Monk}}
Line 204: Line 204:
 
===Ability Score Improvement===
 
===Ability Score Improvement===
 
''4th, 8th, 12th, 16th, and 19th Level''<br />
 
''4th, 8th, 12th, 16th, and 19th Level''<br />
You gain the {{One|Ability Score Improvement}} Feat or another Feat of your choice for which you qualify.<ref name="ua23phpt6" />
+
'''Summary:''' <ref name="ua23phpt8" /> You gain the {{One|Ability Score Improvement}} Feat or another Feat of your choice for which you qualify.
  
 
===Slow Fall===
 
===Slow Fall===
 
''4th Level''<br />
 
''4th Level''<br />
'''Summary:''' Use a {{one|Reaction}} to reduce fall damage.
+
'''Summary:''' <ref name="ua23phpt8" /> Use a {{one|Reaction}} to reduce fall damage.
  
 
===Extra Attack===
 
===Extra Attack===
 
''5th Level''<br />
 
''5th Level''<br />
'''Summary:''' Attack twice when you take the Attack action.
+
'''Summary:''' <ref name="ua23phpt8" /> Attack twice when you take the {{One|Attack}} {{onelc|Action}}.
  
 
===Stunning Strike===
 
===Stunning Strike===
 
''5th Level''<br />
 
''5th Level''<br />
'''Summary:''' ''(1 Discipline Point)''. After hitting with a Simple Weapon or Unarmed Strike, may use this discipline to {{One|Stunned|Stun}} the target ({{One|Constitution}} save to avoid).
+
'''Summary:''' <ref name="ua23phpt8" /> One per {{onelc|Turn}}, after hitting a creature with a Monk Weapon or an Unarmed Strike, you can make it a Stunning Strike causing damage and inflicting the {{one|Stunned}} condition on a failed {{OneCon}} save, or {{One|Force}} damage on a successful save.
  
 
===Empowered Strikes===
 
===Empowered Strikes===
 
''6th Level''<br />
 
''6th Level''<br />
'''Summary:''' Your Unarmed Strikes may deal {{one|Force}} damage.
+
'''Summary:''' <ref name="ua23phpt8" /> Your Unarmed Strikes may deal Force damage.
  
 
===Evasion===
 
===Evasion===
 
''7th Level''<br />
 
''7th Level''<br />
'''Summary:''' When making a {{One|Dexterity}} save to take half damage, you take no damage if you succeed, and half damage if you fail.
+
'''Summary:''' <ref name="ua23phpt8" /> When making a {{One|Dexterity}} save to take half damage, you take no damage if you succeed, and {{One|Half}}{{5ertrd}} damage if you fail.
 
 
===Heightened Metabolism===
 
''7th Level''<br />
 
'''Summary:''' Once per Long Rest, may complete a Short Rest in 1 {{onelc|Minute}}.
 
  
 
===Acrobatic Movement===
 
===Acrobatic Movement===
 
''9th Level''<br />
 
''9th Level''<br />
'''Summary:''' While unarmored (including shields), may move across vertical surfaces and liquids without falling.
+
'''Summary:''' <ref name="ua23phpt8" /> While unarmored (including shields), may move across vertical surfaces and liquids without falling.
 +
 
 +
===Heightened Discipline===
 +
''10th Level''<br />
 +
'''Summary:''' <ref name="ua23phpt8" /> Your {{iplink|Monk's Discipline}} features improve when spending Discipline Points:
 +
* '''Flurry of Blows.''' Improves to 3 Unarmed Strikes instead of two.
 +
* '''Patient Defense.''' Also gain {{One|Temporary Hit Point}}s{{5ertthpds}}.
 +
* '''Step of the Wind.''' May also take a willing creature with you (with some limitations).
 +
 
 +
===Self-Restoration===
 +
''10th Level''<br />
 +
'''Summary:''' <ref name="ua23phpt8" /> At the end of each of your turns you can remove the {{One|Charmed}}, {{One|Frightened}}, or {{One|Poisoned}} condition (one per turn). Also, you do not become {{One|Exhaustion|Exhausted}} by skipping food and drink.
  
 
===Deflect Energy===
 
===Deflect Energy===
''9th Level''<br />
+
''13th Level''<br />
'''Summary:''' {{iplink|Deflect Missiles}} works against ranged attacks that do any type of damage.
+
'''Summary:''' <ref name="ua23phpt8" /> {{iplink|Deflect Attacks}} works against ranged attacks that do any type of damage.
  
 
===Disciplined Survivor===
 
===Disciplined Survivor===
''9th Level''<br />
+
''14th Level''<br />
'''Summary:''' Gain proficiency in all saving throws. If you fail a save, you may spend 1 Discipline Point to reroll it.
+
'''Summary:''' <ref name="ua23phpt8" /> You gain {{onelc|Proficiency}} in all saving throws. Can spend 1 Discipline Point to reroll a save.
  
 
===Perfect Discipline===
 
===Perfect Discipline===
 
''15th Level''<br />
 
''15th Level''<br />
'''Summary:''' If out of Discipline Points when you roll {{One|Initiative}}, regain a number of Discipline Points.
+
'''Summary:''' <ref name="ua23phpt8" /> When you roll {{One|Initiative}} your Discipline Points are restored to a minimum of 4.
  
 
===Superior Defense===
 
===Superior Defense===
 
''18th Level''<br />
 
''18th Level''<br />
'''Summary:''' ''(3 Discipline Points)'' Use Bonus Action to gain {{onelc|Resistance}} to all {{onelc|Damage Type}]s but Force damage for 1 minute.
+
'''Summary:''' <ref name="ua23phpt8" /> On your turn spend 3 Discipline Points to gain {{onelc|Resistance}} to all {{onelc|Damage Type}]s but Force damage for 1 {{Onelc|Minute}} (or become {{One|Incapacitated}}).
  
===Archdruid===
+
===Body and Mind===
 
''20th Level''<br />
 
''20th Level''<br />
'''Summary:''' ''(4 Discipline Points)''. When you drop to 0 {{One|Hit Point}}s, drop to a calculated number of hit points instead. Discipline Point cost goes up with each use (cost resets at a {{one|Rest}}).
+
'''Summary:''' <ref name="ua23phpt8" /> Boost {{OneDex}} and {{OneWis}} scores substantially (max. 26).
  
 
==Sources and Notes==
 
==Sources and Notes==
 
<references />
 
<references />
{{One Footer|Class}}
+
{{One Footer|Class, UA}}
{{OneDnD Playtest}}
+
{{One Playtest}}
 
[[Category:One Classes]]
 
[[Category:One Classes]]
 
[[Category:DnD Monks|One]]
 
[[Category:DnD Monks|One]]

Revision as of 03:52, 17 December 2023

Disambiguation.png
Monk exists in other D&D editions see:

Monk (disambiguation).

 One D&D Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.


Noncanon

Monk class [1]
Class Group: Warrior
Primary Abiliy: Dexterity and Wisdom


Design Notes: Monk Updates

 + Here are the main updates in this class since the last playtest version:

  • Martial Arts sees the return of Monk Weapons, and the Martial Arts die applies to both Unarmed Strikes and Monk Weapons.
  • Bonus Unarmed Strike is no longer tied to the Attack action.
  • Dexterous Attacks now allows you to use your Dexterity Modifier in place of your Strength modifier when setting the saving throw DC of the Grapple and Push options of your Unarmed Strikes.
  • Weapon Mastery is cut.
  • Monk's Discipline (formerly Martial Discipline) options have been redesigned to have options that don’t require spending Discipline Points.
  • Uncanny Metabolism (formerly Heightened Metabolism) moves to level 2, and now regains Discipline Points when you roll Initiative as well as regaining a number of Hit Points.
  • Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks, and the damage of the Reaction now includes your Dexterity modifier.
  • Stunning Strike now deals Force damage if the creature succeeds on the saving throw.
  • Heightened Discipline is a new feature that increases the effects of Flurry of Blows, Patient Defense, and Step of the Wind.
  • Self-Restoration now allows you to remove some conditions at the end of your turns.
  • Deflect Energy now also works against melee attacks.
  • Superior Defense can now be activated at the start of your turn instead of using an action or a Bonus Action.
  • Perfect Discipline (formerly Perfect Self) now gives you expended Discipline Points if you have 3 or less.
  • Body and Mind is a new level 20 feature.

Unofficial Description: This class utilizes discipline and training to become a living weapon.

The Monk [1]
Level Proficiency
Bonus
Class Features Martial
Arts
Discipline
Points
Unarmored
Movement
1st +2 Martial Arts, Unarmored Defense 1d6
2nd +2 Monk's Discipline, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft.
3rd +2 Deflect Attacks, Monk Subclass 1d6 3 +10 ft.
4th +2 Ability Score Improvement, Slow Fall 1d6 4 +10 ft.
5th +3 Extra Attack, Stunning Strike 1d8 5 +10 ft.
6th +3 Empowered Strikes, Subclass Feature 1d8 6 +15 ft.
7th +3 Evasion 1d8 7 +15 ft.
8th +3 Ability Score Improvement 1d8 8 +15 ft.
9th +4 Acrobatic Movement 1d8 9 +15 ft.
10th +4 Heightened Discipline, Self-Restoration 1d8 10 +20 ft.
11th +4 Subclass Feature 1d10 11 +20 ft.
12th +4 Ability Score Improvement 1d10 12 +20 ft.
13th +5 Deflect Energy 1d10 13 +20 ft.
14th +5 Disciplined Survivor 1d10 14 +25 ft.
15th +5 Perfect Discipline 1d10 15 +25 ft.
16th +5 Ability Score Improvement 1d10 16 +25 ft.
17th +6 Subclass Feature 1d12 17 +25 ft.
18th +6 Superior Defense 1d12 18 +30 ft.
19th +6 Ability Score Improvement 1d12 19 +30 ft.
20th +6 Body and Mind 1d12 20 +30 ft.


Creating a Monk

[1] Class Group: Warriors
Primary Ability: Dexterity, Wisdom
To create a Monk, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Monk” section.

Then look at the Monk table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Monk Class Features” section.

Hit Points

Hit Dice: 1d8 per Monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier

Proficiencies

Saving Throws: Strength, Dexterity.
Skills: Choose 2 from Acrobatics, Athletics, History, Insight, Religion, and Stealth.
Weapons: Simple Weapons, Martial Weapons that have the Light property
Tools: Choose one type of Artisan's Tools or Musical Instrument

Armor Training

None

Starting Equipment

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 65 GP on equipment of your choice. Artisan's Tools, Dagger (5), Explorer's Pack, Musical Instrument, Spear, 9 GP

Multiclassing and the Monk

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Monk as one of your Classes.
  Ability Score Minimum. 13+ Dexterity and Wisdom
  Proficiencies. -
  Armor Training. -



Monk Class Features

As a Monk, you gain the following class features when you reach the specified levels in this class. These features are listed on the Monk table.

Martial Arts

1st level
Summary: [1] Your training provides the following benefits to Unarmed Strike and Monk Weapon attacks while you aren’t wearing any Armor or wielding a Shield:

  • Bonus Unarmed Strike. Use Bonus Action to make an Unarmed Strike.
  • Dexterous Attacks. You can use your Dexterity modifier when making Unarmed Strikes or attacks with Monk Weapons. Also use your Dex mod instead of Str for Grapple and Shove options (including Save DC).
  • Martial Arts Die. Your Unarmed Strikes do damage at least equal to your Martial Arts Die (see Monk overview table).

Monk Weapons:

Unarmored Defense

1st level
Summary: [1] Your unarmored AC is buffed by your Wisdom and Dexterity modifiers.

Monk's Discipline

2nd Level
Summary: [1] You gain Discipline Points (see Monk table). These Discipline Points can be used for the following features below. Discipline Points are restored after a Rest. If a feature requires a save, the DC is 8 + Proficiency Bonus + Wisdom modifier.

Unarmored Movement

2nd Level
Summary: [1] Your speed is buffed while you are unarmored (including shields).

Deflect Attacks

3rd Level
Summary: [1] Use Reaction to reduce bludgeoning, piercing, and slashing  damage from melee and ranged attacks. Also give a chance to redirect some of the damage against another creature at the cost of 1 Discipline Point. (improves at 13th level. see Deflect Energy)

Monk Subclass

3rd Level (features at 3rd, 6th, 11th, 17th)
Summary: [1] You choose a Monk subclass.

List of Monk Subclasses

3 official and unofficial Monk subclasses.

SubclassSummaryCanonSource
Warrior of ShadowThis monk subclass focuses on shadow, stealth, and draws power from the Shadowfell.falseUA 2023 Player's Handbook Playtest 6, "Varied"
Warrior of the ElementsThis monk subclass draws power from the Elemental Planes.falseUA 2023 Player's Handbook Playtest 6, "Varied"
Warrior of the HandThis monk subclass shows mastery of unarmed combat.falseUA 2023 Player's Handbook Playtest 8, "Varied"

Ability Score Improvement

4th, 8th, 12th, 16th, and 19th Level
Summary: [1] You gain the Ability Score Improvement Feat or another Feat of your choice for which you qualify.

Slow Fall

4th Level
Summary: [1] Use a Reaction to reduce fall damage.

Extra Attack

5th Level
Summary: [1] Attack twice when you take the Attack action.

Stunning Strike

5th Level
Summary: [1] One per turn, after hitting a creature with a Monk Weapon or an Unarmed Strike, you can make it a Stunning Strike causing damage and inflicting the Stunned condition on a failed Con save, or Force damage on a successful save.

Empowered Strikes

6th Level
Summary: [1] Your Unarmed Strikes may deal Force damage.

Evasion

7th Level
Summary: [1] When making a Dexterity save to take half damage, you take no damage if you succeed, and Half [2] damage if you fail.

Acrobatic Movement

9th Level
Summary: [1] While unarmored (including shields), may move across vertical surfaces and liquids without falling.

Heightened Discipline

10th Level
Summary: [1] Your Monk's Discipline features improve when spending Discipline Points:

  • Flurry of Blows. Improves to 3 Unarmed Strikes instead of two.
  • Patient Defense. Also gain Temporary Hit Points [3].
  • Step of the Wind. May also take a willing creature with you (with some limitations).

Self-Restoration

10th Level
Summary: [1] At the end of each of your turns you can remove the Charmed, Frightened, or Poisoned condition (one per turn). Also, you do not become Exhausted by skipping food and drink.

Deflect Energy

13th Level
Summary: [1] Deflect Attacks works against ranged attacks that do any type of damage.

Disciplined Survivor

14th Level
Summary: [1] You gain proficiency in all saving throws. Can spend 1 Discipline Point to reroll a save.

Perfect Discipline

15th Level
Summary: [1] When you roll Initiative your Discipline Points are restored to a minimum of 4.

Superior Defense

18th Level
Summary: [1] On your turn spend 3 Discipline Points to gain resistance to all {{onelc|Damage Type}]s but Force damage for 1 minute (or become Incapacitated).

Body and Mind

20th Level
Summary: [1] Boost Dex and Wis scores substantially (max. 26).

Sources and Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 WotC RPG Team (27 November 2023). UA 2023 Player's Handbook Playtest 8. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.
  3. Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - James Wyatt, Jeremy Crawford (20 November 2018). Guildmasters' Guide to Ravnica. (5e 2014) Wizards of the Coast. ISBN 0786966599. p. 27.; Ben Petrisor, Dan Dillon, Bill Benham, Jeremy Crawford, F. Wesley Schneider (14 January 2020). UA 2020 Subclasses Part 1. (5e 2014) Wizards of the Coast. ; Ben Petrisor, Jeremy Crawford, Adam Lee, Dan Dillon, F. Wesley Schneider (24 February 2020). UA 2020 Subclasses Part 3. (5e 2014) Wizards of the Coast. .

Main PageOne D&DClass
Main PageOne D&DUnearthed Arcana

One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs
Facts about "Monk (One)"
Armor TypeNone +
AuthorUA 2023 Player's Handbook Playtest 8 + and "Varied" +
Canonfalse +
Class AbilityDexterity + and Wisdom +
Class GroupWarriors +
EquipmentArtisan's Tools, Dagger (5), Explorer's Pack, Musical Instrument, Spear, 9 GP +
Equipment Cost65 +
FeaturesStrength, Dexterity + and Martial Arts, Unarmored Defense, Monk's Di
Martial Arts, Unarmored Defense, Monk's Discipline, Unarmored Movement, Uncanny Metabolism, Deflect Attacks, Monk Subclass, Ability Score Improvement, Slow Fall, Extra Attack, Stunning Strike, Empowered Strikes, Evasion, Acrobatic Movement, Heightened Discipline, Self-Restoration, Deflect Energy, Disciplined Survivor, Perfect Discipline, Superior Defense, Body and Mind
iscipline, Superior Defense, Body and Mind +
Hit Dice1d8 +
Is Classtrue +
Length20 +
MC Ability13+ Dexterity and Wisdom +
MC Armor- +
MC Proficiencies- +
NameMonk +
OneDnD Playtesttrue +
PublicationUA 2023 Player's Handbook Playtest 8 + and "Varied" +
SaveStrength, Dexterity +
SkillAcrobatics, Athletics, History, Insight, Religion, and Stealth +
SortTextMonk One +
SummaryThis class utilizes discipline and training to become a living weapon. +
ToolsChoose one type of Artisan's Tools or Musical Instrument +
Unearthed Arcanatrue +
WeaponSimple Weapons, Martial Weapons that have the Light property +